N64FlashcartMenu/components_8h.html

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<a href="#nested-classes">Data Structures</a> &#124;
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<p>Menu Components.
<a href="#details">More...</a></p>
<p><a href="components_8h_source.html">Go to the source code of this file.</a></p>
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Data Structures</h2></td></tr>
<tr class="memitem:structcomponent__context__menu__t"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="components_8h.html#structcomponent__context__menu__t">component_context_menu_t</a></td></tr>
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<tr class="memitem:structcomponent__boxart__t"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="components_8h.html#structcomponent__boxart__t">component_boxart_t</a></td></tr>
<tr class="memdesc:structcomponent__boxart__t"><td class="mdescLeft">&#160;</td><td class="mdescRight">Box Art Structure. <a href="components_8h.html#structcomponent__boxart__t">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcomponent__context__menu__t_8list.html">component_context_menu_t.list</a></td></tr>
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#define&#160;</td><td class="memItemRight" valign="bottom"><b>COMPONENT_CONTEXT_MENU_LIST_END</b>&#160;&#160;&#160;{ .text = NULL }</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_box_draw</b> (int x0, int y0, int x1, int y1, color_t color)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_border_draw</b> (int x0, int y0, int x1, int y1)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_layout_draw</b> (void)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_progressbar_draw</b> (int x0, int y0, int x1, int y1, float progress)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_seekbar_draw</b> (float progress)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_loader_draw</b> (float position)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_scrollbar_draw</b> (int x, int y, int width, int height, int position, int items, int visible_items)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_file_list_scrollbar_draw</b> (int position, int items, int visible_items)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_dialog_draw</b> (int width, int height)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_messagebox_draw</b> (char *fmt,...)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_main_text_draw</b> (rdpq_align_t align, rdpq_valign_t valign, char *fmt,...)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_actions_bar_text_draw</b> (rdpq_align_t align, rdpq_valign_t valign, char *fmt,...)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_background_init</b> (char *cache_location)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_background_free</b> (void)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_background_replace_image</b> (surface_t *image)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_background_draw</b> (void)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_file_list_draw</b> (<a class="el" href="menu__state_8h.html#structentry__t">entry_t</a> *list, int entries, int selected)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_context_menu_init</b> (<a class="el" href="components_8h.html#structcomponent__context__menu__t">component_context_menu_t</a> *cm)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_context_menu_show</b> (<a class="el" href="components_8h.html#structcomponent__context__menu__t">component_context_menu_t</a> *cm)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>component_context_menu_process</b> (<a class="el" href="menu__state_8h.html#structmenu__t">menu_t</a> *menu, <a class="el" href="components_8h.html#structcomponent__context__menu__t">component_context_menu_t</a> *cm)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_context_menu_draw</b> (<a class="el" href="components_8h.html#structcomponent__context__menu__t">component_context_menu_t</a> *cm)</td></tr>
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<a class="el" href="components_8h.html#structcomponent__boxart__t">component_boxart_t</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>component_boxart_init</b> (char *game_code)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_boxart_free</b> (<a class="el" href="components_8h.html#structcomponent__boxart__t">component_boxart_t</a> *b)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>component_boxart_draw</b> (<a class="el" href="components_8h.html#structcomponent__boxart__t">component_boxart_t</a> *b)</td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p >Menu Components. </p>
</div><hr/><h2 class="groupheader">Data Structure Documentation</h2>
<a name="structcomponent__context__menu__t" id="structcomponent__context__menu__t"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structcomponent__context__menu__t">&#9670;&#160;</a></span>component_context_menu_t</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct component_context_menu_t</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock"></div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a65c352ec21d39e31111f7932ca802ab9" name="a65c352ec21d39e31111f7932ca802ab9"></a>int</td>
<td class="fieldname">
count</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a7a0639f88a4835e7b68b33f86e81179c" name="a7a0639f88a4835e7b68b33f86e81179c"></a>int</td>
<td class="fieldname">
selected</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a3f9c7fdf201044d4a5c2b26481a1e947" name="a3f9c7fdf201044d4a5c2b26481a1e947"></a>bool</td>
<td class="fieldname">
hide_pending</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a0bc9f096711fb2870e744d8949d922ec" name="a0bc9f096711fb2870e744d8949d922ec"></a>struct <a class="el" href="structcomponent__context__menu__t_8list.html">component_context_menu_t.list</a></td>
<td class="fieldname">
list[]</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<a name="structcomponent__boxart__t" id="structcomponent__boxart__t"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structcomponent__boxart__t">&#9670;&#160;</a></span>component_boxart_t</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">struct component_boxart_t</td>
</tr>
</table>
</div><div class="memdoc">
<div class="textblock"><p >Box Art Structure. </p>
</div><table class="fieldtable">
<tr><th colspan="3">Data Fields</th></tr>
<tr><td class="fieldtype">
<a id="a6ef3e230917241f16f9ba164c40cf247" name="a6ef3e230917241f16f9ba164c40cf247"></a>bool</td>
<td class="fieldname">
loading</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a1b40bed1ca761e7243cc82e2ab700150" name="a1b40bed1ca761e7243cc82e2ab700150"></a>surface_t *</td>
<td class="fieldname">
image</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
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