Lime3DS/src/input_common
James Rowe 3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00
..
sdl Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
udp Prefix all size_t with std:: 2018-09-06 16:03:28 -04:00
analog_from_button.cpp InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
analog_from_button.h InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
CMakeLists.txt Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
keyboard.cpp input_common: Use std::move where applicable 2018-08-10 10:12:30 +08:00
keyboard.h citra-qt: release all buttons when render window focus is lost 2017-03-17 21:41:25 +02:00
main.cpp Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
main.h Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
motion_emu.cpp input_common: Add missing override specifiers 2018-08-10 10:12:29 +08:00
motion_emu.h motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00