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https://github.com/Lime3DS/Lime3DS.git
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52254537b7
* Add minimum OS version to Info.plist Add minimum OS version key to info.plist using a MACOSX_MINIMUM_SYSTEM_VERSION var, which can be set in CMakeLists.txt * Set minumum OS to macOS 11 in CMakeLists.txt Set the MACOSX_MINIMUM_SYSTEM_VERSION to macOS 11 Big Sur, which I believe is the current minimum version * Use deployment target value rather than string Uses CMAKE_OSX_DEPLOYMENT_TARGET instead of a hardcoded string to set the minimum OS * Use deployment target global variable in Info.plist.in Using MACOSX_BUNDLE_MINIMUM_SYSTEM_VERSION does not work, as CMake leaves it blank * Update Qt CMakeLists.txt Don't set MACOSX_MINIMUM_SYSTEM_VERSION as CMake leaves this blank
53 lines
2.0 KiB
XML
53 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- Templated data -->
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<key>CFBundleName</key>
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<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
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<key>CFBundleIdentifier</key>
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<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
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<key>CFBundleVersion</key>
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<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
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<key>CFBundleShortVersionString</key>
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<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
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<key>CFBundleLongVersionString</key>
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<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
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<key>CFBundleExecutable</key>
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<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>${MACOSX_BUNDLE_ICON_FILE}</string>
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<key>CFBundleGetInfoString</key>
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<string>${MACOSX_BUNDLE_INFO_STRING}</string>
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<key>NSHumanReadableCopyright</key>
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<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
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<key>LSMinimumSystemVersion</key>
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<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
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<!-- Fixed -->
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>NSCameraUsageDescription</key>
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<string>This app requires camera access to emulate the 3DS's cameras.</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>This app requires microphone access to emulate the 3DS's microphone.</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSSupportsOpeningDocumentsInPlace</key>
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<true/>
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<key>NSHighResolutionCapable</key>
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<string>True</string>
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<key>UIFileSharingEnabled</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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</dict>
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</plist>
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