Lime3DS/src/video_core/shader/shader_interpreter.h

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C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/shader/debug_data.h"
#include "video_core/shader/shader.h"
namespace Pica {
namespace Shader {
class InterpreterEngine final : public ShaderEngine {
public:
void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
void Run(const ShaderSetup& setup, UnitState& state) const override;
/**
* Produce debug information based on the given shader and input vertex
* @param setup Shader engine state
* @param input Input vertex into the shader
* @param config Configuration object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
const ShaderRegs& config) const;
};
} // namespace Shader
} // namespace Pica