/** * @file ui_components.h * @brief Menu Graphical User Interface Components * @ingroup menu */ #ifndef UI_COMPONENTS_H__ #define UI_COMPONENTS_H__ #include #include "menu_state.h" /** * @brief File image Enumeration. * * Enumeration for different types of file images used in the user interface. */ typedef enum { IMAGE_BOXART_FRONT, /**< Boxart image from the front */ IMAGE_BOXART_BACK, /**< Boxart image from the back */ IMAGE_BOXART_TOP, /**< Boxart image from the top */ IMAGE_BOXART_BOTTOM, /**< Boxart image from the bottom */ IMAGE_BOXART_LEFT, /**< Boxart image from the left side */ IMAGE_BOXART_RIGHT, /**< Boxart image from the right side */ IMAGE_GAMEPAK_FRONT, /**< GamePak image from the front */ IMAGE_GAMEPAK_BACK, /**< GamePak image from the back */ IMAGE_THUMBNAIL, /**< File image thumbnail */ IMAGE_TYPE_END /**< List end marker */ } file_image_type_t; /** * @brief Draw a box component. * * @param x0 Starting x-coordinate. * @param y0 Starting y-coordinate. * @param x1 Ending x-coordinate. * @param y1 Ending y-coordinate. * @param color Color of the box. */ void ui_components_box_draw(int x0, int y0, int x1, int y1, color_t color); /** * @brief Draw a border component. * * @param x0 Starting x-coordinate. * @param y0 Starting y-coordinate. * @param x1 Ending x-coordinate. * @param y1 Ending y-coordinate. */ void ui_components_border_draw(int x0, int y0, int x1, int y1); /** * @brief Draw the layout component. */ void ui_components_layout_draw(void); /** * @brief Draw a progress bar component. * * @param x0 Starting x-coordinate. * @param y0 Starting y-coordinate. * @param x1 Ending x-coordinate. * @param y1 Ending y-coordinate. * @param progress Progress value (0.0 to 1.0). */ void ui_components_progressbar_draw(int x0, int y0, int x1, int y1, float progress); /** * @brief Draw a seek bar component. * * @param progress Progress value (0.0 to 1.0). */ void ui_components_seekbar_draw(float progress); /** * @brief Draw a loader component. * * @param position Position value (0.0 to 1.0). */ void ui_components_loader_draw(float position); /** * @brief Draw a scrollbar component. * * @param x Starting x-coordinate. * @param y Starting y-coordinate. * @param width Width of the scrollbar. * @param height Height of the scrollbar. * @param position Current position. * @param items Total number of items. * @param visible_items Number of visible items. */ void ui_components_scrollbar_draw(int x, int y, int width, int height, int position, int items, int visible_items); /** * @brief Draw a list scrollbar component. * * @param position Current position. * @param items Total number of items. * @param visible_items Number of visible items. */ void ui_components_list_scrollbar_draw(int position, int items, int visible_items); /** * @brief Draw a dialog component. * * @param width Width of the dialog. * @param height Height of the dialog. */ void ui_components_dialog_draw(int width, int height); /** * @brief Draw a message box component. * * @param fmt Format string for the message. * @param ... Additional arguments for the format string. */ void ui_components_messagebox_draw(char *fmt, ...); /** * @brief Draw the main text component. * * @param align Horizontal alignment. * @param valign Vertical alignment. * @param fmt Format string for the text. * @param ... Additional arguments for the format string. */ void ui_components_main_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...); /** * @brief Draw the actions bar text component. * * @param align Horizontal alignment. * @param valign Vertical alignment. * @param fmt Format string for the text. * @param ... Additional arguments for the format string. */ void ui_components_actions_bar_text_draw(rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...); /** * @brief Initialize the background component. * * @param cache_location Location of the cache. */ void ui_components_background_init(char *cache_location); /** * @brief Free the background component resources. */ void ui_components_background_free(void); /** * @brief Replace the background image. * * @param image New background image. */ void ui_components_background_replace_image(surface_t *image); /** * @brief Draw the background component. */ void ui_components_background_draw(void); /** * @brief Draw the file list component. * * @param list List of entries. * @param entries Number of entries. * @param selected Index of the selected entry. */ void ui_components_file_list_draw(entry_t *list, int entries, int selected); /** * @brief Context menu structure. */ typedef struct component_context_menu { int row_count; /**< Number of rows in the context menu */ int row_selected; /**< Index of the selected row */ bool hide_pending; /**< Flag to indicate if hiding is pending */ struct component_context_menu *parent; /**< Pointer to the parent context menu */ struct component_context_menu *submenu; /**< Pointer to the submenu */ struct { const char *text; /**< Text of the menu item */ void (*action)(menu_t *menu, void *arg); /**< Action function for the menu item */ void *arg; /**< Argument for the action function */ struct component_context_menu *submenu; /**< Pointer to the submenu */ } list[]; /**< List of menu items */ } component_context_menu_t; #define COMPONENT_CONTEXT_MENU_LIST_END { .text = NULL } /**< End marker for the context menu list */ /** * @brief Initialize the context menu component. * * @param cm Pointer to the context menu structure. */ void ui_components_context_menu_init(component_context_menu_t *cm); /** * @brief Show the context menu component. * * @param cm Pointer to the context menu structure. */ void ui_components_context_menu_show(component_context_menu_t *cm); /** * @brief Process the context menu component. * * @param menu Pointer to the menu structure. * @param cm Pointer to the context menu structure. * @return True if the context menu was processed, false otherwise. */ bool ui_components_context_menu_process(menu_t *menu, component_context_menu_t *cm); /** * @brief Draw the context menu component. * * @param cm Pointer to the context menu structure. */ void ui_components_context_menu_draw(component_context_menu_t *cm); /** * @brief Box Art Structure. */ typedef struct { bool loading; /**< Flag to indicate if the box art is loading */ surface_t *image; /**< Pointer to the box art image */ } component_boxart_t; /** * @brief Initialize the box art component. * * @param storage_prefix Prefix for the storage location. * @param game_code Game code for the box art. * @param current_image_view Current image view type. * @return Pointer to the initialized box art component. */ component_boxart_t *ui_components_boxart_init(const char *storage_prefix, char *game_code, file_image_type_t current_image_view); /** * @brief Free the box art component resources. * * @param b Pointer to the box art component. */ void ui_components_boxart_free(component_boxart_t *b); /** * @brief Draw the box art component. * * @param b Pointer to the box art component. */ void ui_components_boxart_draw(component_boxart_t *b); #endif /* UI_COMPONENTS_H__ */