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https://github.com/Polprzewodnikowy/N64FlashcartMenu.git
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Merge remote-tracking branch 'upstream/main' into ed64-basic
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README.md
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README.md
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![Build](https://github.com/polprzewodnikowy/N64FlashcartMenu/actions/workflows/build.yml/badge.svg)
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# N64 Flashcart Menu
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An open source menu for N64 flashcarts.
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## Aims
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* Support as many N64 FlashCarts as possible.
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* Be open source, using permissive licensed third party licensed libraries.
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* Be testable, using unit and smoke tests in ares emulated environment.
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* Encourage active development from community members and N64 FlashCart owners.
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* Support as many common mods and features as possible.
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## Current (notable) menu features
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* Fully Open Source.
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@ -21,48 +16,33 @@ An open source menu for N64 flashcarts.
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* Real Time Clock support.
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* Music playback (MP3).
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## Video showcase (as of Oct 12 2023)
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### Video showcase (as of Oct 12 2023)
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[![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
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## Aims
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* Support as many N64 FlashCarts as possible.
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* Be open source, using permissive licensed third party licensed libraries.
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* Be testable, using unit and smoke tests in ares emulated environment.
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* Encourage active development from community members and N64 FlashCart owners.
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* Support as many common mods and features as possible.
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## Getting started
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### 64drive
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Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
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Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
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### SC64
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Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
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Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
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#### 64DD disk support
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For the ability to load and run 64DD disk images, you need to add the folder `/menu/64ddipl` on the SD card.
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Download and add the relevant ipl files and rename them before adding them to the folder:
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- `NDDE0.n64` the US Prototype IPL can be downloaded from [here](https://64dd.org/dumps/64DD_IPL_US_MJR.n64)
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- `NDXJ0.n64` the JPN Development IPL can be downloaded from [here](https://64dd.org/dumps/64DD_IPL_DEV_H4G.n64)
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- `NDDJ2.n64` the JPN Retail IPL can be downloaded from [here](https://64dd.org/dumps/N64DD_IPLROM_(J).zip)
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**Note:** to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
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### ED64
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Download the `ED64.v64` ROM from the latest action run assets and place it in the `/ED64` folder.
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**Untested** The aim is to replace [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
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### ED64P
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Download the `ED64P.v64` ROM from the latest action run assets and place it in the `/ED64P` folder.
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Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances).
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### Common to all flashcarts
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#### ROM Boxart
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### ROM Boxart
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To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
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Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type.
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i.e. for GoldenEye 2 letters, this would be `GE.png`.
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i.e. for GoldenEye 3 letters, this would be `NGE.png`.
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A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
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#### Emulator support
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### Emulator support
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Emulators should be added to the `/menu/emulators` directory on the SD card.
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Menu currently supports the following emulators and associated ROM file names:
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@ -72,8 +52,36 @@ Menu currently supports the following emulators and associated ROM file names:
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- **Sega Master System** / **Sega Game Gear** / **Sg1000**: [TotalSMS](https://github.com/ITotalJustice/TotalSMS) - `TotalSMS.z64` (Currently broken)
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### SC64 Specific
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- Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
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- Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
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##### 64DD disk support
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For the ability to load and run 64DD disk images, you need to add the folder `/menu/64ddipl` on the SD card.
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Download and add the relevant ipl files and rename them before adding them to the folder:
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- `NDDE0.n64` the US Prototype IPL can be downloaded from [here](https://64dd.org/dumps/64DD_IPL_US_MJR.n64)
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- `NDXJ0.n64` the JPN Development IPL can be downloaded from [here](https://64dd.org/dumps/64DD_IPL_DEV_H4G.n64)
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- `NDDJ2.n64` the JPN Retail IPL can be downloaded from [here](https://64dd.org/dumps/N64DD_IPLROM_(J).zip)
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Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
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### 64drive Specific
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- Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
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- Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
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### ED64 & ED64P Specific
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#### ED64
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Download the `ED64.v64` ROM from the latest action run assets and place it in the `/ED64` folder.
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**Untested** The aim is to replace [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
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#### ED64P
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Download the `ED64P.v64` ROM from the latest action run assets and place it in the `/ED64P` folder.
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# Developer documentation
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**Work in progress!**
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You can use a dev container in VSCode to ease development.
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@ -84,7 +92,7 @@ You can use a dev container in VSCode to ease development.
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* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
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Make sure that your firmware is compatible (currently v2.17.0+)
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See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.17.0/docs/00_quick_startup_guide.md#firmware-backupupdate
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See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.17.0/docs/00_quick_startup_guide.md#firmware-backupupdate)
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#### From the devcontainer
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@ -1 +1 @@
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Subproject commit 72a313d987ed8e0d78f921a16c58b367ffe9f56d
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Subproject commit 4b38fd5618007e7ed9040107d0f7e52f2de81a22
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2
src/libs/mini.c
vendored
2
src/libs/mini.c
vendored
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Subproject commit f713e3c98ee2340a90334da6084c34ec2109a7e6
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Subproject commit 6229658b9d275fb760bcee119104bdbd7873536e
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2
src/libs/miniz
vendored
2
src/libs/miniz
vendored
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Subproject commit 9ae305f6e109f8f1fbd2130458f1ee6197269b3b
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Subproject commit 18795fa61e590521381ba9e1fa4a4ab362b095f6
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// mini_set_bool(ini, "menu_beta_flag", "rumble_enabled", init.rumble_enabled);
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// mini_set_bool(ini, "menu_beta_flag", "auto_firmware_update_enabled", init.auto_firmware_update_enabled);
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mini_save(ini);
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mini_save(ini, MINI_FLAGS_SKIP_EMPTY_GROUPS);
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mini_free(ini);
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}
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