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Further header documentation improvements
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/**
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/**
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* @file components.h
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* @file components.h
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* @brief Menu Components
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* @brief Menu Graphical User Interface Components
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* @ingroup menu
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* @ingroup menu
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*/
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*/
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#ifndef COMPONENTS_H__
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#ifndef COMPONENTS_H__
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#define COMPONENTS_H__
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#define COMPONENTS_H__
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#include <libdragon.h>
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#include <libdragon.h>
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#include "menu_state.h"
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#include "menu_state.h"
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/** @brief File image Enumeration. */
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typedef enum {
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/** @brief Boxart image from the front */
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IMAGE_BOXART_FRONT,
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/** @brief Boxart image from the back */
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IMAGE_BOXART_BACK,
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/** @brief Boxart image from the top */
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IMAGE_BOXART_TOP,
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/** @brief Boxart image from the bottom */
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IMAGE_BOXART_BOTTOM,
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/** @brief Boxart image from the left side */
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IMAGE_BOXART_LEFT,
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/** @brief Boxart image from the right side */
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IMAGE_BOXART_RIGHT,
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/** @brief GamePak image from the front */
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IMAGE_GAMEPAK_FRONT,
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/** @brief GamePak image from the back */
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IMAGE_GAMEPAK_BACK,
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/** @brief File image thumbnail */
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IMAGE_THUMBNAIL,
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/** @brief List end marker */
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IMAGE_TYPE_END
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} file_image_type_t;
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/**
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/**
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* @addtogroup
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* @addtogroup menu_ui_components
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* @{ menu_components
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* @{
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*/
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*/
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void component_box_draw (int x0, int y0, int x1, int y1, color_t color);
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/**
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void component_border_draw (int x0, int y0, int x1, int y1);
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* @brief File image Enumeration.
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void component_layout_draw (void);
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*
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void component_progressbar_draw (int x0, int y0, int x1, int y1, float progress);
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* Enumeration for different types of file images used in the GUI.
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void component_seekbar_draw (float progress);
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*/
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void component_loader_draw (float position);
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typedef enum {
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void component_scrollbar_draw (int x, int y, int width, int height, int position, int items, int visible_items);
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IMAGE_BOXART_FRONT, /**< Boxart image from the front */
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void component_list_scrollbar_draw (int position, int items, int visible_items);
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IMAGE_BOXART_BACK, /**< Boxart image from the back */
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void component_dialog_draw (int width, int height);
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IMAGE_BOXART_TOP, /**< Boxart image from the top */
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void component_messagebox_draw (char *fmt, ...);
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IMAGE_BOXART_BOTTOM, /**< Boxart image from the bottom */
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void component_main_text_draw (rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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IMAGE_BOXART_LEFT, /**< Boxart image from the left side */
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void component_actions_bar_text_draw (rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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IMAGE_BOXART_RIGHT, /**< Boxart image from the right side */
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IMAGE_GAMEPAK_FRONT, /**< GamePak image from the front */
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IMAGE_GAMEPAK_BACK, /**< GamePak image from the back */
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IMAGE_THUMBNAIL, /**< File image thumbnail */
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IMAGE_TYPE_END /**< List end marker */
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} file_image_type_t;
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void component_background_init (char *cache_location);
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/**
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void component_background_free (void);
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* @brief Draw a box component.
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void component_background_replace_image (surface_t *image);
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*
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void component_background_draw (void);
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* @param x0 Starting x-coordinate.
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* @param y0 Starting y-coordinate.
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* @param x1 Ending x-coordinate.
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* @param y1 Ending y-coordinate.
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* @param color Color of the box.
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*/
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void component_box_draw(int x0, int y0, int x1, int y1, color_t color);
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void component_file_list_draw (entry_t *list, int entries, int selected);
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/**
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* @brief Draw a border component.
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*
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* @param x0 Starting x-coordinate.
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* @param y0 Starting y-coordinate.
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* @param x1 Ending x-coordinate.
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* @param y1 Ending y-coordinate.
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*/
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void component_border_draw(int x0, int y0, int x1, int y1);
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/**
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* @brief Draw the layout component.
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*/
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void component_layout_draw(void);
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/**
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* @brief Draw a progress bar component.
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*
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* @param x0 Starting x-coordinate.
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* @param y0 Starting y-coordinate.
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* @param x1 Ending x-coordinate.
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* @param y1 Ending y-coordinate.
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* @param progress Progress value (0.0 to 1.0).
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*/
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void component_progressbar_draw(int x0, int y0, int x1, int y1, float progress);
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/**
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* @brief Draw a seek bar component.
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*
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* @param progress Progress value (0.0 to 1.0).
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*/
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void component_seekbar_draw(float progress);
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/**
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* @brief Draw a loader component.
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*
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* @param position Position value (0.0 to 1.0).
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*/
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void component_loader_draw(float position);
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/**
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* @brief Draw a scrollbar component.
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*
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* @param x Starting x-coordinate.
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* @param y Starting y-coordinate.
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* @param width Width of the scrollbar.
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* @param height Height of the scrollbar.
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* @param position Current position.
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* @param items Total number of items.
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* @param visible_items Number of visible items.
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*/
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void component_scrollbar_draw(int x, int y, int width, int height, int position, int items, int visible_items);
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/**
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* @brief Draw a list scrollbar component.
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*
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* @param position Current position.
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* @param items Total number of items.
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* @param visible_items Number of visible items.
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*/
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void component_list_scrollbar_draw(int position, int items, int visible_items);
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/**
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* @brief Draw a dialog component.
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*
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* @param width Width of the dialog.
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* @param height Height of the dialog.
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*/
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void component_dialog_draw(int width, int height);
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/**
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* @brief Draw a message box component.
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*
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* @param fmt Format string for the message.
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* @param ... Additional arguments for the format string.
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*/
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void component_messagebox_draw(char *fmt, ...);
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/**
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* @brief Draw the main text component.
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*
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* @param align Horizontal alignment.
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* @param valign Vertical alignment.
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* @param fmt Format string for the text.
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* @param ... Additional arguments for the format string.
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*/
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void component_main_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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/**
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* @brief Draw the actions bar text component.
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*
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* @param align Horizontal alignment.
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* @param valign Vertical alignment.
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* @param fmt Format string for the text.
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* @param ... Additional arguments for the format string.
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*/
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void component_actions_bar_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...);
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/**
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* @brief Initialize the background component.
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*
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* @param cache_location Location of the cache.
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*/
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void component_background_init(char *cache_location);
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/**
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* @brief Free the background component resources.
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*/
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void component_background_free(void);
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/**
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* @brief Replace the background image.
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*
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* @param image New background image.
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*/
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void component_background_replace_image(surface_t *image);
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/**
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* @brief Draw the background component.
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*/
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void component_background_draw(void);
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/**
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* @brief Draw the file list component.
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*
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* @param list List of entries.
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* @param entries Number of entries.
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* @param selected Index of the selected entry.
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*/
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void component_file_list_draw(entry_t *list, int entries, int selected);
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/**
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* @brief Context menu structure.
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*/
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typedef struct component_context_menu {
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typedef struct component_context_menu {
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int row_count;
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int row_count; /**< Number of rows in the context menu */
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int row_selected;
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int row_selected; /**< Index of the selected row */
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bool hide_pending;
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bool hide_pending; /**< Flag to indicate if hiding is pending */
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struct component_context_menu *parent;
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struct component_context_menu *parent; /**< Pointer to the parent context menu */
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struct component_context_menu *submenu;
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struct component_context_menu *submenu; /**< Pointer to the submenu */
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struct {
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struct {
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const char *text;
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const char *text; /**< Text of the menu item */
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void (*action) (menu_t *menu, void *arg);
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void (*action)(menu_t *menu, void *arg); /**< Action function for the menu item */
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void *arg;
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void *arg; /**< Argument for the action function */
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struct component_context_menu *submenu;
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struct component_context_menu *submenu; /**< Pointer to the submenu */
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} list[];
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} list[]; /**< List of menu items */
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} component_context_menu_t;
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} component_context_menu_t;
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#define COMPONENT_CONTEXT_MENU_LIST_END { .text = NULL }
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#define COMPONENT_CONTEXT_MENU_LIST_END { .text = NULL } /**< End marker for the context menu list */
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void component_context_menu_init (component_context_menu_t *cm);
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/**
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void component_context_menu_show (component_context_menu_t *cm);
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* @brief Initialize the context menu component.
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bool component_context_menu_process (menu_t *menu, component_context_menu_t *cm);
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*
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void component_context_menu_draw (component_context_menu_t *cm);
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* @param cm Pointer to the context menu structure.
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*/
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void component_context_menu_init(component_context_menu_t *cm);
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/** @brief Box Art Structure. */
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/**
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* @brief Show the context menu component.
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*
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* @param cm Pointer to the context menu structure.
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*/
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void component_context_menu_show(component_context_menu_t *cm);
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/**
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* @brief Process the context menu component.
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*
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* @param menu Pointer to the menu structure.
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* @param cm Pointer to the context menu structure.
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* @return True if the context menu was processed, false otherwise.
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*/
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bool component_context_menu_process(menu_t *menu, component_context_menu_t *cm);
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/**
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* @brief Draw the context menu component.
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*
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* @param cm Pointer to the context menu structure.
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*/
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void component_context_menu_draw(component_context_menu_t *cm);
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/**
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* @brief Box Art Structure.
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*/
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typedef struct {
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typedef struct {
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bool loading;
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bool loading; /**< Flag to indicate if the box art is loading */
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surface_t *image;
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surface_t *image; /**< Pointer to the box art image */
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} component_boxart_t;
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} component_boxart_t;
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component_boxart_t *component_boxart_init (const char *storage_prefix, char *game_code, file_image_type_t current_image_view);
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/**
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void component_boxart_free (component_boxart_t *b);
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* @brief Initialize the box art component.
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void component_boxart_draw (component_boxart_t *b);
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*
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* @param storage_prefix Prefix for the storage location.
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* @param game_code Game code for the box art.
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* @param current_image_view Current image view type.
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* @return Pointer to the initialized box art component.
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*/
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component_boxart_t *component_boxart_init(const char *storage_prefix, char *game_code, file_image_type_t current_image_view);
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/** @} */ /* menu_components */
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/**
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* @brief Free the box art component resources.
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*
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* @param b Pointer to the box art component.
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*/
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void component_boxart_free(component_boxart_t *b);
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/**
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* @brief Draw the box art component.
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*
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* @param b Pointer to the box art component.
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*/
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void component_boxart_draw(component_boxart_t *b);
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#endif
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/** @} */ /* menu_ui_components */
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#endif /* COMPONENTS_H__ */
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