Lockpick_RCM-Fork/bdk/input/joycon.c

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2020-06-26 22:17:06 +02:00
/*
* Joy-Con UART driver for Nintendo Switch
*
* Copyright (c) 2019 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "joycon.h"
#include <gfx_utils.h>
#include <power/max17050.h>
#include <power/regulator_5v.h>
#include <soc/bpmp.h>
#include <soc/clock.h>
#include <soc/gpio.h>
#include <soc/pinmux.h>
#include <soc/uart.h>
#include <soc/t210.h>
#include <utils/util.h>
// For disabling driver when logging is enabled.
#include <libs/lv_conf.h>
#define JC_WIRED_CMD 0x91
#define JC_WIRED_HID 0x92
#define JC_WIRED_INIT_REPLY 0x94
#define JC_INIT_HANDSHAKE 0xA5
#define JC_WIRED_CMD_MAC 0x01
#define JC_WIRED_CMD_10 0x10
#define JC_HID_OUTPUT_RPT 0x01
#define JC_HID_RUMBLE_RPT 0x10
#define JC_HID_INPUT_RPT 0x30
#define JC_HID_SUBMCD_RPT 0x21
#define JC_HID_SUBCMD_HCI_STATE 0x06
#define HCI_STATE_SLEEP 0x00
#define HCI_STATE_RECONNECT 0x01
#define HCI_STATE_PAIR 0x02
#define HCI_STATE_HOME 0x04
#define JC_HID_SUBCMD_SPI_READ 0x10
#define SPI_READ_OFFSET 0x20
#define JC_HID_SUBCMD_RUMBLE_CTL 0x48
#define JC_HID_SUBCMD_SND_RUMBLE 0xFF
#define JC_BTN_MASK_L 0xFF2900 // 0xFFE900: with charge status.
#define JC_BTN_MASK_R 0x76FF
#define JC_ID_L 1
#define JC_ID_R 2
enum
{
JC_BATT_EMTPY = 0,
JC_BATT_CRIT = 2,
JC_BATT_LOW = 4,
JC_BATT_MID = 6,
JC_BATT_FULL = 8
};
static const u8 init_jc[] = {
0xA1, 0xA2, 0xA3, 0xA4
};
static const u8 init_handshake[] = {
0x19, 0x01, 0x03, 0x07, 0x00, // Uart header.
JC_INIT_HANDSHAKE, 0x02, // Wired cmd and wired subcmd.
0x01, 0x7E, 0x00, 0x00, 0x00 // Wired subcmd data.
};
static const u8 init_get_info[] = {
0x19, 0x01, 0x03, 0x07, 0x00, // Uart header.
JC_WIRED_CMD, JC_WIRED_CMD_MAC, // Wired cmd and subcmd.
0x00, 0x00, 0x00, 0x00, 0x24 // Wired subcmd data.
};
static const u8 init_finilize[] = {
0x19, 0x01, 0x03, 0x07, 0x00, // Uart header.
JC_WIRED_CMD, JC_WIRED_CMD_10, // Wired cmd and subcmd.
0x00, 0x00, 0x00, 0x00, 0x3D // Wired subcmd data.
};
static const u8 nx_pad_status[] = {
0x19, 0x01, 0x03, 0x08, 0x00, // Uart header.
JC_WIRED_HID, 0x00, // Wired cmd and hid cmd.
0x01, 0x00, 0x00, 0x69, 0x2D, 0x1F // hid data.
};
typedef struct _jc_uart_hdr_t
{
u8 magic[3];
u8 total_size_lsb;
u8 total_size_msb;
} jc_uart_hdr_t;
typedef struct _jc_wired_hdr_t
{
jc_uart_hdr_t uart_hdr;
u8 cmd;
u8 data[5];
u8 crc;
u8 payload[];
} jc_wired_hdr_t;
typedef struct _jc_hid_out_rpt_t
{
u8 cmd;
u8 pkt_id;
u8 rumble[8];
u8 subcmd;
u8 subcmd_data[];
} jc_hid_out_rpt_t;
typedef struct _jc_hid_out_spi_read_t
{
u32 addr;
u8 size;
} jc_hid_out_spi_read_t;
typedef struct _jc_hid_in_rpt_t
{
u8 cmd;
u8 pkt_id;
u8 conn_info:4;
u8 batt_info:4;
u8 btn_right;
u8 btn_shared;
u8 btn_left;
u8 stick_h_left;
u8 stick_m_left;
u8 stick_v_left;
u8 stick_h_right;
u8 stick_m_right;
u8 stick_v_right;
u8 vib_decider;
u8 submcd_ack;
u8 subcmd;
u8 subcmd_data[];
} jc_hid_in_rpt_t;
typedef struct _jc_hid_in_spi_read_t
{
u32 addr;
u8 size;
u8 data[];
} jc_hid_in_spi_read_t;
typedef struct _jc_hid_in_pair_data_t
{
u8 magic;
u8 size;
u16 checksum;
u8 mac[6];
u8 ltk[16];
u8 pad0[10];
u8 bt_caps; // bit3: Secure conn supported host, bit5: Paired to TBFC supported host, bit6: iTBFC page supported
u8 pad1;
} jc_hid_in_pair_data_t;
typedef struct _joycon_ctxt_t
{
u8 buf[0x100]; //FIXME: If heap is used, dumping breaks.
u8 uart;
u8 type;
u8 mac[6];
u32 hw_init_done;
u32 last_received_time;
u32 last_status_req_time;
u8 rumble_sent;
u8 connected;
} joycon_ctxt_t;
static joycon_ctxt_t jc_l;
static joycon_ctxt_t jc_r;
static bool jc_init_done = false;
static u32 hid_pkt_inc = 0;
static jc_gamepad_rpt_t jc_gamepad;
void jc_power_supply(u8 uart, bool enable);
void joycon_send_raw(u8 uart_port, const u8 *buf, u16 size)
{
uart_send(uart_port, buf, size);
uart_wait_idle(uart_port, UART_TX_IDLE);
}
static u16 jc_packet_add_uart_hdr(jc_wired_hdr_t *out, u8 wired_cmd, u8 *data, u16 size)
{
out->uart_hdr.magic[0] = 0x19;
out->uart_hdr.magic[1] = 0x01;
out->uart_hdr.magic[2] = 0x3;
out->uart_hdr.total_size_lsb = 7;
out->uart_hdr.total_size_msb = 0;
out->cmd = wired_cmd;
if (data)
memcpy(out->data, data, size);
out->crc = 0; // wired crc8ccit can be skipped.
return sizeof(jc_wired_hdr_t);
}
static u16 jc_hid_output_rpt_craft(jc_wired_hdr_t *rpt, u8 *payload, u16 size)
{
u16 pkt_size = jc_packet_add_uart_hdr(rpt, JC_WIRED_HID, NULL, 0);
pkt_size += size;
rpt->uart_hdr.total_size_lsb += size;
rpt->data[0] = size >> 8;
rpt->data[1] = size & 0xFF;
if (payload)
memcpy(rpt->payload, payload, size);
return pkt_size;
}
void jc_send_hid_output_rpt(u8 uart, u8 *payload, u16 size)
{
u8 rpt[0x50];
memset(rpt, 0, sizeof(rpt));
u32 rpt_size = jc_hid_output_rpt_craft((jc_wired_hdr_t *)rpt, payload, size);
joycon_send_raw(uart, rpt, rpt_size);
}
static u8 jc_hid_pkt_id_incr()
{
u8 curr_id = hid_pkt_inc;
hid_pkt_inc++;
return (curr_id & 0xF);
}
void jc_send_hid_cmd(u8 uart, u8 subcmd, u8 *data, u16 size)
{
u8 temp[0x30];
u8 rumble_neutral[8] = {0x00, 0x01, 0x40, 0x40, 0x00, 0x01, 0x40, 0x40};
u8 rumble_init[8] = {0xc2, 0xc8, 0x03, 0x72, 0xc2, 0xc8, 0x03, 0x72};
memset(temp, 0, sizeof(temp));
jc_hid_out_rpt_t *hid_pkt = (jc_hid_out_rpt_t *)temp;
memcpy(hid_pkt->rumble, rumble_neutral, sizeof(rumble_neutral));
if (subcmd == JC_HID_SUBCMD_SND_RUMBLE)
{
bool send_r_rumble = jc_r.connected && !jc_r.rumble_sent;
bool send_l_rumble = jc_l.connected && !jc_l.rumble_sent;
// Enable rumble.
hid_pkt->cmd = JC_HID_OUTPUT_RPT;
hid_pkt->pkt_id = jc_hid_pkt_id_incr();
hid_pkt->subcmd = JC_HID_SUBCMD_RUMBLE_CTL;
hid_pkt->subcmd_data[0] = 1;
if (send_r_rumble)
jc_send_hid_output_rpt(UART_B, (u8 *)hid_pkt, 0x10);
if (send_l_rumble)
jc_send_hid_output_rpt(UART_C, (u8 *)hid_pkt, 0x10);
// Send rumble.
hid_pkt->cmd = JC_HID_RUMBLE_RPT;
hid_pkt->pkt_id = jc_hid_pkt_id_incr();
memcpy(hid_pkt->rumble, rumble_init, sizeof(rumble_init));
if (send_r_rumble)
jc_send_hid_output_rpt(UART_B, (u8 *)hid_pkt, 10);
if (send_l_rumble)
jc_send_hid_output_rpt(UART_C, (u8 *)hid_pkt, 10);
msleep(15);
// Disable rumble.
hid_pkt->cmd = JC_HID_OUTPUT_RPT;
hid_pkt->pkt_id = jc_hid_pkt_id_incr();
hid_pkt->subcmd = JC_HID_SUBCMD_RUMBLE_CTL;
hid_pkt->subcmd_data[0] = 0;
memcpy(hid_pkt->rumble, rumble_neutral, sizeof(rumble_neutral));
if (send_r_rumble)
jc_send_hid_output_rpt(UART_B, (u8 *)hid_pkt, 0x10);
if (send_l_rumble)
jc_send_hid_output_rpt(UART_C, (u8 *)hid_pkt, 0x10);
}
else
{
hid_pkt->cmd = JC_HID_OUTPUT_RPT;
hid_pkt->pkt_id = jc_hid_pkt_id_incr();
hid_pkt->subcmd = subcmd;
if (data)
memcpy(hid_pkt->subcmd_data, data, size);
u8 pkt_size = sizeof(jc_hid_out_rpt_t) + size;
jc_send_hid_output_rpt(uart, (u8 *)hid_pkt, pkt_size);
}
}
static void jc_charging_decider(u8 batt, u8 uart)
{
u32 system_batt_enough = max17050_get_cached_batt_volt() > 4000;
// Power supply control based on battery levels and charging.
if ((batt >> 1 << 1) < JC_BATT_LOW) // Level without checking charging.
jc_power_supply(uart, true);
else if (batt > (system_batt_enough ? JC_BATT_FULL : JC_BATT_MID)) // Addresses the charging bit.
jc_power_supply(uart, false);
}
static void jc_parse_wired_hid(joycon_ctxt_t *jc, const u8* packet, u32 size)
{
u32 btn_tmp;
jc_hid_in_rpt_t *hid_pkt = (jc_hid_in_rpt_t *)packet;
switch (hid_pkt->cmd)
{
case JC_HID_INPUT_RPT:
btn_tmp = hid_pkt->btn_right | hid_pkt->btn_shared << 8 | hid_pkt->btn_left << 16;
if (jc->type & JC_ID_L)
{
jc_gamepad.buttons &= ~JC_BTN_MASK_L;
jc_gamepad.buttons |= (btn_tmp & JC_BTN_MASK_L);
jc_gamepad.lstick_x = hid_pkt->stick_h_left | ((hid_pkt->stick_m_left & 0xF) << 8);
jc_gamepad.lstick_y = (hid_pkt->stick_m_left >> 4) | (hid_pkt->stick_v_left << 4);
jc_gamepad.batt_info_l = hid_pkt->batt_info;
}
else if (jc->type & JC_ID_R)
{
jc_gamepad.buttons &= ~JC_BTN_MASK_R;
jc_gamepad.buttons |= (btn_tmp & JC_BTN_MASK_R);
jc_gamepad.rstick_x = hid_pkt->stick_h_right | ((hid_pkt->stick_m_right & 0xF) << 8);
jc_gamepad.rstick_y = (hid_pkt->stick_m_right >> 4) | (hid_pkt->stick_v_right << 4);
jc_gamepad.batt_info_r = hid_pkt->batt_info;
}
jc_gamepad.conn_l = jc_l.connected;
jc_gamepad.conn_r = jc_r.connected;
jc_charging_decider(hid_pkt->batt_info, jc->uart);
break;
case JC_HID_SUBMCD_RPT:
if (hid_pkt->subcmd == JC_HID_SUBCMD_SPI_READ)
{
jc_bt_conn_t *bt_conn;
if (jc->type & JC_ID_L)
bt_conn = &jc_gamepad.bt_conn_l;
else
bt_conn = &jc_gamepad.bt_conn_r;
jc_hid_in_spi_read_t *spi_info = (jc_hid_in_spi_read_t *)hid_pkt->subcmd_data;
jc_hid_in_pair_data_t *pair_data = (jc_hid_in_pair_data_t *)spi_info->data;
// Check if we reply is pairing info.
if (spi_info->size == 0x1A && pair_data->magic == 0x95 && pair_data->size == 0x22)
{
bt_conn->type = jc->type;
memcpy(bt_conn->mac, jc->mac, 6);
memcpy(bt_conn->host_mac, pair_data->mac, 6);
for (u32 i = 16; i > 0; i--)
bt_conn->ltk[16 - i] = pair_data->ltk[i - 1];
}
}
break;
default:
break;
}
jc->last_received_time = get_tmr_ms();
}
static void jc_parse_wired_init(joycon_ctxt_t *jc, const u8* data, u32 size)
{
switch (data[0])
{
case JC_WIRED_CMD_MAC:
for (int i = 12; i > 6; i--)
jc->mac[12 - i] = data[i];
jc->type = data[6];
jc->connected = true;
default:
break;
}
}
static void jc_uart_pkt_parse(joycon_ctxt_t *jc, const u8* packet, size_t size)
{
jc_wired_hdr_t *pkt = (jc_wired_hdr_t *)packet;
switch (pkt->cmd)
{
case JC_WIRED_HID:
jc_parse_wired_hid(jc, pkt->payload, (pkt->data[0] << 8) | pkt->data[1]);
break;
case JC_WIRED_INIT_REPLY:
jc_parse_wired_init(jc, pkt->data, size - sizeof(jc_uart_hdr_t) - 1);
break;
default:
break;
}
}
static void jc_rcv_pkt(joycon_ctxt_t *jc)
{
if (gpio_read(GPIO_PORT_E, GPIO_PIN_6) && jc->uart == UART_C)
return;
else if (gpio_read(GPIO_PORT_H, GPIO_PIN_6) && jc->uart == UART_B)
return;
// Check if device stopped sending data.
u32 uart_irq = uart_get_IIR(jc->uart);
if ((uart_irq & 0x8) != 0x8)
return;
u32 len = uart_recv(jc->uart, (u8 *)jc->buf, 0x100);
// Check valid size and uart reply magic.
if (len > 7 && !memcmp(jc->buf, "\x19\x81\x03", 3))
{
jc_wired_hdr_t *pkt = (jc_wired_hdr_t *)(jc->buf);
jc_uart_pkt_parse(jc, jc->buf, pkt->uart_hdr.total_size_lsb + sizeof(jc_uart_hdr_t));
}
}
static bool jc_send_init_rumble(joycon_ctxt_t *jc)
{
// Send init rumble or request nx pad status report.
if ((jc_r.connected && !jc_r.rumble_sent) || (jc_l.connected && !jc_l.rumble_sent))
{
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_SPIO);
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_SPIO);
jc_send_hid_cmd(jc->uart, JC_HID_SUBCMD_SND_RUMBLE, NULL, 0);
if (jc_l.connected)
jc_l.rumble_sent = true;
if (jc_r.connected)
jc_r.rumble_sent = true;
if (jc->uart != UART_B)
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_GPIO);
else
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_GPIO);
return 1;
}
return 0;
}
static void jc_req_nx_pad_status(joycon_ctxt_t *jc)
{
bool sent_rumble = jc_send_init_rumble(jc);
if (sent_rumble)
return;
if (jc->last_status_req_time > get_tmr_ms() || !jc->connected)
return;
// Turn off Joy-Con detect.
if (jc->uart == UART_B)
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_SPIO);
else
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_SPIO);
joycon_send_raw(jc->uart, nx_pad_status, sizeof(nx_pad_status));
// Turn Joy-Con detect on.
if (jc->uart == UART_B)
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_GPIO);
else
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_GPIO);
jc->last_status_req_time = get_tmr_ms() + 15;
}
static bool _jc_validate_pairing_info(u8 *buf, bool *is_hos)
{
u8 crc = 0;
for (u32 i = 0; i < 0x22; i++)
crc += buf[4 + i];
crc += 0x68; // Host is Switch.
if ((crc ^ 0x55) == buf[2])
*is_hos = true;
crc -= 0x68;
crc += 0x08; // Host is PC.
if (*is_hos || (crc ^ 0x55) == buf[2])
return true;
return false;
}
jc_gamepad_rpt_t *jc_get_bt_pairing_info(bool *is_l_hos, bool *is_r_hos)
{
u8 retries;
jc_bt_conn_t *bt_conn;
bt_conn = &jc_gamepad.bt_conn_l;
memset(bt_conn->host_mac, 0, 6);
memset(bt_conn->ltk, 0, 16);
bt_conn = &jc_gamepad.bt_conn_r;
memset(bt_conn->host_mac, 0, 6);
memset(bt_conn->ltk, 0, 16);
while (jc_l.last_status_req_time > get_tmr_ms())
{
jc_rcv_pkt(&jc_r);
jc_rcv_pkt(&jc_l);
}
jc_hid_in_spi_read_t subcmd_data_l;
subcmd_data_l.addr = 0x2000;
subcmd_data_l.size = 0x1A;
jc_hid_in_spi_read_t subcmd_data_r;
subcmd_data_r.addr = 0x2000;
subcmd_data_r.size = 0x1A;
// Turn off Joy-Con detect.
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_SPIO);
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_SPIO);
bool jc_r_found = jc_r.connected ? false : true;
bool jc_l_found = jc_l.connected ? false : true;
u32 total_retries = 10;
retry:
retries = 10;
while (retries)
{
u32 time_now = get_tmr_ms();
if ((!jc_l_found && jc_l.last_status_req_time < time_now) || (!jc_r_found && jc_r.last_status_req_time < time_now))
{
if (!jc_l_found)
{
jc_send_hid_cmd(jc_l.uart, JC_HID_SUBCMD_SPI_READ, (u8 *)&subcmd_data_l, 5);
jc_l.last_status_req_time = get_tmr_ms() + 15;
}
if (!jc_r_found)
{
jc_send_hid_cmd(jc_r.uart, JC_HID_SUBCMD_SPI_READ, (u8 *)&subcmd_data_r, 5);
jc_r.last_status_req_time = get_tmr_ms() + 15;
}
retries--;
}
if (!jc_l_found)
{
memset(jc_l.buf, 0, 0x100);
jc_rcv_pkt(&jc_l);
bool is_hos = false;
if (_jc_validate_pairing_info(&jc_l.buf[SPI_READ_OFFSET], &is_hos))
{
bool is_active = jc_l.buf[SPI_READ_OFFSET] == 0x95;
if (!is_active)
subcmd_data_l.addr += 0x26; // Get next slot.
else
jc_l_found = true; // Entry is active.
if (jc_l_found && is_hos)
*is_l_hos = true;
}
}
if (!jc_r_found)
{
memset(jc_r.buf, 0, 0x100);
jc_rcv_pkt(&jc_r);
bool is_hos = false;
if (_jc_validate_pairing_info(&jc_r.buf[SPI_READ_OFFSET], &is_hos))
{
bool is_active = jc_r.buf[SPI_READ_OFFSET] == 0x95;
if (!is_active)
subcmd_data_r.addr += 0x26; // Get next slot.
else
jc_r_found = true; // Entry is active.
if (jc_r_found && is_hos)
*is_r_hos = true;
}
}
if (jc_l_found && jc_r_found)
break;
}
if (!jc_l_found || !jc_r_found)
{
if (total_retries)
{
total_retries--;
goto retry;
}
if (!jc_l_found)
{
bt_conn = &jc_gamepad.bt_conn_l;
memset(bt_conn->host_mac, 0, 6);
memset(bt_conn->ltk, 0, 16);
}
if (!jc_r_found)
{
bt_conn = &jc_gamepad.bt_conn_r;
memset(bt_conn->host_mac, 0, 6);
memset(bt_conn->ltk, 0, 16);
}
}
// Turn Joy-Con detect on.
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_GPIO);
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_GPIO);
return &jc_gamepad;
}
void jc_deinit()
{
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_SPIO);
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_SPIO);
u8 data = HCI_STATE_SLEEP;
if (jc_r.connected)
{
jc_send_hid_cmd(UART_B, JC_HID_SUBCMD_HCI_STATE, &data, 1);
jc_rcv_pkt(&jc_r);
}
if (jc_l.connected)
{
jc_send_hid_cmd(UART_C, JC_HID_SUBCMD_HCI_STATE, &data, 1);
jc_rcv_pkt(&jc_l);
}
jc_power_supply(UART_B, false);
jc_power_supply(UART_C, false);
}
static void jc_init_conn(joycon_ctxt_t *jc)
{
if (((u32)get_tmr_ms() - jc->last_received_time) > 1000)
{
jc_power_supply(jc->uart, true);
// Turn off Joy-Con detect.
if (jc->uart == UART_B)
{
jc_gamepad.buttons &= ~JC_BTN_MASK_R;
jc_gamepad.conn_r = false;
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_SPIO);
}
else
{
jc_gamepad.buttons &= ~JC_BTN_MASK_L;
jc_gamepad.conn_l = false;
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_SPIO);
}
uart_init(jc->uart, 1000000);
uart_invert(jc->uart, true, UART_INVERT_TXD);
uart_set_IIR(jc->uart);
joycon_send_raw(jc->uart, init_jc, 4);
joycon_send_raw(jc->uart, init_handshake, sizeof(init_handshake));
msleep(5);
jc_rcv_pkt(jc);
joycon_send_raw(jc->uart, init_get_info, sizeof(init_get_info));
msleep(5);
jc_rcv_pkt(jc);
joycon_send_raw(jc->uart, init_finilize, sizeof(init_finilize));
msleep(5);
jc_rcv_pkt(jc);
// Turn Joy-Con detect on.
if (jc->uart == UART_B)
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_GPIO);
else
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_GPIO);
jc->last_received_time = get_tmr_ms();
if (jc->connected)
jc_power_supply(jc->uart, false);
}
}
static void jc_conn_check()
{
// Check if a Joy-Con was disconnected.
if (gpio_read(GPIO_PORT_E, GPIO_PIN_6))
{
jc_power_supply(UART_C, false);
hid_pkt_inc = 0;
jc_l.connected = false;
jc_l.rumble_sent = false;
jc_gamepad.buttons &= ~JC_BTN_MASK_L;
jc_gamepad.conn_l = false;
jc_gamepad.batt_info_l = 0;
jc_gamepad.bt_conn_l.type = 0;
}
if (gpio_read(GPIO_PORT_H, GPIO_PIN_6))
{
jc_power_supply(UART_B, false);
hid_pkt_inc = 0;
jc_r.connected = false;
jc_r.rumble_sent = false;
jc_gamepad.buttons &= ~JC_BTN_MASK_R;
jc_gamepad.conn_r = false;
jc_gamepad.batt_info_r = 0;
jc_gamepad.bt_conn_r.type = 0;
}
}
void jc_power_supply(u8 uart, bool enable)
{
if (enable)
{
if (regulator_get_5v_dev_enabled(1 << uart))
return;
regulator_enable_5v(1 << uart);
if (jc_init_done)
{
if (uart == UART_C)
gpio_write(GPIO_PORT_CC, GPIO_PIN_3, GPIO_HIGH);
else
gpio_write(GPIO_PORT_K, GPIO_PIN_3, GPIO_HIGH);
return;
}
if (uart == UART_C)
{
// Joy-Con(L) Charge Detect.
PINMUX_AUX(PINMUX_AUX_SPDIF_IN) = PINMUX_PULL_DOWN | 1;
gpio_config(GPIO_PORT_CC, GPIO_PIN_3, GPIO_MODE_GPIO);
gpio_output_enable(GPIO_PORT_CC, GPIO_PIN_3, GPIO_OUTPUT_ENABLE);
gpio_write(GPIO_PORT_CC, GPIO_PIN_3, GPIO_HIGH);
}
else
{
// Joy-Con(R) Charge Detect.
PINMUX_AUX(PINMUX_AUX_GPIO_PK3) = PINMUX_DRIVE_4X | PINMUX_PULL_DOWN | 2;
gpio_config(GPIO_PORT_K, GPIO_PIN_3, GPIO_MODE_GPIO);
gpio_output_enable(GPIO_PORT_K, GPIO_PIN_3, GPIO_OUTPUT_ENABLE);
gpio_write(GPIO_PORT_K, GPIO_PIN_3, GPIO_HIGH);
}
}
else
{
if (!regulator_get_5v_dev_enabled(1 << uart))
return;
regulator_disable_5v(1 << uart);
if (uart == UART_C)
gpio_write(GPIO_PORT_CC, GPIO_PIN_3, GPIO_LOW);
else
gpio_write(GPIO_PORT_K, GPIO_PIN_3, GPIO_LOW);
}
}
void jc_init_hw()
{
jc_l.uart = UART_C;
jc_r.uart = UART_B;
#if (LV_LOG_PRINTF != 1)
jc_power_supply(UART_C, true);
jc_power_supply(UART_B, true);
// Joy-Con (R) IsAttached.
PINMUX_AUX(PINMUX_AUX_GPIO_PH6) = PINMUX_INPUT_ENABLE | PINMUX_TRISTATE;
gpio_config(GPIO_PORT_H, GPIO_PIN_6, GPIO_MODE_GPIO);
// Joy-Con (L) IsAttached.
PINMUX_AUX(PINMUX_AUX_GPIO_PE6) = PINMUX_INPUT_ENABLE | PINMUX_TRISTATE;
gpio_config(GPIO_PORT_E, GPIO_PIN_6, GPIO_MODE_GPIO);
// Configure pinmuxing for UART B and C.
pinmux_config_uart(UART_B);
pinmux_config_uart(UART_C);
// Ease the stress to APB.
bpmp_clk_rate_set(BPMP_CLK_NORMAL);
// Enable UART B and C clocks.
clock_enable_uart(UART_B);
clock_enable_uart(UART_C);
// Restore OC.
bpmp_clk_rate_set(BPMP_CLK_DEFAULT_BOOST);
// Turn Joy-Con detect on.
gpio_config(GPIO_PORT_G, GPIO_PIN_0, GPIO_MODE_GPIO);
gpio_config(GPIO_PORT_D, GPIO_PIN_1, GPIO_MODE_GPIO);
jc_init_done = true;
#endif
}
jc_gamepad_rpt_t *joycon_poll()
{
if (!jc_init_done)
return NULL;
if (!gpio_read(GPIO_PORT_H, GPIO_PIN_6))
jc_init_conn(&jc_r);
if (!gpio_read(GPIO_PORT_E, GPIO_PIN_6))
jc_init_conn(&jc_l);
if (!gpio_read(GPIO_PORT_H, GPIO_PIN_6))
jc_req_nx_pad_status(&jc_r);
if (!gpio_read(GPIO_PORT_E, GPIO_PIN_6))
jc_req_nx_pad_status(&jc_l);
if (!gpio_read(GPIO_PORT_H, GPIO_PIN_6))
jc_rcv_pkt(&jc_r);
if (!gpio_read(GPIO_PORT_E, GPIO_PIN_6))
jc_rcv_pkt(&jc_l);
jc_conn_check();
return &jc_gamepad;
}