mirror of
https://github.com/Polprzewodnikowy/N64FlashcartMenu.git
synced 2024-11-24 03:29:19 +01:00
Improve documentation (#128)
<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Split documentation into chunks that users can understand. Improve them to be more idiot proof! ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Allows an easier way to point people towards specific documentation. #127 #76 ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> ## Screenshots <!-- (if appropriate): --> ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [ ] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [x] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
This commit is contained in:
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.gitignore
vendored
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vendored
@ -7,6 +7,7 @@
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# Ignore generated files in the libdragon FS
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/filesystem/FiraMonoBold.font64
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/filesystem/*.wav64
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# Ignore external development tools
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/tools/*
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@ -14,4 +15,4 @@
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# Ignore any N64 ROM
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**/*.n64
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**/*.v64
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**/*.z64
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**/*.z64
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# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
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# Note: If this tag is empty the current directory is searched.
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INPUT = README.md ./src
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INPUT = README.md ./src ./docs
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# This tag can be used to specify the character encoding of the source files
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
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116
README.md
116
README.md
@ -27,7 +27,12 @@ An open source menu for N64 flashcarts.
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* Music playback (MP3).
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### Video showcase (as of Oct 12 2023)
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## Documentation
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* [Getting started guide](./docs/00_getting_started_sd.md)
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* [Menu controls](./docs/01_menu_controls.md)
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* [Developer guide](./docs/99_developer_guide.md)
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## Video showcase (as of Oct 12 2023)
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[![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
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@ -40,20 +45,8 @@ An open source menu for N64 flashcarts.
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* Support as many common mods and features as possible.
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## Getting started
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Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances, though EXFAT is fully supported on the SummerCart64).
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### Save files
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By default, all save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of the ROM.
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Each save file can be found in the `/saves` folder located in the same directory as the ROM and shares the same file name, apart from the extension.
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If transfering a file from a different flashcart such as the ED64, it will be necessary to change the extension of the file to `sav`.
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i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
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**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
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## Experimental features
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These features are subject to change:
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### ROM Boxart
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To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
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@ -63,99 +56,32 @@ i.e. for GoldenEye 3 letters, this would be `NGE.png`.
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A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
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### Emulator support
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Emulators should be added to the `/menu/emulators` directory on the SD card.
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Menu currently supports the following emulators and associated ROM file names:
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- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom`
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- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64`
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- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)
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### Menu Settings
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The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
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Currently these are read-only (can be viewed in the menu by pressing `L` on the Joypad).
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If required, you can manually adjust the file on the SD card using your computer.
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### SC64 Specific
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- Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
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- Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
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##### 64DD disk support
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For the ability to load and run 64DD disk images, you need to place required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
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For more details follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).
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## Flashcart specific
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Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
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### SC64
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* Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
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* Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
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### 64drive Specific
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- Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
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- Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
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### 64drive
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* Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
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* Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
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### ED64 & ED64P Specific
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### ED64 & ED64P
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Currently not supported, but work is in progress (See [PR's](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls)).
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The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
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# Developer documentation
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You can use a dev container in VSCode to ease development.
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## To deploy:
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### SC64
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* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip)
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* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
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Make sure that your firmware is compatible (currently v2.18.0+)
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See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate)
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#### From the devcontainer
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It is not currently possible to directly communicate with USB devices.
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BUT, as a work around you can use a proxy TCP/IP connection
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Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
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Then in the dev container, use `make run` or `make run-debug`
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#### From your host (Windows) OS
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* Run `./localdeploy.bat` from the terminal
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Toggle the N64 power switch to load the ROM.
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`ms-vscode.makefile-tools` will help (installed automatically in dev container).
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TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
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WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
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The ROM can be found in the `output` directory.
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NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`.
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### Ares Emulator
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For ease of development and debugging, the menu ROM is able to run in the Ares emulator (without most flashcart features).
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* Ensure you have the Ares emulator on you computer.
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* Load the `N64FlashcartMenu.n64` ROM.
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### Others
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* Add the required file to the correct folder on your SD card.
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# Update Libdragon submodule
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This repo currently uses the `preview` branch as a submodule at a specific commit.
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To update to the latest version, use `git submodule update --remote ` from the terminal.
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# Generate documentation
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Run `doxygen` from the dev container terminal.
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Make sure you fix the warnings before creating a PR!
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Generated documentation is located in `output/docs` folder and auto published to the `gh-pages` branch when merged with `main`.
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Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/)
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# Open source software and licenses used
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- [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
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- [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
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- [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
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- [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
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- [miniz](https://github.com/richgel999/miniz) (MIT License)
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* [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
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* [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
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* [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
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* [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
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* [miniz](https://github.com/richgel999/miniz) (MIT License)
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82
docs/00_getting_started_sd.md
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docs/00_getting_started_sd.md
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## First time setup of SD card
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Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*).
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- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the releases page, then put it in the root directory of your SD card.
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- Create a folder in the root of your SD card called `menu`.
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- Place your ROMs on the SD Card, in any folder (**except for `menu`**).
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### Emulator support
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Emulators should be added to the `/menu/emulators` directory on the SD card.
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Menu currently supports the following emulators and associated ROM file names:
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- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom`
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- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64`
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- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)
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### 64DD disk support
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For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
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For more details, follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).
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#### So what would the layout of the SD Card look like?
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```plaintext
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SD:\
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│
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├── sc64menu.n64
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│
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│
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├── menu\
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│ │
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│ │
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│ ├── 64ddipl\
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│ │ ├── NDDE0.n64
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│ │ ├── NDDJ2.n64
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│ │ └── NDXJ0.n64
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│ │
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│ └── emulators
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│ ├── neon64bu.rom
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│ ├── sodium64.z64
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│ ├── gb.v64
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│ └── gbc.v64
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│
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├── (a rom).z64
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├── (a rom).n64
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├── (some folder with roms)\
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│ └── (some folder with roms)\
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| └── (Some supported ROM files)
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│
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├── (Some supported ROM files)
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└── (Some folder with 64DD disk images)\
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└── (Some 64DD disk images)
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```
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## Save Files
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All save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of a ROM.
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Each save file can be found in the `/saves` folder located in the **same directory** as the ROM and shares the same file name, apart from the extension.
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These files are created and modified when a "game" saves.
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```plaintext
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├── (some folder with roms)\
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├── a_rom.z64
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├── b_rom.n64
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└── saves\
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├── a_rom.sav
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└── b_rom.sav
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```
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### Transfering saves from an ED64
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If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to `sav`.
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i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
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You may also need to pad/trim the files to their original size:
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- For EEPROM 4Kbit games, remove the padding.
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- For others, use a tool such as Ninjiteu's N64 Save converter.
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**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
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14
docs/01_menu_controls.md
Normal file
14
docs/01_menu_controls.md
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@ -0,0 +1,14 @@
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## Menu Controls
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### Fast scroll
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Use the C-Up and C-Down buttons
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### DD ROMs
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#### Expansion Disks
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To load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
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#### Disk swapping
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This feature is not currently available in the menu.
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63
docs/99_developer_guide.md
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63
docs/99_developer_guide.md
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@ -0,0 +1,63 @@
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## Developer documentation
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You can use a dev container in VSCode to ease development.
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### To deploy:
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#### SC64
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* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip)
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* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
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Make sure that your firmware is compatible (currently v2.18.0+)
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See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate)
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##### From the devcontainer
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It is not currently possible to directly communicate with USB devices.
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BUT, as a workaround you can use a proxy TCP/IP connection
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Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
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Then in the dev container, use `make run` or `make run-debug`
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##### From your host (Windows) OS
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* Run `./localdeploy.bat` from the terminal
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Toggle the N64 power switch to load the ROM.
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`ms-vscode.makefile-tools` will help (installed automatically in dev container).
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NOTE: it does not yet work with `F5`: see [this blog post](https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/)
|
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WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
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The ROM can be found in the `output` directory.
|
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|
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NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`.
|
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|
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#### Ares Emulator
|
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For ease of development and debugging, the menu ROM can run in the Ares emulator (without most flashcart features).
|
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|
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* Ensure you have the Ares emulator on your computer.
|
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* Load the `N64FlashcartMenu.n64` ROM.
|
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|
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#### Others
|
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* Add the required file to the correct folder on your SD card.
|
||||
|
||||
|
||||
## Update Libdragon submodule
|
||||
This repo currently uses the `preview` branch as a submodule at a specific commit.
|
||||
To update to the latest version, use `git submodule update --remote` from the terminal.
|
||||
|
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## Generate documentation
|
||||
Run `doxygen` from the dev container terminal.
|
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Make sure you fix the warnings before creating a PR!
|
||||
Generated documentation is located in the `output/docs` folder and auto-published to the `gh-pages` branch when merged with `main`.
|
||||
|
||||
### Test generated docs in dev-container
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Install Prerequisites:
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`apt-get install ruby-full build-essential zlib1g-dev`
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`gem install jekyll bundler`
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You can then serve the webpage:
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`cd output/docs`
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`jekyll serve`
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||||
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||||
Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/)
|
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Block a user