Patch CheckTitleLaunch to ignore gamepad connected result

This commit is contained in:
Maschell 2022-01-03 16:17:07 +01:00
parent 1466ed3a57
commit 4108e78800
2 changed files with 5 additions and 1 deletions

View File

@ -77,6 +77,8 @@ void instant_patches_setup(void) {
// allow any region title launch
*(volatile u32 *) (0xE0030498 - 0xE0000000 + 0x12900000) = 0xE3A00000; // mov r0, #0
// Patch CheckTitleLaunch to ignore gamepad connected result
*(volatile u32 *) (0xE0030868 - 0xE0000000 + 0x12900000) = 0xE3A00000; // mov r0, #0
*(volatile u32 *) (0x050254D6 - 0x05000000 + 0x081C0000) = THUMB_BL(0x050254D6, MCP_LoadFile_patch);
*(volatile u32 *) (0x05025242 - 0x05000000 + 0x081C0000) = THUMB_BL(0x05025242, MCP_ioctl100_patch);

View File

@ -14,6 +14,7 @@ patch_wfs_partition_check:
patch_bootMovie_check:
patch_bootLogoTex_check:
patch_region_launch_check:
patch_gamepad_launch_check:
.arm
mov r0, #0
bx lr
@ -26,9 +27,10 @@ mcp_patches_table:
# .word 0x05014AD8, patch_wfs_partition_check, 4
# over an hour, MCP crash prevention
.word 0x05022474, 0xFFFFFFFF, 4
# MCP patches end here actually but lets tread the ACP patches as MCP as there are only patches
# MCP patches end here actually but lets treat the ACP patches as MCP as there are only patches
.word 0xE0030D68, patch_bootMovie_check, 4
.word 0xE0030D34, patch_bootLogoTex_check, 4
.word 0xE0030498, patch_region_launch_check, 4
.word 0xE0030868, patch_gamepad_launch_check, 4
mcp_patches_table_end: