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## Description
This PR implements cheat support (patcher + engine) with a simple API to
provide Action Replay/Game Shark compatible cheats (with exception of
cheats that utilize GS button).
API consist of a single pointer to an array of the cheats ended with a
double zero entry,
For example, if you want to pass these cheats to the patcher:
```
D01F9B91 0020 // Majora's Mask (USA) Inventory Editor
803FDA3F 0002
```
Put cheats in a `uint32_t` array as such (notice last two entries are
zeros):
```
uint32_t cheats[] = {
0xD01F9B91,
0x0020,
0x803FDA3F,
0x0002,
0,
0,
};
```
And pass this array as a boot parameter: `menu->boot_params->cheat_list
= cheats;`
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## Motivation and Context
To provide users with ability to run game modifications in a easy way.
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issue here -->
## How Has This Been Tested?
On a SummerCart64 flashcart + assembly instructions generation verified
in ares emulator via GDB.
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## Screenshots
No screenshots
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## Types of changes
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the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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that apply. -->
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- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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Signed-off-by: Polprzewodnikowy <sc@mateuszfaderewski.pl>