2025-01-20 23:51:08 +00:00
[Return to the index ](./00_index.md )
2025-01-22 13:38:16 +00:00
## Game Art Images
2025-01-20 23:51:08 +00:00
To use N64 game box art images, place your PNG files within the `sd:/menu/boxart/` folder.
2025-01-12 23:15:27 +00:00
#### Supported images
2025-01-20 23:51:08 +00:00
Files must be in `PNG` format and use the following dimensions:
* American/European N64 box art sprites: 158x112
* Japanese N64 box art sprites: 112x158
* 64DD box art sprites: 129x112
2025-01-12 23:15:27 +00:00
2025-01-20 23:51:08 +00:00
Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png` .
2025-01-12 23:15:27 +00:00
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png` .
2025-01-20 23:51:08 +00:00
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
2025-01-12 23:15:27 +00:00
i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png` .
2025-01-20 23:51:08 +00:00
**Warning**: Excluding the region ID may show a box art of the wrong region.
**Note**: For future support, box art sprites should also include:
- `boxart_back.png`
- `boxart_top.png`
- `boxart_bottom.png`
- `boxart_left.png`
- `boxart_right.png`
- `gamepak_front.png`
- `gamepak_back.png`
2025-01-12 23:15:27 +00:00
2025-01-20 23:51:08 +00:00
As a starting point, here is a link to a box art pack, that has `boxart_front.png` :
- [Third party box art ](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link )