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f61c9c3eb7
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/rasterizer_interface.h"
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class EmuWindow;
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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explicit RendererBase(EmuWindow& window);
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virtual ~RendererBase();
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/// Swap buffers (render frame)
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virtual void SwapBuffers() = 0;
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/// Initialize the renderer
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virtual Core::System::ResultStatus Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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// Getter/setter functions:
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// ------------------------
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f32 GetCurrentFPS() const {
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return m_current_fps;
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}
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int GetCurrentFrame() const {
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return m_current_frame;
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}
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VideoCore::RasterizerInterface* Rasterizer() const {
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return rasterizer.get();
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}
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EmuWindow& GetRenderWindow() const {
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return render_window;
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}
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void RefreshRasterizerSetting();
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protected:
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EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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private:
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bool opengl_rasterizer_active = false;
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};
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