# N64 Flashcart Menu An open source menu for N64 flashcarts. ## Aims * Support as many N64 FlashCarts as possible. * Be open source, using permissive licensed third party licensed libraries. * Be testable, using unit and smoke tests in ares emulated environment. * Encourage active development from community members and N64 FlashCart owners. * Support as many common mods and features as possible. ## Current (notable) menu features * Fully Open Source. * Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)). * Emulator support (NES, SNES, GB, GBC) ROMs. * N64 ROM box image support. * Background image (PNG) support. * Comprehensive ROM save database (including HomeBrew headers). * Comprehensive ROM information display. * Real Time Clock support. * Music playback (MP3). ## Getting started ### 64drive Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed. Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card. ### SC64 Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed. Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card. ### ED64 Download the `ED64.v64` ROM from the latest action run assets and place it in the `/ED64` folder. ### ED64P Download the `ED64P.v64` ROM from the latest action run assets and place it in the `/ED64P` folder. ### Common to all #### ROM Boxart To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card. Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type. i.e. for GoldenEye 2 letters, this would be `GE.png`. i.e. for GoldenEye 3 letters, this would be `NGE.png`. A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w). #### Emulator support Emulators should be added to the `/emulators` directory on the SD card. Menu currently supports the following emulators and associated ROM file names: - **NES**: [neon64v2](https://github.com/hcs64/neon64v2) by *hcs64* - `neon64bu.rom` - **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64) by *Hydr8gon* - `sodium64.z64` - **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` - **Sega Master System** / **Sega Game Gear** / **Sg1000**: [TotalSMS](https://github.com/ITotalJustice/TotalSMS) - `TotalSMS.z64` (Currently broken) # Developer documentation **Work in progress!** You can use a dev container in VSCode to ease development. ## To deploy: ### SC64 * Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.16.0/sc64-deployer-windows-v2.16.0.zip) * Extract and place `sc64deployer.exe` in the `tools/sc64` directory. Make sure that your firmware is compatible (currently v2.16.0+) See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.16.0/docs/00_quick_startup_guide.md#firmware-backupupdate #### From the devcontainer It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server` Then in the dev container, use `make run` or `make run-debug` #### From your host (Windows) OS * Run `./localdeploy.bat` from the terminal Toggle the N64 power switch to load the ROM. `ms-vscode.makefile-tools` will help (installed automatically in dev container). TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/ WORKAROUND: in the dev container terminal, use make directly, i.e.: `make` The ROM can be found in the `output` directory. NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`. # Update Libdragon submodule This repo currently uses the `unstable` branch as a submodule at a specific commit. To update to the latest version, use `git submodule update --remote ` from the terminal. # Generate documentation Run `doxygen` from the dev container terminal. Make sure you fix the warnings before creating a PR! Generated documentation is located in `output/docs` folder. # Open source software and licenses used - [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License) - [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License) - [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License) - [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal) - [miniz](https://github.com/richgel999/miniz) (MIT License)