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## Description
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---------
Signed-off-by: Polprzewodnikowy <sc@mateuszfaderewski.pl>
Co-authored-by: Robin Jones <networkfusion@users.noreply.github.com>
<!--- Provide a general summary of your changes in the Title above -->
## Description
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Allows boxart to be 3 letters by checking the "media type" if required.
It continues to be compatible with 2 letters.
Also update sodium64 rom address (changed in
d006af4870).
## Motivation and Context
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issue here -->
Fixes an issue for at least `DZ` which shares the same ID between
Dezaemon 3D for the 64DD and Duke Nukem: Zero Hour Cartridge.
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## Description
This PR implements 64drive support
## Motivation and Context
Goal of this PR is to support more devices
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## How Has This Been Tested?
Not tested at all
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## Description
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Update emulator load display to be, well, better.
Add TotalSMS (not tested, however, shows that the emulator is not
found.)
Fix rolling release for new forks.
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## Description
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* Add notable features.
* Add check for latest SC64 firmware.
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## Description
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This PR shows a possible way forward for adding support for emulators.
Superseeds #13
## Motivation and Context
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The ability to load partial ROM's and/or overwrite parts of them is
required by emulators, patches and potentially gameshark/action replay.
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---------
Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>
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## Description
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## Description
Based on #16 this updates the other views to use RDPQ.
## Motivation and Context
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Aligns all views and makes them easier to convert if needed.
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## Description
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Adds the ability to show ROM boxart in the FileInfo menu.
Although later we may decide to convert PNG's or BMP's on the fly, to
start with, we only use sprite files created with mksprite (see readme).
It required an update to the libdragon submodule due to very recent
sprite functionality changes.
## Motivation and Context
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Work towards a pretty menu.
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As shown in the screenshots, ~~however there is an issue when the info
screen displays for more than 30 seconds with a sprite loaded (help
required).~~
## Screenshots
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Example Goldeneye ROM loaded:
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/65f03a06-9463-4519-a94e-00c38bf1c409)
~~Known issue (when staying on the information screen with a sprite
loaded for over 30 seconds)~~
![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/fd98b39c-9534-4794-bcd5-d598f18bfd63)
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## Description
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This PR adds docfx to the CI to target documentation for the
N64FlashcartMenu and updates the libdragon submodule.
It also adds a number of menu improvements.
## Motivation and Context
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issue here -->
Will eventually stop us from being lazy, however as the project is very
much WiP,
Currently the CI only runs it to show what warnings need to be "fixed".
In future, it needs to "error" when things are incorrect AND deploy to
the WIKI.
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Builds on my fork.
## Screenshots
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![image](https://github.com/Polprzewodnikowy/N64FlashcartMenu/assets/11439699/04511e4a-e522-4b69-a8cb-59057c1c66aa)
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---------
Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>