mirror of
https://github.com/Lime3DS/Lime3DS.git
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103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hw/hw.h"
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#include "core/hw/gpu.h"
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#include "core/hw/lcd.h"
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namespace HW {
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template <typename T>
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inline void Read(T &var, const u32 addr) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
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case VADDR_GPU + 0x1000:
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case VADDR_GPU + 0x2000:
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case VADDR_GPU + 0x3000:
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case VADDR_GPU + 0x4000:
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case VADDR_GPU + 0x5000:
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case VADDR_GPU + 0x6000:
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case VADDR_GPU + 0x7000:
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case VADDR_GPU + 0x8000:
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case VADDR_GPU + 0x9000:
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case VADDR_GPU + 0xA000:
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case VADDR_GPU + 0xB000:
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case VADDR_GPU + 0xC000:
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case VADDR_GPU + 0xD000:
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case VADDR_GPU + 0xE000:
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case VADDR_GPU + 0xF000:
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GPU::Read(var, addr);
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break;
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case VADDR_LCD:
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LCD::Read(var, addr);
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break;
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default:
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LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
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}
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
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case VADDR_GPU + 0x1000:
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case VADDR_GPU + 0x2000:
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case VADDR_GPU + 0x3000:
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case VADDR_GPU + 0x4000:
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case VADDR_GPU + 0x5000:
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case VADDR_GPU + 0x6000:
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case VADDR_GPU + 0x7000:
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case VADDR_GPU + 0x8000:
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case VADDR_GPU + 0x9000:
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case VADDR_GPU + 0xA000:
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case VADDR_GPU + 0xB000:
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case VADDR_GPU + 0xC000:
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case VADDR_GPU + 0xD000:
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case VADDR_GPU + 0xE000:
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case VADDR_GPU + 0xF000:
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GPU::Write(addr, data);
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break;
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case VADDR_LCD:
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LCD::Write(addr, data);
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break;
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default:
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LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
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}
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}
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// Explicitly instantiate template functions because we aren't defining this in the header:
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template void Read<u64>(u64 &var, const u32 addr);
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template void Read<u32>(u32 &var, const u32 addr);
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template void Read<u16>(u16 &var, const u32 addr);
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template void Read<u8>(u8 &var, const u32 addr);
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template void Write<u64>(u32 addr, const u64 data);
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template void Write<u32>(u32 addr, const u32 data);
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template void Write<u16>(u32 addr, const u16 data);
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template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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}
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/// Initialize hardware
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void Init() {
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GPU::Init();
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LCD::Init();
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LOG_DEBUG(HW, "initialized OK");
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}
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/// Shutdown hardware
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void Shutdown() {
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GPU::Shutdown();
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LCD::Shutdown();
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LOG_DEBUG(HW, "shutdown OK");
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}
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}
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