mirror of
https://github.com/shchmue/Lockpick_RCM.git
synced 2024-11-18 05:19:17 +01:00
270 lines
9.0 KiB
C
270 lines
9.0 KiB
C
/**
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* @file lv_draw_rbasic.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_rbasic.h"
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#if USE_LV_REAL_DRAW != 0
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#include "../lv_hal/lv_hal_disp.h"
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#include "../lv_misc/lv_font.h"
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#include "lv_draw.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_color_t letter_bg_color;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Put a pixel to the display
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* @param x x coordinate of the pixel
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* @param y y coordinate of the pixel
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* @param mask_p the pixel will be drawn on this area
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* @param color color of the pixel
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* @param opa opacity (ignored, only for compatibility with lv_vpx)
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*/
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void lv_rpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa)
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{
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(void)opa; /*Opa is used only for compatibility with lv_vpx*/
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lv_area_t area;
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area.x1 = x;
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area.y1 = y;
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area.x2 = x;
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area.y2 = y;
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lv_rfill(&area, mask_p, color, LV_OPA_COVER);
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}
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/**
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* Fill an area on the display
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* @param cords_p coordinates of the area to fill
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* @param mask_p fill only o this mask
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* @param color fill color
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* @param opa opacity (ignored, only for compatibility with lv_vfill)
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*/
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void lv_rfill(const lv_area_t * cords_p, const lv_area_t * mask_p,
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lv_color_t color, lv_opa_t opa)
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{
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(void)opa; /*Opa is used only for compatibility with lv_vfill*/
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lv_area_t masked_area;
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bool union_ok = true;
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if(mask_p != NULL) {
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union_ok = lv_area_intersect(&masked_area, cords_p, mask_p);
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} else {
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lv_area_t scr_area;
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lv_area_set(&scr_area, 0, 0, LV_HOR_RES - 1, LV_VER_RES - 1);
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union_ok = lv_area_intersect(&masked_area, cords_p, &scr_area);
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}
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if(union_ok != false) {
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lv_disp_fill(masked_area.x1, masked_area.y1, masked_area.x2, masked_area.y2, color);
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}
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}
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/**
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* Draw a letter to the display
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* @param pos_p left-top coordinate of the latter
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* @param mask_p the letter will be drawn only on this area
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* @param font_p pointer to font
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* @param letter a letter to draw
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* @param color color of letter
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* @param opa opacity of letter (ignored, only for compatibility with lv_vletter)
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*/
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void lv_rletter(const lv_point_t * pos_p, const lv_area_t * mask_p,
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const lv_font_t * font_p, uint32_t letter,
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lv_color_t color, lv_opa_t opa)
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{
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(void)opa; /*Opa is used only for compatibility with lv_vletter*/
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static uint8_t bpp1_opa_table[2] = {0, 255}; /*Opacity mapping with bpp = 1 (Just for compatibility)*/
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static uint8_t bpp2_opa_table[4] = {0, 85, 170, 255}; /*Opacity mapping with bpp = 2*/
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static uint8_t bpp4_opa_table[16] = {0, 17, 34, 51, /*Opacity mapping with bpp = 4*/
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68, 85, 102, 119,
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136, 153, 170, 187,
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204, 221, 238, 255
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};
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if(font_p == NULL) return;
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uint8_t letter_w = lv_font_get_width(font_p, letter);
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uint8_t letter_h = lv_font_get_height(font_p);
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uint8_t bpp = lv_font_get_bpp(font_p, letter); /*Bit per pixel (1,2, 4 or 8)*/
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uint8_t * bpp_opa_table;
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uint8_t mask_init;
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uint8_t mask;
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switch(bpp) {
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case 1:
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bpp_opa_table = bpp1_opa_table;
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mask_init = 0x80;
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break;
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case 2:
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bpp_opa_table = bpp2_opa_table;
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mask_init = 0xC0;
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break;
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case 4:
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bpp_opa_table = bpp4_opa_table;
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mask_init = 0xF0;
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break;
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case 8:
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bpp_opa_table = NULL;
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mask_init = 0xFF;
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break; /*No opa table, pixel value will be used directly*/
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default:
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return; /*Invalid bpp. Can't render the letter*/
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}
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const uint8_t * map_p = lv_font_get_bitmap(font_p, letter);
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if(map_p == NULL) return;
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/*If the letter is completely out of mask don't draw it */
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if(pos_p->x + letter_w < mask_p->x1 || pos_p->x > mask_p->x2 ||
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pos_p->y + letter_h < mask_p->y1 || pos_p->y > mask_p->y2) return;
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lv_coord_t col, row;
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uint8_t col_bit;
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uint8_t col_byte_cnt;
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uint8_t width_byte_scr = letter_w >> 3; /*Width in bytes (on the screen finally) (e.g. w = 11 -> 2 bytes wide)*/
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if(letter_w & 0x7) width_byte_scr++;
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uint8_t width_byte_bpp = (letter_w * bpp) >> 3; /*Letter width in byte. Real width in the font*/
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if((letter_w * bpp) & 0x7) width_byte_bpp++;
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/* Calculate the col/row start/end on the map*/
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lv_coord_t col_start = pos_p->x >= mask_p->x1 ? 0 : mask_p->x1 - pos_p->x;
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lv_coord_t col_end = pos_p->x + letter_w <= mask_p->x2 ? letter_w : mask_p->x2 - pos_p->x + 1;
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lv_coord_t row_start = pos_p->y >= mask_p->y1 ? 0 : mask_p->y1 - pos_p->y;
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lv_coord_t row_end = pos_p->y + letter_h <= mask_p->y2 ? letter_h : mask_p->y2 - pos_p->y + 1;
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/*Move on the map too*/
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map_p += (row_start * width_byte_bpp) + ((col_start * bpp) >> 3);
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uint8_t letter_px;
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for(row = row_start; row < row_end; row ++) {
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col_byte_cnt = 0;
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col_bit = (col_start * bpp) % 8;
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mask = mask_init >> col_bit;
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for(col = col_start; col < col_end; col ++) {
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letter_px = (*map_p & mask) >> (8 - col_bit - bpp);
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if(letter_px != 0) {
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lv_rpx(pos_p->x + col, pos_p->y + row, mask_p, lv_color_mix(color, letter_bg_color, bpp == 8 ? letter_px : bpp_opa_table[letter_px]), LV_OPA_COVER);
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}
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if(col_bit < 8 - bpp) {
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col_bit += bpp;
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mask = mask >> bpp;
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} else {
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col_bit = 0;
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col_byte_cnt ++;
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mask = mask_init;
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map_p ++;
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}
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}
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map_p += (width_byte_bpp) - col_byte_cnt;
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}
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}
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/**
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* When the letter is ant-aliased it needs to know the background color
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* @param bg_color the background color of the currently drawn letter
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*/
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void lv_rletter_set_background(lv_color_t color)
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{
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letter_bg_color = color;
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}
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/**
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* Draw a color map to the display (image)
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* @param cords_p coordinates the color map
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* @param mask_p the map will drawn only on this area
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* @param map_p pointer to a lv_color_t array
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* @param opa opacity of the map (ignored, only for compatibility with 'lv_vmap')
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* @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
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* @param alpha_byte true: extra alpha byte is inserted for every pixel (not supported, only l'v_vmap' can draw it)
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* @param recolor mix the pixels with this color
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* @param recolor_opa the intense of recoloring
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*/
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void lv_rmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
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const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
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lv_color_t recolor, lv_opa_t recolor_opa)
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{
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if(alpha_byte) return; /*Pixel level opacity i not supported in real map drawing*/
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(void)opa; /*opa is used only for compatibility with lv_vmap*/
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lv_area_t masked_a;
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bool union_ok;
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union_ok = lv_area_intersect(&masked_a, cords_p, mask_p);
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/*If there are common part of the mask and map then draw the map*/
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if(union_ok == false) return;
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/*Go to the first pixel*/
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lv_coord_t map_width = lv_area_get_width(cords_p);
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map_p += (masked_a.y1 - cords_p->y1) * map_width * sizeof(lv_color_t);
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map_p += (masked_a.x1 - cords_p->x1) * sizeof(lv_color_t);
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lv_coord_t row;
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if(recolor_opa == LV_OPA_TRANSP && chroma_key == false) {
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lv_coord_t mask_w = lv_area_get_width(&masked_a) - 1;
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for(row = masked_a.y1; row <= masked_a.y2; row++) {
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lv_disp_map(masked_a.x1, row, masked_a.x1 + mask_w, row, (lv_color_t *)map_p);
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map_p += map_width * sizeof(lv_color_t); /*Next row on the map*/
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}
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} else {
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lv_color_t chroma_key_color = LV_COLOR_TRANSP;
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lv_coord_t col;
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for(row = masked_a.y1; row <= masked_a.y2; row++) {
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for(col = masked_a.x1; col <= masked_a.x2; col++) {
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lv_color_t * px_color = (lv_color_t *) &map_p[(uint32_t)(col - masked_a.x1) * sizeof(lv_color_t)];
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if(chroma_key && chroma_key_color.full == px_color->full) continue;
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if(recolor_opa != LV_OPA_TRANSP) {
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lv_color_t recolored_px = lv_color_mix(recolor, *px_color, recolor_opa);
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lv_rpx(col, row, mask_p, recolored_px, LV_OPA_COVER);
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} else {
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lv_rpx(col, row, mask_p, *px_color, LV_OPA_COVER);
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}
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}
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map_p += map_width * sizeof(lv_color_t); /*Next row on the map*/
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}
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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#endif /*USE_LV_REAL_DRAW*/
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