mirror of
https://github.com/Polprzewodnikowy/N64FlashcartMenu.git
synced 2024-11-22 18:49:20 +01:00
Add context button enumeration
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0019e5e445
commit
868f450ebf
@ -35,6 +35,7 @@ typedef enum {
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* Enumeration for different types of joypad button sprites used in the user interface.
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*/
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typedef enum {
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SPRITE_JOYPAD_BUTTON_NONE,
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SPRITE_JOYPAD_BUTTON_A,
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SPRITE_JOYPAD_BUTTON_B,
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SPRITE_JOYPAD_BUTTON_C_DOWN,
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@ -47,6 +48,7 @@ typedef enum {
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SPRITE_JOYPAD_BUTTON_D_UP,
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SPRITE_JOYPAD_BUTTON_L,
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SPRITE_JOYPAD_BUTTON_R,
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SPRITE_JOYPAD_BUTTON_START,
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SPRITE_JOYPAD_BUTTON_Z,
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SPRITE_JOYPAD_BUTTON_TYPE_END /**< List end marker */
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} sprite_joypad_button_type_t;
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@ -166,7 +168,7 @@ void ui_components_main_text_draw(rdpq_align_t align, rdpq_valign_t valign, char
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* @param fmt Format string for the text.
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* @param ... Additional arguments for the format string.
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*/
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void ui_components_actions_bar_text_draw(rdpq_align_t align, rdpq_valign_t valign, action_bar_line_t line, char *fmt, ...);
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void ui_components_actions_bar_text_draw(rdpq_align_t align, rdpq_valign_t valign, action_bar_line_t line, sprite_joypad_button_type_t context_button, char *fmt, ...);
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/**
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* @brief Initialize the background component.
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@ -166,7 +166,7 @@ void ui_components_main_text_draw (rdpq_align_t align, rdpq_valign_t valign, cha
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}
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}
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void ui_components_actions_bar_text_draw (rdpq_align_t align, rdpq_valign_t valign, action_bar_line_t line, char *fmt, ...) {
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void ui_components_actions_bar_text_draw (rdpq_align_t align, rdpq_valign_t valign, action_bar_line_t line, sprite_joypad_button_type_t context_button, char *fmt, ...) {
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char buffer[256];
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size_t nbytes = sizeof(buffer);
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@ -386,23 +386,23 @@ static void draw (menu_t *menu, surface_t *d) {
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}
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_NONE,
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"%s",
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menu->browser.entries == 0 ? "" : action
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"^%02XB: Back^00",
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path_is_root(menu->browser.directory) ? STL_GRAY : STL_DEFAULT
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);
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ui_components_actions_bar_text_draw(
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_START,
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"Start: Settings"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_R,
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"\n"
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"^%02XR: Options^00",
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menu->browser.entries == 0 ? STL_GRAY : STL_DEFAULT
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@ -410,7 +410,7 @@ static void draw (menu_t *menu, surface_t *d) {
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if (menu->current_time >= 0) {
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ui_components_actions_bar_text_draw(
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ALIGN_CENTER, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_CENTER, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_NONE,
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"\n"
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"%s",
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ctime(&menu->current_time)
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@ -55,7 +55,7 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Exit"
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);
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@ -88,7 +88,7 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Exit"
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);
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@ -79,7 +79,7 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Back"
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);
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@ -81,18 +81,18 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_A,
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"A: Load and run 64DD disk"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Exit"
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);
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if (menu->load.rom_path) {
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ui_components_actions_bar_text_draw(
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_R,
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"R: Load with ROM"
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);
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}
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@ -66,11 +66,11 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_A,
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"A: Load and run Emulated ROM"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Exit"
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);
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@ -263,21 +263,21 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_A,
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"A: Load and run ROM"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Back"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_L,
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"L|Z: Extra Info"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_R,
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"\n"
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"R: Options"
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);
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@ -103,12 +103,12 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_A,
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"A: %s",
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mp3player_is_playing() ? "Pause" : mp3player_is_finished() ? "Play again" : "Play"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Exit | Left / Right: Rewind / Fast forward"
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);
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@ -187,11 +187,11 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_A,
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"A: Change"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Back"
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);
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@ -211,7 +211,7 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Back"
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);
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@ -219,20 +219,20 @@ static void draw (menu_t *menu, surface_t *d) {
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}
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else {
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ui_components_actions_bar_text_draw(
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_NONE,
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"Up/Down: Adjust Field"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_RIGHT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_NONE,
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"\n"
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"Left/Right: Switch Field"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_R,
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"R: Save"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Back"
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);
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@ -164,12 +164,12 @@ static void draw (menu_t *menu, surface_t *d) {
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_A,
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"A: Change"
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Back"
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);
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@ -66,7 +66,7 @@ static void draw (menu_t *menu, surface_t *d) {
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Exit"
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);
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@ -82,13 +82,13 @@ static void draw (menu_t *menu, surface_t *d) {
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ui_components_list_scrollbar_draw(text->current_line, text->lines, LIST_ENTRIES);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_ONE, SPRITE_JOYPAD_BUTTON_NONE,
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"^%02XUp / Down: Scroll^00",
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text->vertical_scroll_possible ? STL_DEFAULT : STL_GRAY
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);
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ui_components_actions_bar_text_draw(
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO,
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ALIGN_LEFT, VALIGN_TOP, ACTION_BAR_LINE_TWO, SPRITE_JOYPAD_BUTTON_B,
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"\n"
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"B: Back"
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);
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