* Add menu version example.
* Remove further pre-release notes from documentation.
* Remove pre-release flags from documentation where required.
* Update 32_menu_settings.md
* Add tip for fast reboot.
* Reset changelog.
Currently load_rom only looks for the boxart_front, these changes add
support for boxart_front, boxart-back, boxart_left, boxart_right,
boxart_top, boxart_bottom, gamepak_front, and gamepak_right via cycling
the existing image via dpad or menu
## Description
All updates are in load_rom.c. Added an image index to track current
image. scan_boxart_images will check using the 4 digit code for which
images are present for easy cycling (with fallback logic). I originally
had it scanning the directory and preparing the files to cycle when
loading rom_info, but there is pretty noticeable lag so I delayed it to
the first time you attempt to cycle, since it feels like better UX to
still load the screen ASAP in case you just want to jump into ROM
loading.
## Motivation and Context
Documentation mentioned multiple boxarts, which I had loaded onto my SD
card. When I realized only the first art was implemented, I wanted to
give doing the rest a shot. This is my first contribution to the project
and first time really doing much of anything in C, so all feedback
either code or style is appreciated
## How Has This Been Tested?
<!-- (if applicable) -->
Testing has only been done on real hardware, I'm under the impression
that this would not work in testing via Ares due to the SD card
operations, but if this is not the case I'm happy to run through any
other scenarios needed.
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [X] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [X] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [X] My code follows the code style of this project.
- [X] My change requires a change to the documentation.
- [X] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
You agree with the license terms and that other license types may be
granted with permission of the original `N64FlashcartMenu` project
license holders.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: dpranker<dranker89@gmail.com>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* Image cycling added to ROM load view — use the D-pad to step
forward/back; skips missing images and plays a navigation sound.
* Support expanded for GamePak images: front and back plus left/right
orientations.
* **Documentation**
* Renamed "boxart" to "game art" and updated docs with new dimensions
(158×112 for GamePak front/back) and explicit storage location
(sd:/menu/metadata/).
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: Robin Jones <networkfusion@users.noreply.github.com>
## Description
This PR allows the browser to open ZIP files as directories and extract
files from the archive. For simplicity ZIP archives are treated as flat
directories with each entry simply showing the full folder hierarchy.
However the appropriate folder structure is still created when
extracting a file from a subfolder in the ZIP.
## Motivation and Context
Sometimes you might put a zipped ROM on your SD card when not paying
attention. Rather than having to put the SD card back into your PC you
can just extract it using your N64 instead.
## How Has This Been Tested?
I've tested it by extracting various files from `sc64-extra-v2.20.2.zip`
to test extracting files with subfolders.
I've also created my own test zip to test empty folders and file
comments.
## Screenshots
<img width="640" height="480" alt="screenshot"
src="https://github.com/user-attachments/assets/f4599904-a698-4b8f-b2d9-a4c28ae78b00"
/>
<img width="640" height="480" alt="screenshot"
src="https://github.com/user-attachments/assets/57d3ada2-a928-4a36-95c1-caca126b7012"
/>
## Types of changes
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [x] Documentation Improvement
- [x] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
You agree with the license terms and that other license types may be
granted with permission of the original `N64FlashcartMenu` project
license holders.
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- New Features
- Browse ZIP archives in the file browser, view contents, and extract
individual files with real-time progress and clear error messages.
- Archive-aware navigation and context actions (open archive, show entry
properties, extract).
- Detailed entry information screen (size, compression, directory/file
status, encryption, comments).
- Style
- Distinct styling for archive items in file lists to improve
recognition.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Add ability to load boxart from homebrew/hacks when the ROM reports the
game ID as `ED`. Rather than using the Game ID, it checks the ROM's title
instead.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
When using ROMs that utilise the Homebrew header, there was no way to
differenciate the "boxart" images.
We currently transverse the game ID for speed, but homebrew is small in
comparison, so as long as it matches the homebrew header type, using
names shouldnt be too much of an issue.
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [x] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
You agree with the license terms and that other license types may be
granted with permission of the original `N64FlashcartMenu` project
license holders.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- New Features
- Added box art support for homebrew ROMs by matching titles, ensuring
correct images display alongside standard ROMs.
- Documentation
- Updated box art guidelines to include the homebrew directory structure
and title-based naming.
- Expanded “future support” note to include additional assets:
boxart_top, boxart_bottom, boxart_left, boxart_right, gamepak_front, and
gamepak_back.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Adds the ability to load cheats from a file (via the UI).
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [x] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
You agree with the license terms and that other license types may be
granted with permission of the original `N64FlashcartMenu` project
license holders.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- New Features
- Added Datel Code Editor to ROM info: view, enable/disable, and edit
cheats.
- Cheats can be loaded from and saved to a per-ROM datel.txt file.
- Expansion Pak-aware behavior: cheats only load/apply when Expansion
Pak is present.
- Improved cheat compatibility and stability across more titles/cheat
types.
- Documentation
- Overhauled Datel cheats guide: file-based workflow, examples, caveats,
and known issues.
- Clarified Expansion Pak requirement for cheat loading.
- Removed an outdated changelog note.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* Add the ability to display ESRB age ratings.
* Improve ROM description file loading (it is now able to load files with upto 2000 chars, but still only displays the first 300).
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
Fixes the savetypes used by certain emulators and improve documentation.
* Neon64 2.0 Beta 4 (adds note to documentation that v1.2 or v0.3c
should be used).
* GB64 (reverts to using FRAM saves with comment for FRAM_FAKE
requirements.
We may have to wait for
f546e5d17d
or emu creators to correctly implement saves to truely fix this.
## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
It has been reported that saves were not working with:
* Neon64 2.0 Beta 4.
* GB64
(potentially after SC64 F/W 2.18.1)
## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
On a SummerCart 64 with F/W version 2.20.2
## Screenshots
<!-- (if appropriate): -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [ ] Improvement (non-breaking change that adds a new feature)
- [x] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
You agree with the license terms and that other license types may be
granted with permission of the original `N64FlashcartMenu` project
license holders.
<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
- **Documentation**
- Updated NES emulator entry with new version, attribution, and official
URL.
- Added warnings about save issues in Neon64 v1.2/v0.3c and neon64v2
beta releases.
- **Bug Fixes**
- Enhanced save compatibility for GameBoy and GameBoy Color emulators to
reduce save-related problems.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->