about menu improvements

This commit is contained in:
Robin Jones 2023-03-01 01:45:48 +00:00
parent 4c6a030d29
commit bae2ace376
6 changed files with 150 additions and 11 deletions

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@ -17,6 +17,8 @@ SRCS = \
flashcart/sc64/sc64_internal.c \
flashcart/sc64/sc64.c \
menu/menu_main.c \
menu/menu_info.c \
menu/menu_test.c \
menu/settings.c \
utils/fs.c \
libs/toml/toml.c \

38
src/menu/menu_info.c Normal file
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@ -0,0 +1,38 @@
#include <libdragon.h>
static void draw_header(display_context_t disp) {
graphics_draw_text(disp, 200-70, 10, "Menu Information");
}
void menu_info(void) {
display_init(RESOLUTION_512x240, DEPTH_16_BPP, 3, GAMMA_NONE, ANTIALIAS_RESAMPLE);
display_context_t disp = display_lock();
graphics_fill_screen(disp, 0);
draw_header(disp);
graphics_draw_text(disp, 30, 50, "Authors:");
graphics_draw_text(disp, 30, 58, "JonesAlmighty / Networkfusion");
graphics_draw_text(disp, 30, 66, "korgeaux / Polprzewodnikowy");
graphics_draw_text(disp, 30, 80, "Github:");
graphics_draw_text(disp, 30, 88, "https://github.com/Polprzewodnikowy/SummerCart64");
graphics_draw_text(disp, 30, 96, "https://github.com/Polprzewodnikowy/N64FlashcartMenu");
graphics_draw_text(disp, 30,112, "OSS licenses used:");
graphics_draw_text(disp, 30,120, "GPL");
graphics_draw_text(disp, 30,128, "MIT");
graphics_draw_text(disp, 30,144, "Press B to return!");
display_show(disp);
for (;;) {
controller_scan();
struct controller_data ckeys = get_keys_down();
if (ckeys.c[0].B) {
break;
}
}
}

6
src/menu/menu_info.h Normal file
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@ -0,0 +1,6 @@
#ifndef MENU_INFO_H__
#define MENU_INFO_H__
void menu_info(void);
#endif

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@ -10,6 +10,8 @@
#include "settings.h"
#include "menu_main.h"
#include "menu_info.h"
#include "menu_test.h"
// FIXME: use newlib rather than fatfs to do this!
FRESULT scan_file_path (char* path) {
@ -46,7 +48,7 @@ FRESULT scan_file_path (char* path) {
void menu_main_refresh (char *dir_path) {
console_clear();
printf("N64 Flashcart Menu\n\n");
printf("N64 Flashcart Menu V0.0.0\n\n");
printf("SD Card Directory list:\n\n");
scan_file_path(dir_path);
}
@ -59,11 +61,10 @@ void menu_main_init (settings_t *settings) {
controller_init();
controller_scan();
struct controller_data joypad = get_keys_down();
// TODO: wait for a key input
if (settings->last_state.auto_load_last_rom) { // TODO: check if there is a button input to cancel.
if ((settings->last_state.auto_load_last_rom) && !(joypad.c[0].B)) { // FIXME: the B button on any controller!
printf("Loading last ROM: %s\n", settings->last_rom.rom_path);
assertf(flashcart_load_rom(settings->last_rom.rom_path) == FLASHCART_OK, "ROM load error");
@ -71,14 +72,15 @@ void menu_main_init (settings_t *settings) {
assertf(flashcart_load_save(settings->last_rom.save_path, settings->last_rom.save_type, settings->last_rom.save_writeback) == FLASHCART_OK, "Save load error");
}
else {
settings->last_state.auto_load_last_rom = false;
menu_main_refresh(settings->last_state.current_directory);
}
for (;;) {
controller_scan();
struct controller_data ckeys = get_keys_down();
joypad = get_keys_down();
if (ckeys.c[0].A) {
if (joypad.c[0].A) {
console_clear();
printf("TODO: loading ROM...\n");
wait_ms(1000);
@ -86,6 +88,16 @@ void menu_main_init (settings_t *settings) {
wait_ms(1000);
menu_main_refresh(settings->last_state.current_directory);
}
if (joypad.c[0].start) { // FIXME: the START button on any controller!
console_clear();
menu_info();
menu_main_refresh(settings->last_state.current_directory);
}
if (joypad.c[0].B) {
console_clear();
menu_test();
menu_main_refresh(settings->last_state.current_directory);
}
}
// TODO: write menu state to SD card

75
src/menu/menu_test.c Normal file
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@ -0,0 +1,75 @@
#include <libdragon.h>
#include "libs/menu_utils/include/menu.h"
#include "menu_test.h"
void menu_test(void) {
// display_init(RESOLUTION_512x240, DEPTH_16_BPP, 3, GAMMA_NONE, ANTIALIAS_RESAMPLE);
// display_context_t disp = display_lock();
// -- initializing global variables used by every menu --
// main init function
// (required to set default colors, can omit if setting colors using `menu_global_set_default_colors` or setting colors for items)
// menu_global_init();
// // initializes the sprites and offsets used. only required if using them (when creating the menu)
// // !!!menu_global_set_sprites(menu_sprite, hand_sprite, hand_sprite_offset);
// // optionally overriding the default colors
// //uint32_t selected = graphics_make_color(0, 0, 0, 255);
// //... ommiting the other colors, but you can use the function above to set each color
// // !!!menu_global_set_default_colors(selected, enabled, disabled, background, out_of_bounds, menu_background);
// // -- now to create the menu... --
// // // callback to be used. it's optional, but improves code legibility when using sub-menus.
// // void menu_callback(int option, MenuItem* item);
// Menu* menu;
// // create a new menu (memory_pool can be NULL if not using it)
// uint8_t total_items = 10; // max items that the menu can have
// uint8_t max_items = 5; // max items that will be displayed at any time (if more than this, there will be scrolling)
// int top = 100, left = 100; // positions on-screen of the menu
// uint8_t item_height = 16; // height in pixels that each item will have (used to calculate background bottom and scrolling)
// menu = menu_init(NULL, total_items, max_items, top, left, item_height, NULL); // not using callbacks
// //menu = menu_init(NULL, total_items, max_items, top, left, item_height, &menu_callback); // using callbacks
// // add items
// //bool enabled = true; // if the item can be selected or not. color can differ baed on colors set.
// //void *object = &my_custom_object; // this can be held to be retrieved later for custom actions baed on selected item.
// // adding simple text items
// //menu_add_item(menu, "Item 1", enabled, object); // with object
// menu_add_item(menu, "Item 2", false, NULL); // no object here, forcing disabled
// // adding colored item (can use different colors for each item)
// //uint32_t color_selected = graphics_make_color(0, 0, 0, 255);
// // omitting other colors...
// //menu_add_item_colored(menu, "Item 3", enabled, color_selected, color_enabled, color_disabled, object);
// // // adding item as an image instead of text
// // sprite_t *custom_image_sprite; // custom sprite to be used by the item
// // int sprite_index = 2; // index for the custom sprite
// // menu_add_item_image(menu, custom_image_sprite, sprite_index, enabled, object);
// // ticks the menu to calculate changes to its state. should only be called when the menu is active.
// //struct controller_data keys_down = get_keys_down(); // you should do this only once per frame in your normal code
// //int selected_option = menu_tick(menu, &keys_down);
// // if 'selected_option >= 0' then the corresponding item was selected and you can act accordingly.
// // if using callbacks, 'selected_option' can also be '>= 0', but the function will also be called.
// // render the menu
// menu_render(menu, disp);
// // -- optional set-up steps: --
// // // add hand cursor
// // int hand_position_x = 105; // X position of the hand. this will never change.
// // int hand_position_y_offset = 5; // offset in pixels to be applied to the sprite when rendering the hand.
// // menu_set_hand(menu, hand_position_x, hand_position_y_offset);
// // add background
// int menu_width = 200; // width in pixels of the menu. this will be the same regardless of the item width.
// menu_set_background(menu, menu_width);
}

6
src/menu/menu_test.h Normal file
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@ -0,0 +1,6 @@
#ifndef MENU_TEST_H__
#define MENU_TEST_H__
void menu_test(void);
#endif