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Added new boxart following the pre-release folder structure (#152)
<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Following #130 and with #135 efforts, I created this new database following the newer folder structure. ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Adding compatibility for the newest `rolling pre-release`. ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> ## Screenshots <!-- (if appropriate): --> ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [x] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [ ] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [x] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [x] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: E1ite007 <ghrv_1999@hotmail.com> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a "GamePak sprites" section with guidelines for using N64 GamePak sprites. - Added a "Compatibility mode" subsection detailing deprecated filename support. - Included a "Sounds" subsection listing sound effects and their licenses. - Provided a link to a boxart pack that adheres to the new structure. - **Documentation** - Enhanced readability with formatting updates and additional examples. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: Robin Jones <networkfusion@users.noreply.github.com>
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@ -74,6 +74,9 @@ i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
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**Note1:** Excluding the region ID may show the wrong boxart.
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**Note1:** Excluding the region ID may show the wrong boxart.
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**Note2:** For future support, boxart sprites should also include: `boxart_back.png`, `boxart_top.png`, `boxart_bottom.png`, `boxart_left.png`, `boxart_right.png`.
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**Note2:** For future support, boxart sprites should also include: `boxart_back.png`, `boxart_top.png`, `boxart_bottom.png`, `boxart_left.png`, `boxart_right.png`.
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As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and failback images:
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* [Link](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)
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#### Compatibilty mode
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#### Compatibilty mode
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If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID.
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If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID.
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