Lime3DS/.ci/pack.sh

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#!/bin/bash -ex
# Determine the full revision name.
GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`"
GITREV="`git show -s --format='%h'`"
REV_NAME="lime3ds-$OS-$TARGET-$GITDATE-$GITREV"
# Determine the name of the release being built.
if [[ "$GITHUB_REF_TYPE" == "tag" ]]; then
RELEASE_NAME=lime3ds-$GITHUB_REF_NAME
REV_NAME="lime3ds-$GITHUB_REF_NAME-$OS-$TARGET"
else
RELEASE_NAME=lime3ds-head
fi
# Archive and upload the artifacts.
mkdir artifacts
function pack_artifacts() {
ARTIFACTS_PATH="$1"
# Set up root directory for archive.
mkdir "$REV_NAME"
if [ -f "$ARTIFACTS_PATH" ]; then
mv "$ARTIFACTS_PATH" "$REV_NAME"
# Use file extension to differentiate archives.
FILENAME=$(basename "$ARTIFACT")
EXTENSION="${FILENAME##*.}"
ARCHIVE_NAME="$REV_NAME.$EXTENSION"
else
mv "$ARTIFACTS_PATH"/* "$REV_NAME"
ARCHIVE_NAME="$REV_NAME"
fi
# Create .zip/.tar.gz
if [ "$OS" = "windows" ]; then
ARCHIVE_FULL_NAME="$ARCHIVE_NAME.zip"
powershell Compress-Archive "$REV_NAME" "$ARCHIVE_FULL_NAME"
elif [ "$OS" = "android" ]; then
ARCHIVE_FULL_NAME="$ARCHIVE_NAME.zip"
zip -r "$ARCHIVE_FULL_NAME" "$REV_NAME"
else
ARCHIVE_FULL_NAME="$ARCHIVE_NAME.tar.gz"
tar czvf "$ARCHIVE_FULL_NAME" "$REV_NAME"
fi
mv "$ARCHIVE_FULL_NAME" artifacts/
if [ -z "$SKIP_7Z" ]; then
# Create .7z
ARCHIVE_FULL_NAME="$ARCHIVE_NAME.7z"
mv "$REV_NAME" "$RELEASE_NAME"
7z a "$ARCHIVE_FULL_NAME" "$RELEASE_NAME"
mv "$ARCHIVE_FULL_NAME" artifacts/
# Clean up created release artifacts directory.
rm -rf "$RELEASE_NAME"
else
# Clean up created rev artifacts directory.
rm -rf "$REV_NAME"
fi
}
if [ -n "$UNPACKED" ]; then
# Copy the artifacts to be uploaded unpacked.
for ARTIFACT in build/bundle/*; do
FILENAME=$(basename "$ARTIFACT")
EXTENSION="${FILENAME##*.}"
mv "$ARTIFACT" "artifacts/$REV_NAME.$EXTENSION"
done
elif [ -n "$PACK_INDIVIDUALLY" ]; then
# Pack and upload the artifacts one-by-one.
for ARTIFACT in build/bundle/*; do
pack_artifacts "$ARTIFACT"
done
else
# Pack all of the artifacts into a single archive.
pack_artifacts build/bundle
fi