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@ -1,13 +1,19 @@
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#include "rom_database.h"
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#include <stdint.h>
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uint8_t rom_db_match_save_type(uint16_t id, uint32_t crc) {
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// TODO: make sure this can also handle an external input file.
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uint8_t rom_db_match_save_type(uint16_t id, uint32_t crc) { //FIXME: the ID should be 4 chars (uint32)
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// These are ordered to ensure they are handled correctly...
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// First: Match by the `ED` Developer ID
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// TODO: if appropriate this can be improved with other unused codes... e.g. | `AA` | `ZZ`
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if (id == *(uint16_t *)"ED") {
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return DB_SAVE_TYPE_CART_SPECIFIED;
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}
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// Match the default entries for crc_high.
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// Second: Match the default entries for crc_high.
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if (crc == 0xbcb1f89f)return DB_SAVE_TYPE_EEPROM_4K; // kirby v1.3
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if (crc == 0x46039fb4)return DB_SAVE_TYPE_EEPROM_16K; // kirby U
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if (crc == 0x0d93ba11)return DB_SAVE_TYPE_EEPROM_16K; // kirby U
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@ -17,7 +23,9 @@ uint8_t rom_db_match_save_type(uint16_t id, uint32_t crc) {
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if (crc == 0xeb85ebc9)return DB_SAVE_TYPE_FLASHRAM; // DOUBUTSU BANCHOU (ANIMAL LEADER, Cubivore) - Contains no game ID
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// Match the default entries for ROM ID.
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// FIXME: we need to take into account the Category (first char) and the Region code (last char) before a general match of the ID.
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// Finally: Match the default entries for "unique" ROM ID.
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// It is useful to use this rather than CRC's so that ROM hacks continue to work.
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static char *cart_ids[] = {
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// EEP4K
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