[Return to the index](./00_index.md) ## Game Art Images To use N64 game boxart images, place your PNG files within the `sd:/menu/metadata/` folder. > [!WARNING] > ** PRE-RELEASE ONLY** Game Boxart is now stored in `sd:/menu/metadata/`, rather than the previous `sd:/menu/boxart/` folder, please update your folder name and structure/content to ensure compatibility. #### Supported images Files must be in `PNG` format and use the following dimensions: * American/European N64 boxart sprites: 158x112 * Japanese N64 boxart sprites: 112x158 * 64DD boxart sprites: 129x112 Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information): i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`. i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`. To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead: i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`. ROMs that use the ["Advanced Homebrew ROM Header"](https://n64brew.dev/wiki/ROM_Header) Game ID (`xEDx`) are matched using the "Game Title" (not the Game Code): e.g. `sd:/menu/metadata/homebrew/{game title}/boxart_front.png` **Warning**: Excluding the region ID may show a box art of the wrong region. **Note**: For future support, box art sprites should also include: - `boxart_back.png` - `boxart_top.png` - `boxart_bottom.png` - `boxart_left.png` - `boxart_right.png` - `gamepak_front.png` - `gamepak_back.png` As a starting point, here is a link to a box art pack, that has `boxart_front.png`: - [Third party box art](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)