From ae314c1411fb0148077665f1c329824e1b881ad3 Mon Sep 17 00:00:00 2001 From: Robin Jones Date: Sun, 30 Jul 2023 20:30:19 +0100 Subject: [PATCH] Improve readme (#29) ## Description ## Motivation and Context ## How Has This Been Tested? ## Screenshots ## Types of changes - [ ] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. Signed-off-by: GITHUB_USER --- README.md | 41 +++++++++++++++-------------------------- 1 file changed, 15 insertions(+), 26 deletions(-) diff --git a/README.md b/README.md index f5000573..ecaeccf6 100644 --- a/README.md +++ b/README.md @@ -1,42 +1,32 @@ -# N64FlashcartMenu +# N64 Flashcart Menu **This repo and its documentation is currently experimental and subject to change without notice.** ## Aims * Support as many N64 FlashCarts as possible. -* Be open source using preferably MIT licensed third party licensed libraries where possible. -* Be testable, where possible using CTest, but if not, in an emulated environment. +* Be open source, using permissive licensed third party licensed libraries. +* Be testable, using unit and smoke tests in ares emulated environment. * Encourage active development from community members and N64 FlashCart owners. -* Support [PixelFX N64Digital](https://gitlab.com/pixelfx-public/n64-game-id) +* Support as many common mods and features as possible. -## Basic usage +## Getting started ### SC64 Download the `sc64menu.n64` ROM from the latest action run assets. Add it to the root folder on your SD card. +### ED64 +Currently not supported, but there is an aim to do so. +The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries). + + +### Common to all #### ROM Boxart To use boxart, you need to place png files of size 158x112 in the folder `sd://menu/boxart/` Each file must be named according to the 2 letter ROM ID. e.g. for goldeneye, this would be `GE.png` A known set of PNG files can be downloaded from https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w -#### Save types -`0` = NONE -`1` = EEPROM_4K -`2` = EEPROM_16K -`3` = SRAM -`4` = SRAM_BANKED -`5` = SRAM_128K -`6` = FLASHRAM -~~`15` = CART_HEADER~~ - - -### ED64 -Currently not supported, but there is an aim to do so. -The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries). - - # Developer documentation **Work in progress!** @@ -44,7 +34,7 @@ You can use a dev container in VSCode to ease development. ## To deploy: - +### SC64 * Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.16.0/sc64-deployer-windows-v2.16.0.zip) * Extract and place `sc64deployer.exe` in the `tools/sc64` directory. @@ -52,16 +42,15 @@ Make sure that your firmware is compatible (currently v2.16.0+) See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.16.0/docs/00_quick_startup_guide.md#firmware-backupupdate - -### From the devcontainer +#### From the devcontainer It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server` -Then in the dev container, use `./remotedeploy.sh` +Then in the dev container, use `make run` or `make run-debug` -### From your host (Windows) OS +#### From your host (Windows) OS * Run `./localdeploy.bat` from the terminal