mirror of
https://github.com/Decscots/Lockpick_RCM.git
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374 lines
14 KiB
C
374 lines
14 KiB
C
/*
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* Copyright (c) 2018 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LV_CONF_H
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#define LV_CONF_H
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#include <utils/types.h>
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#include <memory_map.h>
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/*===================
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Dynamic memory
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*===================*/
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/* Memory size which will be used by the library
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* to store the graphical objects and other data */
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#define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
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#if LV_MEM_CUSTOM == 0
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# define LV_MEM_SIZE NYX_LV_MEM_SZ /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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# define LV_MEM_ATTR /*Complier prefix for big array declaration*/
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# define LV_MEM_ADR NYX_LV_MEM_ADR /*Set an address for memory pool instead of allocation it as an array. Can be in external SRAM too.*/
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# define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
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#else /*LV_MEM_CUSTOM*/
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# define LV_MEM_CUSTOM_INCLUDE <mem/heap.h> /*Header for the dynamic memory function*/
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# define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
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# define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
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#endif /*LV_MEM_CUSTOM*/
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/* Garbage Collector settings
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* Used if lvgl is binded to higher language and the memory is managed by that language */
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#define LV_ENABLE_GC 0
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#if LV_ENABLE_GC != 0
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# define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/
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# define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/
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# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
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#endif /* LV_ENABLE_GC */
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/*===================
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Graphical settings
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*===================*/
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/* Horizontal and vertical resolution of the library.*/
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#define LV_HOR_RES (1280)
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#define LV_VER_RES (720)
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/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
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* (Not so important, you can adjust it to modify default sizes and spaces)*/
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#define LV_DPI 100
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/
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/*Screen refresh period in milliseconds*/
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#define LV_REFR_PERIOD 33
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/*-----------------
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* VDB settings
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*----------------*/
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/* VDB (Virtual Display Buffer) is an internal graphics buffer.
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* The GUI will be drawn into this buffer first and then
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* the buffer will be passed to your `disp_drv.disp_flush` function to
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* copy it to your frame buffer.
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* VDB is required for: buffered drawing, opacity, anti-aliasing and shadows
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* Learn more: https://docs.littlevgl.com/#Drawing*/
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/* Size of the VDB in pixels. Typical size: ~1/10 screen. Must be >= LV_HOR_RES
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* Setting it to 0 will disable VDB and `disp_drv.disp_fill` and `disp_drv.disp_map` functions
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* will be called to draw to the frame buffer directly*/
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#define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES)
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/* Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays.
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* Special formats are handled with `disp_drv.vdb_wr`)*/
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#define LV_VDB_PX_BPP LV_COLOR_SIZE /*LV_COLOR_SIZE comes from LV_COLOR_DEPTH below to set 8, 16 or 32 bit pixel size automatically */
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/* Place VDB to a specific address (e.g. in external RAM)
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* 0: allocate automatically into RAM
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* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
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#define LV_VDB_ADR NYX_LV_VDB_ADR
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/* Use two Virtual Display buffers (VDB) to parallelize rendering and flushing
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* The flushing should use DMA to write the frame buffer in the background */
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#define LV_VDB_DOUBLE 0
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/* Place VDB2 to a specific address (e.g. in external RAM)
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* 0: allocate automatically into RAM
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* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
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#define LV_VDB2_ADR 0
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/* Using true double buffering in `disp_drv.disp_flush` you will always get the image of the whole screen.
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* Your only task is to set the rendered image (`color_p` parameter) as frame buffer address or send it to your display.
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* The best if you do in the blank period of you display to avoid tearing effect.
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* Requires:
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* - LV_VDB_SIZE = LV_HOR_RES * LV_VER_RES
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* - LV_VDB_DOUBLE = 1
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*/
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#define LV_VDB_TRUE_DOUBLE_BUFFERED 0
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/*=================
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Misc. setting
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*=================*/
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/*Input device settings*/
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#define LV_INDEV_READ_PERIOD 33 /*Input device read period in milliseconds*/
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#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
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#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
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#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
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#define LV_INDEV_LONG_PRESS_REP_TIME 1000 //Fix keyb /*Repeated trigger period in long press [ms] */
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/*Color settings*/
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#define LV_COLOR_DEPTH 32 /*Color depth: 1/8/16/32*/
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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/*Text settings*/
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#define LV_TXT_UTF8 0 /*Enable UTF-8 coded Unicode character usage */
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#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
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#define LV_TXT_LINE_BREAK_LONG_LEN 12 /* If a character is at least this long, will break wherever "prettiest" */
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#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters of a word to put on a line before a break */
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#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 1 /* Minimum number of characters of a word to put on a line after a break */
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/*Feature usage*/
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#define USE_LV_ANIMATION 1 /*1: Enable all animations*/
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#define USE_LV_SHADOW 1 /*1: Enable shadows*/
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#define USE_LV_GROUP 0 /*1: Enable object groups (for keyboards)*/
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#define USE_LV_GPU 0 /*1: Enable GPU interface*/
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#define USE_LV_REAL_DRAW 0 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
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#define USE_LV_FILESYSTEM 0 /*1: Enable file system (might be required for images*/
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#define USE_LV_MULTI_LANG 0 /* Number of languages for labels to store (0: to disable this feature)*/
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/*Compiler settings*/
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#define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_tick_inc` function */
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#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
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#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
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/*HAL settings*/
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#define LV_TICK_CUSTOM 1 /*1: use a custom tick source (removing the need to manually update the tick with `lv_tick_inc`) */
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#if LV_TICK_CUSTOM == 1
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#define LV_TICK_CUSTOM_INCLUDE <utils/util.h> /*Header for the sys time function*/
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#define LV_TICK_CUSTOM_SYS_TIME_EXPR (get_tmr_ms()) /*Expression evaluating to current systime in ms*/
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#endif /*LV_TICK_CUSTOM*/
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/*Log settings*/
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#ifdef DEBUG_UART_LV_LOG
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# define USE_LV_LOG 1 /*Enable/disable the log module*/
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#else
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# define USE_LV_LOG 0 /*Enable/disable the log module*/
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#endif
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#if USE_LV_LOG
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/* How important log should be added:
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* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
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* LV_LOG_LEVEL_INFO Log important events
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* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
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* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
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*/
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# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
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/* 1: Print the log with 'printf'; 0: user need to register a callback*/
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# define LV_LOG_PRINTF 1
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#endif /*USE_LV_LOG*/
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/*================
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* THEME USAGE
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*================*/
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#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
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#define USE_LV_THEME_HEKATE 1 /*Flat theme with bold colors and light shadows*/
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/*==================
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* FONT USAGE
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*===================*/
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/* More info about fonts: https://docs.littlevgl.com/#Fonts
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* To enable a built-in font use 1,2,4 or 8 values
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* which will determine the bit-per-pixel. Higher value means smoother fonts */
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#define LV_FONT_QUALITY 8
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#define USE_UBUNTU_MONO LV_FONT_QUALITY
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#define USE_INTERUI_20 LV_FONT_QUALITY
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#define USE_INTERUI_30 LV_FONT_QUALITY
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#define USE_HEKATE_SYMBOL_20 USE_INTERUI_20
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#define USE_HEKATE_SYMBOL_30 USE_INTERUI_30
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#define USE_HEKATE_SYMBOL_120 LV_FONT_QUALITY
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/* Optionally declare your custom fonts here.
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* You can use these fonts as default font too
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* and they will be available globally. E.g.
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* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
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* LV_FONT_DECLARE(my_font_2) \
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*/
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#define LV_FONT_CUSTOM_DECLARE
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#define LV_FONT_DEFAULT &interui_30 /*Always set a default font from the built-in fonts*/
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/*===================
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* LV_OBJ SETTINGS
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*==================*/
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#define LV_OBJ_FREE_NUM_TYPE uint32_t /*Type of free number attribute (comment out disable free number)*/
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#define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/
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#define LV_OBJ_REALIGN 1 // 0 in OG gui /*Enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
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/*==================
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* LV OBJ X USAGE
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*================*/
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/*
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* Documentation of the object types: https://docs.littlevgl.com/#Object-types
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*/
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/*****************
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* Simple object
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*****************/
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/*Label (dependencies: -*/
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#define USE_LV_LABEL 1
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#if USE_LV_LABEL != 0
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# define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
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#endif
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/*Image (dependencies: lv_label*/
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#define USE_LV_IMG 1
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#if USE_LV_IMG != 0
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# define LV_IMG_CF_INDEXED 0 /*Enable indexed (palette) images*/
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# define LV_IMG_CF_ALPHA 0 /*Enable alpha indexed images*/
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#endif
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/*Line (dependencies: -*/
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#define USE_LV_LINE 1
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/*Arc (dependencies: -)*/
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#define USE_LV_ARC 0
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/*******************
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* Container objects
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*******************/
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/*Container (dependencies: -*/
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#define USE_LV_CONT 1
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/*Page (dependencies: lv_cont)*/
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#define USE_LV_PAGE 1
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/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
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#define USE_LV_WIN 1
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/*Tab (dependencies: lv_page, lv_btnm)*/
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#define USE_LV_TABVIEW 1
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# if USE_LV_TABVIEW != 0
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# define LV_TABVIEW_ANIM_TIME 0 /*Time of slide animation [ms] (0: no animation)*/
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#endif
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/*Tileview (dependencies: lv_page) */
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#define USE_LV_TILEVIEW 0
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#if USE_LV_TILEVIEW
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# define LV_TILEVIEW_ANIM_TIME 0 /*Time of slide animation [ms] (0: no animation)*/
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#endif
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/*************************
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* Data visualizer objects
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*************************/
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/*Bar (dependencies: -)*/
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#define USE_LV_BAR 1
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/*Line meter (dependencies: *;)*/
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#define USE_LV_LMETER 0
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/*Gauge (dependencies:lv_bar, lv_lmeter)*/
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#define USE_LV_GAUGE 0
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/*Chart (dependencies: -)*/
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#define USE_LV_CHART 0
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/*Table (dependencies: lv_label)*/
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#define USE_LV_TABLE 1
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#if USE_LV_TABLE
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# define LV_TABLE_COL_MAX 12
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#endif
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/*LED (dependencies: -)*/
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#define USE_LV_LED 0
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/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
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#define USE_LV_MBOX 1
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/*Text area (dependencies: lv_label, lv_page)*/
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#define USE_LV_TA 1
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#if USE_LV_TA != 0
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# define LV_TA_CURSOR_BLINK_TIME 400 /*ms*/
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# define LV_TA_PWD_SHOW_TIME 1500 /*ms*/
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#endif
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/*Spinbox (dependencies: lv_ta)*/
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#define USE_LV_SPINBOX 0
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/*Calendar (dependencies: -)*/
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#define USE_LV_CALENDAR 0
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/*Preload (dependencies: lv_arc)*/
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#define USE_LV_PRELOAD 0
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#if USE_LV_PRELOAD != 0
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# define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/
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# define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/
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# define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC
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#endif
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/*Canvas (dependencies: lv_img)*/
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#define USE_LV_CANVAS 0
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/*************************
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* User input objects
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*************************/
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/*Button (dependencies: lv_cont*/
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#define USE_LV_BTN 1
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#if USE_LV_BTN != 0
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# define LV_BTN_INK_EFFECT 0 /*Enable button-state animations - draw a circle on click (dependencies: USE_LV_ANIMATION)*/
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#endif
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/*Image Button (dependencies: lv_btn*/
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#define USE_LV_IMGBTN 1
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#if USE_LV_IMGBTN
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# define LV_IMGBTN_TILED 0 /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
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#endif
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/*Button matrix (dependencies: -)*/
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#define USE_LV_BTNM 1
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/*Keyboard (dependencies: lv_btnm)*/
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#define USE_LV_KB 0
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/*Check box (dependencies: lv_btn, lv_label)*/
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#define USE_LV_CB 1
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/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
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#define USE_LV_LIST 1
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#if USE_LV_LIST != 0
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# define LV_LIST_FOCUS_TIME 100 /*Default animation time of focusing to a list element [ms] (0: no animation) */
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#endif
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/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
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#define USE_LV_DDLIST 1
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#if USE_LV_DDLIST != 0
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# define LV_DDLIST_ANIM_TIME 100 /*Open and close default animation time [ms] (0: no animation)*/
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#endif
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/*Roller (dependencies: lv_ddlist)*/
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#define USE_LV_ROLLER 1
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#if USE_LV_ROLLER != 0
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# define LV_ROLLER_ANIM_TIME 200 /*Focus animation time [ms] (0: no animation)*/
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#endif
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/*Slider (dependencies: lv_bar)*/
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#define USE_LV_SLIDER 1
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/*Switch (dependencies: lv_slider)*/
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#define USE_LV_SW 1
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#endif /*LV_CONF_H*/
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