/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#pragma once
#include "globals.h"
#include
#include
#include
#include
#include
class CThread {
public:
typedef void (*Callback)(CThread *thread, void *arg);
//! constructor
explicit CThread(int32_t iAttr, int32_t iPriority = 16, int32_t stacksize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr)
: pThread(nullptr), pThreadStack(nullptr), pCallback(callback), pCallbackArg(callbackArg) {
//! save attribute assignment
iAttributes = iAttr;
iStackSize = stacksize;
//! allocate the thread on the default Cafe OS heap
pThread = (OSThread *) gMEMAllocFromDefaultHeapExForThreads(sizeof(OSThread), 0x10);
//! allocate the stack on the default Cafe OS heap
pThreadStack = (uint8_t *) gMEMAllocFromDefaultHeapExForThreads(iStackSize, 0x20);
//! create the thread
if (pThread && pThreadStack) {
// clang-format off
OSCreateThread(pThread, (int(*)(int, const char **)) & CThread::threadCallback, 1, (char *) this, (void *) (pThreadStack + iStackSize), iStackSize, iPriority, iAttributes);
// clang-format on
}
}
//! destructor
virtual ~CThread() {
shutdownThread();
}
static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) {
return (new CThread(iAttr, iPriority, iStackSize, callback, callbackArg));
}
//! Get thread ID
[[nodiscard]] virtual void *getThread() const {
return pThread;
}
//! Thread entry function
virtual void executeThread() {
if (pCallback)
pCallback(this, pCallbackArg);
}
//! Suspend thread
virtual void suspendThread() {
if (isThreadSuspended()) return;
if (pThread) OSSuspendThread(pThread);
}
//! Resume thread
virtual void resumeThread() {
if (!isThreadSuspended()) return;
if (pThread) {
OSResumeThread(pThread);
}
}
//! Set thread priority
virtual void setThreadPriority(int32_t prio) {
if (pThread) OSSetThreadPriority(pThread, prio);
}
//! Check if thread is suspended
[[nodiscard]] virtual bool isThreadSuspended() const {
if (pThread) return OSIsThreadSuspended(pThread);
return false;
}
//! Check if thread is terminated
[[nodiscard]] virtual bool isThreadTerminated() const {
if (pThread) return OSIsThreadTerminated(pThread);
return false;
}
//! Check if thread is running
[[nodiscard]] virtual bool isThreadRunning() const {
return !isThreadSuspended() && !isThreadRunning();
}
//! Gets the thread affinity.
[[nodiscard]] virtual uint16_t getThreadAffinity() const {
if (pThread) return OSGetThreadAffinity(pThread);
return 0;
}
//! Shutdown thread
void shutdownThread() {
//! wait for thread to finish
if (pThread && !(iAttributes & eAttributeDetach)) {
while (isThreadSuspended()) {
resumeThread();
}
OSJoinThread(pThread, nullptr);
}
// Some games (e.g. Minecraft) expect the default heap to be empty.
// Make sure to clean up the memory after using it
//! free the thread stack buffer
if (pThreadStack) {
memset(pThreadStack, 0, iStackSize);
gMEMFreeToDefaultHeapForThreads(pThreadStack);
}
if (pThread) {
memset(pThread, 0, sizeof(OSThread));
gMEMFreeToDefaultHeapForThreads(pThread);
}
pThread = nullptr;
pThreadStack = nullptr;
}
//! Thread attributes
enum eCThreadAttributes {
eAttributeNone = 0x07,
eAttributeAffCore0 = 0x01,
eAttributeAffCore1 = 0x02,
eAttributeAffCore2 = 0x04,
eAttributeDetach = 0x08,
eAttributePinnedAff = 0x10
};
private:
static int32_t threadCallback(int32_t argc, void *arg) {
//! After call to start() continue with the internal function
((CThread *) arg)->executeThread();
return 0;
}
uint32_t iStackSize;
int32_t iAttributes;
OSThread *pThread;
uint8_t *pThreadStack;
Callback pCallback;
void *pCallbackArg;
};