From f5267091daf0b6f0c0cc9d02ce909532e1e8e274 Mon Sep 17 00:00:00 2001 From: Maschell Date: Tue, 21 Mar 2023 22:47:05 +0100 Subject: [PATCH] Avoid memory for mapping which is used when joining a game via friend list --- source/memory_mapping.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/memory_mapping.h b/source/memory_mapping.h index 8a0f8a1..fd1d38c 100644 --- a/source/memory_mapping.h +++ b/source/memory_mapping.h @@ -42,12 +42,12 @@ typedef struct _memory_mapping_t { // clang-format off const memory_values_t mem_vals_heap_1[] = { - {0x28000000 + 0x06620000, 0x28000000 + 0x07F80000}, // size: 25984 kB + {0x28000000 + 0x06620000 + 0x2A0000, 0x28000000 + 0x07F80000}, // size: 23296 kB {0, 0} }; // clang-format on -#define MEMORY_HEAP0_SIZE 0x1960000 +#define MEMORY_HEAP0_SIZE 0x16C0000 #define MEMORY_HEAP0 MEMORY_START_BASE // clang-format off