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![Build ](https://github.com/polprzewodnikowy/N64FlashcartMenu/actions/workflows/build.yml/badge.svg )
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# N64 Flashcart Menu
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An open source menu for N64 flashcarts.
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## Supported Flashcarts
### Fully supported
* SummerCart64
* 64Drive
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### Work in Progress
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* ED64
* ED64P
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## Current (notable) menu features
* Fully Open Source.
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* Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
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* Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
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* Emulator support (NES, SNES, GB, GBC) ROMs.
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* N64 ROM box image support.
* Background image (PNG) support.
* Comprehensive ROM save database (including HomeBrew headers).
* Comprehensive ROM information display.
* Real Time Clock support.
* Music playback (MP3).
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* Menu sound effects.
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### Video showcase (as of Oct 12 2023)
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[![N64FlashcartMenu Showcase ](http://img.youtube.com/vi/6CKImHTifDA/0.jpg )](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
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## Aims
* Support as many N64 FlashCarts as possible.
* Be open source, using permissive licensed third party licensed libraries.
* Be testable, using unit and smoke tests in ares emulated environment.
* Encourage active development from community members and N64 FlashCart owners.
* Support as many common mods and features as possible.
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## Getting started
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Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances, though EXFAT is fully supported on the SummerCart64).
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### Save files
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By default, all save files (whether `FlashRam` , `SRAM` or `EEPROM` ) use the `.sav` extension and match the filename of the ROM.
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Each save file can be found in the `/saves` folder located in the same directory as the ROM and shares the same file name, apart from the extension.
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If transfering a file from a different flashcart such as the ED64, it will be necessary to change the extension of the file to `sav` .
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i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
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**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
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### ROM Boxart
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To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
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Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type.
i.e. for GoldenEye 2 letters, this would be `GE.png` .
i.e. for GoldenEye 3 letters, this would be `NGE.png` .
A known set of PNG files using 2 letter ID's can be downloaded [here ](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w ).
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### Emulator support
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Emulators should be added to the `/menu/emulators` directory on the SD card.
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Menu currently supports the following emulators and associated ROM file names:
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- **NES**: [neon64v2 ](https://github.com/hcs64/neon64v2/releases ) by *hcs64* - `neon64bu.rom`
- **SNES**: [sodium64 ](https://github.com/Hydr8gon/sodium64/releases ) by *Hydr8gon* - `sodium64.z64`
- **Game Boy** / **GB Color** : [gb64 ](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html ) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)
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### Menu Settings
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
Currently these are read-only (can be viewed in the menu by pressing `L` on the Joypad).
If required, you can manually adjust the file on the SD card using your computer.
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### SC64 Specific
- Ensure the cart has the latest [firmware ](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest ) installed.
- Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
##### 64DD disk support
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For the ability to load and run 64DD disk images, you need to place required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
For more details follow [this guide on the 64dd.org website ](https://64dd.org/tutorial_sc64.html ).
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Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
### 64drive Specific
- Ensure the cart has the latest [firmware ](https://64drive.retroactive.be/support.php ) installed.
- Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
### ED64 & ED64P Specific
Currently not supported, but work is in progress (See [PR's ](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls )).
The aim is to replace [Altra64 ](https://github.com/networkfusion/altra64 ) and [ED64-UnofficialOS ](https://github.com/n64-tools/ED64-UnofficialOS-binaries ).
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# Developer documentation
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You can use a dev container in VSCode to ease development.
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## To deploy:
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### SC64
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* Download the deployer [here ](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip )
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* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
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Make sure that your firmware is compatible (currently v2.18.0+)
See: [here ](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate )
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#### From the devcontainer
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It is not currently possible to directly communicate with USB devices.
BUT, as a work around you can use a proxy TCP/IP connection
Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
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Then in the dev container, use `make run` or `make run-debug`
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#### From your host (Windows) OS
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* Run `./localdeploy.bat` from the terminal
Toggle the N64 power switch to load the ROM.
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`ms-vscode.makefile-tools` will help (installed automatically in dev container).
TODO: it does not yet work with `F5` : see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
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WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
The ROM can be found in the `output` directory.
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NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64` .
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### Ares Emulator
For ease of development and debugging, the menu ROM is able to run in the Ares emulator (without most flashcart features).
* Ensure you have the Ares emulator on you computer.
* Load the `N64FlashcartMenu.n64` ROM.
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### Others
* Add the required file to the correct folder on your SD card.
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# Update Libdragon submodule
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This repo currently uses the `preview` branch as a submodule at a specific commit.
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To update to the latest version, use `git submodule update --remote ` from the terminal.
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# Generate documentation
Run `doxygen` from the dev container terminal.
Make sure you fix the warnings before creating a PR!
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Generated documentation is located in `output/docs` folder and auto published to the `gh-pages` branch when merged with `main` .
Once merged, they can be viewed [here ](https://polprzewodnikowy.github.io/N64FlashcartMenu/ )
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# Open source software and licenses used
- [libdragon ](https://github.com/DragonMinded/libdragon ) (UNLICENSE License)
- [libspng ](https://github.com/randy408/libspng ) (BSD 2-Clause License)
- [mini.c ](https://github.com/univrsal/mini.c ) (BSD 2-Clause License)
- [minimp3 ](https://github.com/lieff/minimp3 ) (CC0 1.0 Universal)
- [miniz ](https://github.com/richgel999/miniz ) (MIT License)
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## Sounds
See [License ](https://pixabay.com/en/service/license-summary/ ) for the following sounds:
- [Cursor sound ](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/ ) by Skyscraper_seven (Free to use)
- [Actions (Enter, back) sound ](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/ ) by Liecio (Free to use)
- [Error sound ](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/ ) by Universfield (Free to use)