Lime3DS/externals/glad
GPUCode ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
..
include Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
src Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
CMakeLists.txt CMakeLists: Derive the source directory grouping from targets themselves 2017-12-11 21:11:52 -05:00
Readme.md Frontend PR fixes (#6378) 2023-03-30 14:24:49 +03:00

These files were generated by the glad OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command:

python -m glad --profile core --out-path glad/ --api "gl=4.3,gles2=3.2" --generator=c