Lockpick_RCM/bdk/libs/lvgl/lv_core/lv_refr.c
2020-06-26 14:17:06 -06:00

615 lines
18 KiB
C

/**
* @file lv_refr.c
*
*/
/*********************
* INCLUDES
*********************/
#include <stddef.h>
#include "lv_refr.h"
#include "lv_vdb.h"
#include "../lv_hal/lv_hal_tick.h"
#include "../lv_hal/lv_hal_disp.h"
#include "../lv_misc/lv_task.h"
#include "../lv_misc/lv_mem.h"
/*********************
* DEFINES
*********************/
#ifndef LV_INV_FIFO_SIZE
#define LV_INV_FIFO_SIZE 32 /*The average count of objects on a screen */
#endif
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_area_t area;
uint8_t joined;
} lv_join_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void lv_refr_task(void * param);
static void lv_refr_join_area(void);
static void lv_refr_areas(void);
#if LV_VDB_SIZE == 0
static void lv_refr_area_no_vdb(const lv_area_t * area_p);
#else
static void lv_refr_area_with_vdb(const lv_area_t * area_p);
static void lv_refr_area_part_vdb(const lv_area_t * area_p);
#endif
static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj);
static void lv_refr_obj_and_children(lv_obj_t * top_p, const lv_area_t * mask_p);
static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p);
/**********************
* STATIC VARIABLES
**********************/
static lv_join_t inv_buf[LV_INV_FIFO_SIZE];
static uint16_t inv_buf_p;
static void (*monitor_cb)(uint32_t, uint32_t); /*Monitor the rendering time*/
static void (*round_cb)(lv_area_t *); /*If set then called to modify invalidated areas for special display controllers*/
static uint32_t px_num;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the screen refresh subsystem
*/
void lv_refr_init(void)
{
inv_buf_p = 0;
memset(inv_buf, 0, sizeof(inv_buf));
lv_task_t * task;
task = lv_task_create(lv_refr_task, LV_REFR_PERIOD, LV_TASK_PRIO_MID, NULL);
lv_task_ready(task); /*Be sure the screen will be refreshed immediately on start up*/
}
/**
* Redraw the invalidated areas now.
* Normally the redrawing is periodically executed in `lv_task_handler` but a long blocking process can
* prevent the call of `lv_task_handler`. In this case if the the GUI is updated in the process (e.g. progress bar)
* this function can be called when the screen should be updated.
*/
void lv_refr_now(void)
{
lv_refr_task(NULL);
}
/**
* Invalidate an area
* @param area_p pointer to area which should be invalidated
*/
void lv_inv_area(const lv_area_t * area_p)
{
/*Clear the invalidate buffer if the parameter is NULL*/
if(area_p == NULL) {
inv_buf_p = 0;
return;
}
lv_area_t scr_area;
scr_area.x1 = 0;
scr_area.y1 = 0;
scr_area.x2 = LV_HOR_RES - 1;
scr_area.y2 = LV_VER_RES - 1;
lv_area_t com_area;
bool suc;
suc = lv_area_intersect(&com_area, area_p, &scr_area);
/*The area is truncated to the screen*/
if(suc != false) {
if(round_cb) round_cb(&com_area);
/*Save only if this area is not in one of the saved areas*/
uint16_t i;
for(i = 0; i < inv_buf_p; i++) {
if(lv_area_is_in(&com_area, &inv_buf[i].area) != false) return;
}
/*Save the area*/
if(inv_buf_p < LV_INV_FIFO_SIZE) {
lv_area_copy(&inv_buf[inv_buf_p].area, &com_area);
} else {/*If no place for the area add the screen*/
inv_buf_p = 0;
lv_area_copy(&inv_buf[inv_buf_p].area, &scr_area);
}
inv_buf_p ++;
}
}
/**
* Set a function to call after every refresh to announce the refresh time and the number of refreshed pixels
* @param cb pointer to a callback function (void my_refr_cb(uint32_t time_ms, uint32_t px_num))
* time_ms: refresh time in [ms]
* px_num: not the drawn pixels but the number of affected pixels of the screen
* (more pixels are drawn because of overlapping objects)
*/
void lv_refr_set_monitor_cb(void (*cb)(uint32_t, uint32_t))
{
monitor_cb = cb;
}
/**
* Called when an area is invalidated to modify the coordinates of the area.
* Special display controllers may require special coordinate rounding
* @param cb pointer to the a function which will modify the area
*/
void lv_refr_set_round_cb(void(*cb)(lv_area_t *))
{
round_cb = cb;
}
/**
* Get the number of areas in the buffer
* @return number of invalid areas
*/
uint16_t lv_refr_get_buf_size(void)
{
return inv_buf_p;
}
/**
* Pop (delete) the last 'num' invalidated areas from the buffer
* @param num number of areas to delete
*/
void lv_refr_pop_from_buf(uint16_t num)
{
if(inv_buf_p < num) inv_buf_p = 0;
else inv_buf_p -= num;
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Called periodically to handle the refreshing
* @param param unused
*/
static void lv_refr_task(void * param)
{
(void)param;
LV_LOG_TRACE("display refresh task started");
uint32_t start = lv_tick_get();
if(lv_disp_get_active() == NULL) {
LV_LOG_TRACE("No display is registered");
return;
}
lv_refr_join_area();
lv_refr_areas();
/*If refresh happened ...*/
if(inv_buf_p != 0) {
/*In true double buffered mode copy the refreshed areas to the new VDB to keep it up to date*/
#if LV_VDB_TRUE_DOUBLE_BUFFERED
lv_vdb_t * vdb_p = lv_vdb_get();
vdb_p->area.x1 = 0;
vdb_p->area.x2 = LV_HOR_RES-1;
vdb_p->area.y1 = 0;
vdb_p->area.y2 = LV_VER_RES - 1;
/*Flush the content of the VDB*/
lv_vdb_flush();
/* With true double buffering the flushing should be only the address change of the current frame buffer
* Wait until the address change is ready and copy the active content to the other frame buffer (new active VDB)
* The changes will be written to the new VDB.*/
lv_vdb_t * vdb_act = lv_vdb_get_active();
lv_vdb_t * vdb_ina = lv_vdb_get_inactive();
uint8_t * buf_act = (uint8_t *) vdb_act->buf;
uint8_t * buf_ina = (uint8_t *) vdb_ina->buf;
uint16_t a;
for(a = 0; a < inv_buf_p; a++) {
if(inv_buf[a].joined == 0) {
lv_coord_t y;
uint32_t start_offs = ((LV_HOR_RES * inv_buf[a].area.y1 + inv_buf[a].area.x1) * LV_VDB_PX_BPP) >> 3;
uint32_t line_length = (lv_area_get_width(&inv_buf[a].area) * LV_VDB_PX_BPP) >> 3;
for(y = inv_buf[a].area.y1; y <= inv_buf[a].area.y2; y++) {
memcpy(buf_act + start_offs, buf_ina + start_offs, line_length);
start_offs += (LV_HOR_RES * LV_VDB_PX_BPP) >> 3;
}
}
}
#endif
/*Clean up*/
memset(inv_buf, 0, sizeof(inv_buf));
inv_buf_p = 0;
/*Call monitor cb if present*/
if(monitor_cb != NULL) {
monitor_cb(lv_tick_elaps(start), px_num);
}
}
LV_LOG_TRACE("display refresh task finished");
}
/**
* Join the areas which has got common parts
*/
static void lv_refr_join_area(void)
{
uint32_t join_from;
uint32_t join_in;
lv_area_t joined_area;
for(join_in = 0; join_in < inv_buf_p; join_in++) {
if(inv_buf[join_in].joined != 0) continue;
/*Check all areas to join them in 'join_in'*/
for(join_from = 0; join_from < inv_buf_p; join_from++) {
/*Handle only unjoined areas and ignore itself*/
if(inv_buf[join_from].joined != 0 || join_in == join_from) {
continue;
}
/*Check if the areas are on each other*/
if(lv_area_is_on(&inv_buf[join_in].area,
&inv_buf[join_from].area) == false) {
continue;
}
lv_area_join(&joined_area, &inv_buf[join_in].area,
&inv_buf[join_from].area);
/*Join two area only if the joined area size is smaller*/
if(lv_area_get_size(&joined_area) <
(lv_area_get_size(&inv_buf[join_in].area) + lv_area_get_size(&inv_buf[join_from].area))) {
lv_area_copy(&inv_buf[join_in].area, &joined_area);
/*Mark 'join_form' is joined into 'join_in'*/
inv_buf[join_from].joined = 1;
}
}
}
}
/**
* Refresh the joined areas
*/
static void lv_refr_areas(void)
{
px_num = 0;
uint32_t i;
for(i = 0; i < inv_buf_p; i++) {
/*Refresh the unjoined areas*/
if(inv_buf[i].joined == 0) {
/*If there is no VDB do simple drawing*/
#if LV_VDB_SIZE == 0
lv_refr_area_no_vdb(&inv_buf[i].area);
#else
/*If VDB is used...*/
lv_refr_area_with_vdb(&inv_buf[i].area);
#endif
if(monitor_cb != NULL) px_num += lv_area_get_size(&inv_buf[i].area);
}
}
}
#if LV_VDB_SIZE == 0
/**
* Refresh an area if there is no Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area_no_vdb(const lv_area_t * area_p)
{
lv_obj_t * top_p;
/*Get top object which is not covered by others*/
top_p = lv_refr_get_top_obj(area_p, lv_scr_act());
/*Do the refreshing*/
lv_refr_obj_and_children(top_p, area_p);
/*Also refresh top and sys layer unconditionally*/
lv_refr_obj_and_children(lv_layer_top(), area_p);
lv_refr_obj_and_children(lv_layer_sys(), area_p);
}
#else
/**
* Refresh an area if there is Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area_with_vdb(const lv_area_t * area_p)
{
#if LV_VDB_TRUE_DOUBLE_BUFFERED == 0
/*Calculate the max row num*/
lv_coord_t w = lv_area_get_width(area_p);
lv_coord_t h = lv_area_get_height(area_p);
lv_coord_t y2 = area_p->y2 >= LV_VER_RES ? y2 = LV_VER_RES - 1 : area_p->y2;
int32_t max_row = (uint32_t) LV_VDB_SIZE / w;
if(max_row > h) max_row = h;
/*Round down the lines of VDB if rounding is added*/
if(round_cb) {
lv_area_t tmp;
tmp.x1 = 0;
tmp.x2 = 0;
tmp.y1 = 0;
lv_coord_t y_tmp = max_row - 1;
do {
tmp.y2 = y_tmp;
round_cb(&tmp);
/*If this height fits into `max_row` then fine*/
if(lv_area_get_height(&tmp) <= max_row) break;
/*Decrement the height of the area until it fits into `max_row` after rounding*/
y_tmp --;
} while(y_tmp != 0);
if(y_tmp == 0) {
LV_LOG_WARN("Can't set VDB height using the round function. (Wrong round_cb or to small VDB)");
return;
} else {
max_row = tmp.y2 + 1;
}
}
/*Always use the full row*/
lv_coord_t row;
lv_coord_t row_last = 0;
for(row = area_p->y1; row + max_row - 1 <= y2; row += max_row) {
lv_vdb_t * vdb_p = lv_vdb_get();
if(!vdb_p) {
LV_LOG_WARN("Invalid VDB pointer");
return;
}
/*Calc. the next y coordinates of VDB*/
vdb_p->area.x1 = area_p->x1;
vdb_p->area.x2 = area_p->x2;
vdb_p->area.y1 = row;
vdb_p->area.y2 = row + max_row - 1;
if(vdb_p->area.y2 > y2) vdb_p->area.y2 = y2;
row_last = vdb_p->area.y2;
lv_refr_area_part_vdb(area_p);
}
/*If the last y coordinates are not handled yet ...*/
if(y2 != row_last) {
lv_vdb_t * vdb_p = lv_vdb_get();
if(!vdb_p) {
LV_LOG_WARN("Invalid VDB pointer");
return;
}
/*Calc. the next y coordinates of VDB*/
vdb_p->area.x1 = area_p->x1;
vdb_p->area.x2 = area_p->x2;
vdb_p->area.y1 = row;
vdb_p->area.y2 = y2;
/*Refresh this part too*/
lv_refr_area_part_vdb(area_p);
}
#else
lv_vdb_t * vdb_p = lv_vdb_get();
vdb_p->area.x1 = 0;
vdb_p->area.x2 = LV_HOR_RES-1;
vdb_p->area.y1 = 0;
vdb_p->area.y2 = LV_VER_RES - 1;
lv_refr_area_part_vdb(area_p);
#endif
}
/**
* Refresh a part of an area which is on the actual Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area_part_vdb(const lv_area_t * area_p)
{
lv_vdb_t * vdb_p = lv_vdb_get();
if(!vdb_p) {
LV_LOG_WARN("Invalid VDB pointer");
return;
}
lv_obj_t * top_p;
/*Get the new mask from the original area and the act. VDB
It will be a part of 'area_p'*/
lv_area_t start_mask;
lv_area_intersect(&start_mask, area_p, &vdb_p->area);
/*Get the most top object which is not covered by others*/
top_p = lv_refr_get_top_obj(&start_mask, lv_scr_act());
/*Do the refreshing from the top object*/
lv_refr_obj_and_children(top_p, &start_mask);
/*Also refresh top and sys layer unconditionally*/
lv_refr_obj_and_children(lv_layer_top(), &start_mask);
lv_refr_obj_and_children(lv_layer_sys(), &start_mask);
/* In true double buffered mode flush only once when all areas were rendered.
* In normal mode flush after every area */
#if LV_VDB_TRUE_DOUBLE_BUFFERED == 0
/*Flush the content of the VDB*/
lv_vdb_flush();
#endif
}
#endif /*LV_VDB_SIZE == 0*/
/**
* Search the most top object which fully covers an area
* @param area_p pointer to an area
* @param obj the first object to start the searching (typically a screen)
* @return
*/
static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj)
{
lv_obj_t * i;
lv_obj_t * found_p = NULL;
/*If this object is fully cover the draw area check the children too */
if(lv_area_is_in(area_p, &obj->coords) && obj->hidden == 0) {
LL_READ(obj->child_ll, i) {
found_p = lv_refr_get_top_obj(area_p, i);
/*If a children is ok then break*/
if(found_p != NULL) {
break;
}
}
/*If no better children check this object*/
if(found_p == NULL) {
lv_style_t * style = lv_obj_get_style(obj);
if(style->body.opa == LV_OPA_COVER &&
obj->design_func(obj, area_p, LV_DESIGN_COVER_CHK) != false &&
lv_obj_get_opa_scale(obj) == LV_OPA_COVER) {
found_p = obj;
}
}
}
return found_p;
}
/**
* Make the refreshing from an object. Draw all its children and the youngers too.
* @param top_p pointer to an objects. Start the drawing from it.
* @param mask_p pointer to an area, the objects will be drawn only here
*/
static void lv_refr_obj_and_children(lv_obj_t * top_p, const lv_area_t * mask_p)
{
/* Normally always will be a top_obj (at least the screen)
* but in special cases (e.g. if the screen has alpha) it won't.
* In this case use the screen directly */
if(top_p == NULL) top_p = lv_scr_act();
/*Refresh the top object and its children*/
lv_refr_obj(top_p, mask_p);
/*Draw the 'younger' sibling objects because they can be on top_obj */
lv_obj_t * par;
lv_obj_t * i;
lv_obj_t * border_p = top_p;
par = lv_obj_get_parent(top_p);
/*Do until not reach the screen*/
while(par != NULL) {
/*object before border_p has to be redrawn*/
i = lv_ll_get_prev(&(par->child_ll), border_p);
while(i != NULL) {
/*Refresh the objects*/
lv_refr_obj(i, mask_p);
i = lv_ll_get_prev(&(par->child_ll), i);
}
/*The new border will be there last parents,
*so the 'younger' brothers of parent will be refreshed*/
border_p = par;
/*Go a level deeper*/
par = lv_obj_get_parent(par);
}
/*Call the post draw design function of the parents of the to object*/
par = lv_obj_get_parent(top_p);
while(par != NULL) {
par->design_func(par, mask_p, LV_DESIGN_DRAW_POST);
par = lv_obj_get_parent(par);
}
}
/**
* Refresh an object an all of its children. (Called recursively)
* @param obj pointer to an object to refresh
* @param mask_ori_p pointer to an area, the objects will be drawn only here
*/
static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p)
{
/*Do not refresh hidden objects*/
if(obj->hidden != 0) return;
bool union_ok; /* Store the return value of area_union */
/* Truncate the original mask to the coordinates of the parent
* because the parent and its children are visible only here */
lv_area_t obj_mask;
lv_area_t obj_ext_mask;
lv_area_t obj_area;
lv_coord_t ext_size = obj->ext_size;
lv_obj_get_coords(obj, &obj_area);
obj_area.x1 -= ext_size;
obj_area.y1 -= ext_size;
obj_area.x2 += ext_size;
obj_area.y2 += ext_size;
union_ok = lv_area_intersect(&obj_ext_mask, mask_ori_p, &obj_area);
/*Draw the parent and its children only if they ore on 'mask_parent'*/
if(union_ok != false) {
/* Redraw the object */
obj->design_func(obj, &obj_ext_mask, LV_DESIGN_DRAW_MAIN);
//usleep(5 * 1000); /*DEBUG: Wait after every object draw to see the order of drawing*/
/*Create a new 'obj_mask' without 'ext_size' because the children can't be visible there*/
lv_obj_get_coords(obj, &obj_area);
union_ok = lv_area_intersect(&obj_mask, mask_ori_p, &obj_area);
if(union_ok != false) {
lv_area_t mask_child; /*Mask from obj and its child*/
lv_obj_t * child_p;
lv_area_t child_area;
LL_READ_BACK(obj->child_ll, child_p) {
lv_obj_get_coords(child_p, &child_area);
ext_size = child_p->ext_size;
child_area.x1 -= ext_size;
child_area.y1 -= ext_size;
child_area.x2 += ext_size;
child_area.y2 += ext_size;
/* Get the union (common parts) of original mask (from obj)
* and its child */
union_ok = lv_area_intersect(&mask_child, &obj_mask, &child_area);
/*If the parent and the child has common area then refresh the child */
if(union_ok) {
/*Refresh the next children*/
lv_refr_obj(child_p, &mask_child);
}
}
}
/* If all the children are redrawn make 'post draw' design */
obj->design_func(obj, &obj_ext_mask, LV_DESIGN_DRAW_POST);
}
}