Update README.md

Remove deprecated support as want people to use the new functionality.
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Robin Jones 2025-01-04 23:24:29 +00:00
parent f6b1c45d4e
commit 696af27964

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@ -59,7 +59,7 @@ To add a ROM description (shown when loading a ROM), add a file with the content
[metadata] [metadata]
description=This is the ROM description that does X Y Z. description=This is the ROM description that does X Y Z.
``` ```
The file line endings must use the linux `LF` endings only (CRLF is not supported). The file line endings must use the linux `LF` endings only (CRLF is not supported) and is limited to 300 characters.
### N64 ROM autoload ### N64 ROM autoload
To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu. To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu.
@ -75,10 +75,6 @@ These must be `PNG` files that use the following dimensions:
* Japanese N64 GamePak boxart sprites: 112x158 * Japanese N64 GamePak boxart sprites: 112x158
* 64DD boxart sprites: 129x112 * 64DD boxart sprites: 129x112
Supported PNG formats:
* RGB/RGBA color formats
* 8-bit color depth
They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information). They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`. i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`. i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
@ -93,34 +89,21 @@ i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
* `boxart_bottom.png` * `boxart_bottom.png`
* `boxart_left.png` * `boxart_left.png`
* `boxart_right.png` * `boxart_right.png`
* `gamepak_front.png`
* `gamepak_back.png`
As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and fallback images: As a starting point, here is a link to a boxart pack, that has `boxart_front.png`:
* [Link](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link) * [boxart](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)
#### Compatibility mode
If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID.
**Note:** This will add a noticeable delay for displaying parts of the menu.
Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order).
i.e.
* for GoldenEye 4 letters, this would be `sd:/menu/boxart/NGEE.png` and/or `sd:/menu/boxart/NGEP.png`.
* for GoldenEye 3 letters, this would be `sd:/menu/boxart/NGE.png`.
* for GoldenEye 2 letters, this would be `sd:/menu/boxart/GE.png`.
As a starting point, here are some links to boxart packs:
* [Japan Boxart](https://mega.nz/file/KyJR0B6B#ERabLautAVPaqJTIdBSv4ghbudNhK7hnEr2ZS1Q6ub0)
* [American Boxart](https://mega.nz/file/rugAFYSQ#JHfgCU2amzNVpC4S6enP3vg--wtAAwsziKa7cej6QCc)
* [European Boxart](https://mega.nz/file/OmIV3aAK#kOWdutK1_41ffN64R6thbU7HEPR_M9qO0YM2mNG6RbQ)
* [64DD Boxart](https://mega.nz/file/ay5wQIxJ#k3PF-VMLrZJxJTr-BOaOKa2TBIK7c2t4zwbdshsQl40)
### Menu Settings ### Menu Settings
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu. The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used and can be set within the menu.
If required, you can manually adjust the file on the SD card using your computer. If required, you can manually adjust the file on the SD card using your computer.
### Datel cheats
(Action Replay and GameShark codes)
Supported, but no GUI available (yet) to edit them.
## Flashcart specific ## Flashcart specific