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Merge L and Z button action (#120)
<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Merge the L and Z action to be the "same" button press, depending on how the joypad is gripped. ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Simplifies the menu controls. https://github.com/Polprzewodnikowy/N64FlashcartMenu/pull/119#issuecomment-2218853256 ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> ## Screenshots <!-- (if appropriate): --> ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [x] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
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@ -21,8 +21,7 @@ static void actions_clear (menu_t *menu) {
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menu->actions.back = false;
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menu->actions.options = false;
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menu->actions.settings = false;
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menu->actions.l_context = false;
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menu->actions.z_context = false;
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menu->actions.lz_context = false;
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}
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static void actions_update_direction (menu_t *menu) {
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@ -93,10 +92,8 @@ static void actions_update_buttons (menu_t *menu) {
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menu->actions.options = true;
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} else if (pressed.start) {
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menu->actions.settings = true;
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} else if (pressed.l) {
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menu->actions.l_context = true;
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} else if (pressed.z) {
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menu->actions.z_context = true;
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} else if (pressed.l || pressed.z) {
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menu->actions.lz_context = true;
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}
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}
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@ -85,8 +85,7 @@ typedef struct {
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bool back;
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bool options;
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bool settings;
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bool l_context;
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bool z_context;
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bool lz_context;
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} actions;
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struct {
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