# N64FlashcartMenu **This repo and its documentation is currently experimental and subject to change without notice.** ## Aims * Support as many N64 FlashCarts as possible. * Be open source using preferably MIT licensed third party licensed libraries where possible. * Be testable, where possible using CTest, but if not, in an emulated environment. * Encourage active development from community members and N64 FlashCart owners. * Support [PixelFX N64Digital](https://gitlab.com/pixelfx-public/n64-game-id) ## Basic usage ### SC64 Download the `sc64menu.n64` ROM from the latest action run assets. Add it to the root folder on your SD card. #### ROM Boxart To use boxart, you need to place png files of size 158x112 in the folder `sd://menu/boxart/` Each file must be named according to the 2 letter ROM ID. e.g. for goldeneye, this would be `GE.png` A known set of PNG files can be downloaded from https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w #### Save types `0` = NONE `1` = EEPROM_4K `2` = EEPROM_16K `3` = SRAM `4` = SRAM_BANKED `5` = SRAM_128K `6` = FLASHRAM ~~`15` = CART_HEADER~~ ### ED64 Currently not supported, but there is an aim to do so. The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries). # Developer documentation **Work in progress!** You can use a dev container in VSCode to ease development. ## To deploy: * Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.16.0/sc64-deployer-windows-v2.16.0.zip) * Extract and place `sc64deployer.exe` in the `tools/sc64` directory. Make sure that your firmware is compatible (currently v2.16.0+) See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.16.0/docs/00_quick_startup_guide.md#firmware-backupupdate ### From the devcontainer It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server` Then in the dev container, use `./remotedeploy.sh` ### From your host (Windows) OS * Run `./localdeploy.bat` from the terminal Toggle the N64 power switch to load the ROM. `ms-vscode.makefile-tools` will help (installed automatically in dev container). TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/ WORKAROUND: in the dev container terminal, use make directly, i.e.: `make` The ROM can be found in the `output` directory. NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64_minify`. # Update Libdragon submodule This repo currently uses the `unstable` branch as a submodule at a specific commit. To update to the latest version, use `git submodule update --remote ` from the terminal. # Generate documentation Run `doxygen` from the dev container terminal. Make sure you fix the warnings before creating a PR!