mirror of
https://github.com/Polprzewodnikowy/N64FlashcartMenu.git
synced 2024-11-28 13:34:14 +01:00
Merge branch 'develop' into ed64-basic
This commit is contained in:
commit
fd5bea76df
1
.github/PULL_REQUEST_TEMPLATE.md
vendored
1
.github/PULL_REQUEST_TEMPLATE.md
vendored
@ -21,6 +21,7 @@
|
|||||||
- [ ] Improvement (non-breaking change that adds a new feature)
|
- [ ] Improvement (non-breaking change that adds a new feature)
|
||||||
- [ ] Bug fix (fixes an issue)
|
- [ ] Bug fix (fixes an issue)
|
||||||
- [ ] Breaking change (breaking change)
|
- [ ] Breaking change (breaking change)
|
||||||
|
- [ ] Documentation Improvement
|
||||||
- [ ] Config and build (change in the configuration and build system, has no impact on code or features)
|
- [ ] Config and build (change in the configuration and build system, has no impact on code or features)
|
||||||
|
|
||||||
## Checklist:
|
## Checklist:
|
||||||
|
4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@ -81,8 +81,8 @@ jobs:
|
|||||||
files: |
|
files: |
|
||||||
./output/N64FlashcartMenu.n64
|
./output/N64FlashcartMenu.n64
|
||||||
./output/menu.bin
|
./output/menu.bin
|
||||||
./output/OS64.v64
|
# ./output/OS64.v64
|
||||||
./output/OS64P.v64
|
# ./output/OS64P.v64
|
||||||
./output/sc64menu.n64
|
./output/sc64menu.n64
|
||||||
continue-on-error: true
|
continue-on-error: true
|
||||||
|
|
||||||
|
2
.gitignore
vendored
2
.gitignore
vendored
@ -15,4 +15,4 @@
|
|||||||
# Ignore any N64 ROM
|
# Ignore any N64 ROM
|
||||||
**/*.n64
|
**/*.n64
|
||||||
**/*.v64
|
**/*.v64
|
||||||
**/*.z64
|
**/*.z64
|
2
Doxyfile
2
Doxyfile
@ -905,7 +905,7 @@ WARN_LOGFILE =
|
|||||||
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
|
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
|
||||||
# Note: If this tag is empty the current directory is searched.
|
# Note: If this tag is empty the current directory is searched.
|
||||||
|
|
||||||
INPUT = README.md ./src
|
INPUT = README.md ./src ./docs
|
||||||
|
|
||||||
# This tag can be used to specify the character encoding of the source files
|
# This tag can be used to specify the character encoding of the source files
|
||||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
|
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
|
||||||
|
141
README.md
141
README.md
@ -28,7 +28,12 @@ An open source menu for N64 flashcarts.
|
|||||||
* Menu sound effects.
|
* Menu sound effects.
|
||||||
|
|
||||||
|
|
||||||
### Video showcase (as of Oct 12 2023)
|
## Documentation
|
||||||
|
* [Getting started guide](./docs/00_getting_started_sd.md)
|
||||||
|
* [Menu controls](./docs/01_menu_controls.md)
|
||||||
|
* [Developer guide](./docs/99_developer_guide.md)
|
||||||
|
|
||||||
|
## Video showcase (as of Oct 12 2023)
|
||||||
|
|
||||||
[![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
|
[![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")
|
||||||
|
|
||||||
@ -41,20 +46,8 @@ An open source menu for N64 flashcarts.
|
|||||||
* Support as many common mods and features as possible.
|
* Support as many common mods and features as possible.
|
||||||
|
|
||||||
|
|
||||||
## Getting started
|
## Experimental features
|
||||||
Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances, though EXFAT is fully supported on the SummerCart64).
|
These features are subject to change:
|
||||||
|
|
||||||
### Save files
|
|
||||||
By default, all save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of the ROM.
|
|
||||||
|
|
||||||
Each save file can be found in the `/saves` folder located in the same directory as the ROM and shares the same file name, apart from the extension.
|
|
||||||
|
|
||||||
If transfering a file from a different flashcart such as the ED64, it will be necessary to change the extension of the file to `sav`.
|
|
||||||
|
|
||||||
i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
|
|
||||||
|
|
||||||
**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
|
|
||||||
|
|
||||||
|
|
||||||
### ROM Boxart
|
### ROM Boxart
|
||||||
To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
|
To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
|
||||||
@ -64,119 +57,41 @@ i.e. for GoldenEye 3 letters, this would be `NGE.png`.
|
|||||||
A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
|
A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
|
||||||
|
|
||||||
|
|
||||||
### Emulator support
|
|
||||||
Emulators should be added to the `/menu/emulators` directory on the SD card.
|
|
||||||
|
|
||||||
Menu currently supports the following emulators and associated ROM file names:
|
|
||||||
- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom`
|
|
||||||
- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64`
|
|
||||||
- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)
|
|
||||||
|
|
||||||
### Menu Settings
|
### Menu Settings
|
||||||
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
|
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
|
||||||
Currently these are read-only (can be viewed in the menu by pressing `L` on the Joypad).
|
|
||||||
If required, you can manually adjust the file on the SD card using your computer.
|
If required, you can manually adjust the file on the SD card using your computer.
|
||||||
|
|
||||||
### SC64 Specific
|
|
||||||
- Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
|
|
||||||
- Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.
|
|
||||||
|
|
||||||
##### 64DD disk support
|
## Flashcart specific
|
||||||
For the ability to load and run 64DD disk images, you need to place required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
|
|
||||||
For more details follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).
|
|
||||||
|
|
||||||
Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
|
|
||||||
|
|
||||||
|
|
||||||
### 64drive Specific
|
|
||||||
- Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
|
|
||||||
- Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
|
|
||||||
|
|
||||||
|
|
||||||
### ED64 & ED64P Specific
|
|
||||||
#### ED64
|
|
||||||
Download the `ED64.v64` ROM from the latest action run assets and place it in the `/ED64` folder.
|
|
||||||
|
|
||||||
**Untested** The aim is to replace [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
|
|
||||||
|
|
||||||
#### ED64P
|
|
||||||
Download the `ED64P.v64` ROM from the latest action run assets and place it in the `/ED64P` folder.
|
|
||||||
|
|
||||||
|
|
||||||
# Developer documentation
|
|
||||||
|
|
||||||
You can use a dev container in VSCode to ease development.
|
|
||||||
|
|
||||||
## To Build:
|
|
||||||
`ms-vscode.makefile-tools` will help (installed automatically in dev container).
|
|
||||||
TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
|
|
||||||
WORKAROUND: in the dev container terminal, use make directly, i.e.: `make all`
|
|
||||||
The ROMs can be found in the `output` directory.
|
|
||||||
|
|
||||||
|
|
||||||
## To deploy:
|
|
||||||
### SC64
|
### SC64
|
||||||
* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip)
|
* Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
|
||||||
* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
|
* Download the latest `sc64menu.n64` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
|
||||||
|
|
||||||
Make sure that your firmware is compatible (currently v2.18.0+)
|
|
||||||
See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate)
|
|
||||||
|
|
||||||
#### From the devcontainer
|
|
||||||
It is not currently possible to directly communicate with USB devices.
|
|
||||||
BUT, as a work around you can use a proxy TCP/IP connection
|
|
||||||
Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
|
|
||||||
|
|
||||||
Then in the dev container, use `make run` or `make run-debug`
|
|
||||||
|
|
||||||
|
|
||||||
#### From your host (Windows) OS
|
### 64drive
|
||||||
|
* Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
|
||||||
* Run `./localdeploy.bat` from the terminal
|
* Download the latest `menu.bin` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
|
||||||
|
|
||||||
Toggle the N64 power switch to load the ROM.
|
|
||||||
|
|
||||||
#### From the SD Card
|
|
||||||
A "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the root folder on the SDCard. This is generated by running `make all` or running `make sc64`.
|
|
||||||
|
|
||||||
### Ares Emulator
|
|
||||||
For ease of development and debugging, the menu ROM is able to run in the Ares emulator (without most flashcart features).
|
|
||||||
|
|
||||||
* Ensure you have the Ares emulator on you computer.
|
|
||||||
* Load the `N64FlashcartMenu.n64` ROM.
|
|
||||||
|
|
||||||
### ED64 V3 over USB from your host (Windows) OS
|
|
||||||
* Download the UNFLoader [here](https://github.com/buu342/N64-UNFLoader/releases/download/v2.11/UNFLoader-Windows-x86.zip)
|
|
||||||
* Extract and place `UNFLoader.exe` in the `tools` directory.
|
|
||||||
* Ensure the current "official menu" is `V3.06`.
|
|
||||||
* Run the appropriate command from windows cmd prompt to ensure your current directory is the root project directory.
|
|
||||||
* Upload the ROM (e.g. `./tools/UNFLoader.exe -r ./output/OS64.v64`)
|
|
||||||
|
|
||||||
|
|
||||||
### Others (non USB)
|
### ED64
|
||||||
* Add the required file to the correct folder on your SD card.
|
#### ED64 (V or X series)
|
||||||
|
Download the `OS64.v64` ROM from the latest action run assets and place it in the `/ED64` folder.
|
||||||
|
|
||||||
|
#### ED64 (P clone)
|
||||||
|
Download the `OS64P.v64` ROM from the latest action run assets and place it in the `/ED64P` folder.
|
||||||
|
|
||||||
# Update Libdragon submodule
|
|
||||||
This repo currently uses the `preview` branch as a submodule at a specific commit.
|
|
||||||
To update to the latest version, use `git submodule update --remote ` from the terminal.
|
|
||||||
|
|
||||||
# Generate documentation
|
|
||||||
Run `doxygen` from the dev container terminal.
|
|
||||||
Make sure you fix the warnings before creating a PR!
|
|
||||||
Generated documentation is located in `output/docs` folder and auto published to the `gh-pages` branch when merged with `main`.
|
|
||||||
|
|
||||||
Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/)
|
|
||||||
|
|
||||||
# Open source software and licenses used
|
# Open source software and licenses used
|
||||||
- [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
|
|
||||||
- [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
|
* [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
|
||||||
- [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
|
* [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
|
||||||
- [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
|
* [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
|
||||||
- [miniz](https://github.com/richgel999/miniz) (MIT License)
|
* [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
|
||||||
|
* [miniz](https://github.com/richgel999/miniz) (MIT License)
|
||||||
|
|
||||||
## Sounds
|
## Sounds
|
||||||
See [License](https://pixabay.com/en/service/license-summary/) for the following sounds:
|
See [License](https://pixabay.com/en/service/license-summary/) for the following sounds:
|
||||||
- [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use)
|
* [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use)
|
||||||
- [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use)
|
* [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use)
|
||||||
- [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)
|
* [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)
|
||||||
|
82
docs/00_getting_started_sd.md
Normal file
82
docs/00_getting_started_sd.md
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
## First time setup of SD card
|
||||||
|
|
||||||
|
Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*).
|
||||||
|
|
||||||
|
- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
|
||||||
|
- Create a folder in the root of your SD card called `menu`.
|
||||||
|
- Place your ROMs on the SD Card, in any folder (**except for `menu`**).
|
||||||
|
|
||||||
|
|
||||||
|
### Emulator support
|
||||||
|
Emulators should be added to the `/menu/emulators` directory on the SD card.
|
||||||
|
|
||||||
|
Menu currently supports the following emulators and associated ROM file names:
|
||||||
|
- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom`
|
||||||
|
- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64`
|
||||||
|
- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)
|
||||||
|
|
||||||
|
|
||||||
|
### 64DD disk support
|
||||||
|
For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
|
||||||
|
For more details, follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).
|
||||||
|
|
||||||
|
|
||||||
|
#### So what would the layout of the SD Card look like?
|
||||||
|
```plaintext
|
||||||
|
SD:\
|
||||||
|
│
|
||||||
|
├── sc64menu.n64
|
||||||
|
│
|
||||||
|
│
|
||||||
|
├── menu\
|
||||||
|
│ │
|
||||||
|
│ │
|
||||||
|
│ ├── 64ddipl\
|
||||||
|
│ │ ├── NDDE0.n64
|
||||||
|
│ │ ├── NDDJ2.n64
|
||||||
|
│ │ └── NDXJ0.n64
|
||||||
|
│ │
|
||||||
|
│ └── emulators
|
||||||
|
│ ├── neon64bu.rom
|
||||||
|
│ ├── sodium64.z64
|
||||||
|
│ ├── gb.v64
|
||||||
|
│ └── gbc.v64
|
||||||
|
│
|
||||||
|
├── (a rom).z64
|
||||||
|
├── (a rom).n64
|
||||||
|
├── (some folder with roms)\
|
||||||
|
│ └── (some folder with roms)\
|
||||||
|
| └── (Some supported ROM files)
|
||||||
|
│
|
||||||
|
├── (Some supported ROM files)
|
||||||
|
|
|
||||||
|
└── (Some folder with 64DD disk images)\
|
||||||
|
└── (Some 64DD disk images)
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
## Save Files
|
||||||
|
All save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of a ROM.
|
||||||
|
|
||||||
|
Each save file can be found in the `/saves` folder located in the **same directory** as the ROM and shares the same file name, apart from the extension.
|
||||||
|
These files are created and modified when a "game" saves.
|
||||||
|
|
||||||
|
```plaintext
|
||||||
|
├── (some folder with roms)\
|
||||||
|
├── a_rom.z64
|
||||||
|
├── b_rom.n64
|
||||||
|
└── saves\
|
||||||
|
├── a_rom.sav
|
||||||
|
└── b_rom.sav
|
||||||
|
```
|
||||||
|
|
||||||
|
### Transfering saves from an ED64
|
||||||
|
If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to `sav`.
|
||||||
|
|
||||||
|
i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`
|
||||||
|
|
||||||
|
You may also need to pad/trim the files to their original size:
|
||||||
|
- For EEPROM 4Kbit games, remove the padding.
|
||||||
|
- For others, use a tool such as Ninjiteu's N64 Save converter.
|
||||||
|
|
||||||
|
**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
|
14
docs/01_menu_controls.md
Normal file
14
docs/01_menu_controls.md
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
## Menu Controls
|
||||||
|
|
||||||
|
### Fast scroll
|
||||||
|
Use the C-Up and C-Down buttons
|
||||||
|
|
||||||
|
|
||||||
|
### DD ROMs
|
||||||
|
|
||||||
|
#### Expansion Disks
|
||||||
|
To load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
|
||||||
|
|
||||||
|
#### Disk swapping
|
||||||
|
This feature is not currently available in the menu.
|
||||||
|
|
69
docs/99_developer_guide.md
Normal file
69
docs/99_developer_guide.md
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
## Developer documentation
|
||||||
|
|
||||||
|
You can use a dev container in VSCode to ease development.
|
||||||
|
|
||||||
|
### A quickstart video tutorial on how to set up your environment
|
||||||
|
[![Devcontainer quickstart guide](http://img.youtube.com/vi/h05ufOsRgZU/0.jpg)](http://www.youtube.com/watch?v=h05ufOsRgZU "Devcontainer quickstart guide").
|
||||||
|
|
||||||
|
|
||||||
|
### To deploy:
|
||||||
|
#### SC64
|
||||||
|
* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip)
|
||||||
|
* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.
|
||||||
|
|
||||||
|
Make sure that your firmware is compatible (currently v2.18.0+)
|
||||||
|
See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate)
|
||||||
|
|
||||||
|
##### From the devcontainer
|
||||||
|
It is not currently possible to directly communicate with USB devices.
|
||||||
|
BUT, as a workaround you can use a proxy TCP/IP connection
|
||||||
|
Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`
|
||||||
|
|
||||||
|
Then in the dev container, use `make run` or `make run-debug`
|
||||||
|
|
||||||
|
|
||||||
|
##### From your host (Windows) OS
|
||||||
|
|
||||||
|
* Run `./localdeploy.bat` from the terminal
|
||||||
|
|
||||||
|
Toggle the N64 power switch to load the ROM.
|
||||||
|
|
||||||
|
`ms-vscode.makefile-tools` will help (installed automatically in dev container).
|
||||||
|
NOTE: it does not yet work with `F5`: see [this blog post](https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/)
|
||||||
|
WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
|
||||||
|
The ROM can be found in the `output` directory.
|
||||||
|
|
||||||
|
NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`.
|
||||||
|
|
||||||
|
#### Ares Emulator
|
||||||
|
For ease of development and debugging, the menu ROM can run in the [Ares emulator](https://ares-emu.net/) (without most flashcart features).
|
||||||
|
|
||||||
|
* Ensure you have the Ares emulator on your computer.
|
||||||
|
* Load the `N64FlashcartMenu.n64` ROM.
|
||||||
|
|
||||||
|
#### Others
|
||||||
|
* Add the required file to the correct folder on your SD card.
|
||||||
|
|
||||||
|
|
||||||
|
## Update Libdragon submodule
|
||||||
|
This repo currently uses the `preview` branch as a submodule at a specific commit.
|
||||||
|
To update to the latest version, use `git submodule update --remote` from the terminal.
|
||||||
|
|
||||||
|
## Generate documentation
|
||||||
|
Run `doxygen` from the dev container terminal.
|
||||||
|
Make sure you fix the warnings before creating a PR!
|
||||||
|
Generated documentation is located in the `output/docs` folder and auto-published to the `gh-pages` branch when merged with `main`.
|
||||||
|
|
||||||
|
Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/)
|
||||||
|
|
||||||
|
### Test generated docs in the dev-container
|
||||||
|
Install Prerequisites:
|
||||||
|
```bash
|
||||||
|
apt-get install ruby-full build-essential zlib1g-dev
|
||||||
|
gem install jekyll bundler
|
||||||
|
```
|
||||||
|
|
||||||
|
You can then serve the webpage:
|
||||||
|
```bash
|
||||||
|
cd output/docs && jekyll serve
|
||||||
|
```
|
Loading…
Reference in New Issue
Block a user