Add sprite map

kinda
This commit is contained in:
Robin Jones 2024-11-15 23:31:31 +00:00
parent ee610dcd8a
commit c70ef3dfcc

View File

@ -36,9 +36,58 @@ void ui_components_sprites_init(void) {
}
void ui_components_joypad_buttons_draw (sprite_joypad_button_type_t button, float pos_x, float pos_y) {
sprite_t *current_button;
switch (button) {
case SPRITE_JOYPAD_BUTTON_A:
current_button = sprite_joypad_a;
break;
case SPRITE_JOYPAD_BUTTON_B:
current_button = sprite_joypad_b;
break;
case SPRITE_JOYPAD_BUTTON_C_DOWN:
current_button = sprite_joypad_c_down;
break;
case SPRITE_JOYPAD_BUTTON_C_LEFT:
current_button = sprite_joypad_c_left;
break;
case SPRITE_JOYPAD_BUTTON_C_RIGHT:
current_button = sprite_joypad_c_right;
break;
case SPRITE_JOYPAD_BUTTON_C_UP:
current_button = sprite_joypad_c_up;
break;
case SPRITE_JOYPAD_BUTTON_D_DOWN:
current_button = sprite_joypad_d_down;
break;
case SPRITE_JOYPAD_BUTTON_D_LEFT:
current_button = sprite_joypad_d_left;
break;
case SPRITE_JOYPAD_BUTTON_D_RIGHT:
current_button = sprite_joypad_d_right;
break;
case SPRITE_JOYPAD_BUTTON_D_UP:
current_button = sprite_joypad_d_up;
break;
case SPRITE_JOYPAD_BUTTON_L:
current_button = sprite_joypad_l;
break;
case SPRITE_JOYPAD_BUTTON_R:
current_button = sprite_joypad_r;
break;
case SPRITE_JOYPAD_BUTTON_START:
current_button = sprite_joypad_z;
break;
case SPRITE_JOYPAD_BUTTON_Z:
current_button = sprite_joypad_z;
break;
default:
return;
}
rdpq_set_mode_standard();
rdpq_mode_blender(RDPQ_BLENDER_MULTIPLY);
rdpq_sprite_blit(sprite_joypad_a, pos_x, pos_y, &(rdpq_blitparms_t){
rdpq_sprite_blit(current_button, pos_x, pos_y, &(rdpq_blitparms_t){
.scale_x = 1, .scale_y = 1,
});
}