![Build](https://github.com/polprzewodnikowy/N64FlashcartMenu/actions/workflows/build.yml/badge.svg) # N64 Flashcart Menu An open source menu for N64 flashcarts. ## Supported Flashcarts ### Fully supported * SummerCart64 * 64Drive ### Work in Progress * ED64 * ED64P ## Current (notable) menu features * Fully Open Source. * Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)). * Fully emulates the 64DD and loads 64DD disks (SummerCart64 only). * Emulator support (NES, SNES, GB, GBC) ROMs. * N64 ROM box image support. * Background image (PNG) support. * Comprehensive ROM save database (including HomeBrew headers). * Comprehensive ROM information display. * Real Time Clock support. * Music playback (MP3). * Menu sound effects. ### Video showcase (as of Oct 12 2023) [![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)") ## Aims * Support as many N64 FlashCarts as possible. * Be open source, using permissive licensed third party licensed libraries. * Be testable, using unit and smoke tests in ares emulated environment. * Encourage active development from community members and N64 FlashCart owners. * Support as many common mods and features as possible. ## Getting started Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances, though EXFAT is fully supported on the SummerCart64). ### Save files By default, all save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of the ROM. Each save file can be found in the `/saves` folder located in the same directory as the ROM and shares the same file name, apart from the extension. If transfering a file from a different flashcart such as the ED64, it will be necessary to change the extension of the file to `sav`. i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav` **NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible. ### ROM Boxart To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card. Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type. i.e. for GoldenEye 2 letters, this would be `GE.png`. i.e. for GoldenEye 3 letters, this would be `NGE.png`. A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w). ### Emulator support Emulators should be added to the `/menu/emulators` directory on the SD card. Menu currently supports the following emulators and associated ROM file names: - **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom` - **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64` - **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button) ### Menu Settings The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu. Currently these are read-only (can be viewed in the menu by pressing `L` on the Joypad). If required, you can manually adjust the file on the SD card using your computer. ### SC64 Specific - Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed. - Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card. ##### 64DD disk support For the ability to load and run 64DD disk images, you need to place required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card. For more details follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html). Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button. ### 64drive Specific - Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed. - Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card. ### ED64 & ED64P Specific Currently not supported, but work is in progress (See [PR's](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls)). The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries). # Developer documentation You can use a dev container in VSCode to ease development. ## To deploy: ### SC64 * Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip) * Extract and place `sc64deployer.exe` in the `tools/sc64` directory. Make sure that your firmware is compatible (currently v2.18.0+) See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate) #### From the devcontainer It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server` Then in the dev container, use `make run` or `make run-debug` #### From your host (Windows) OS * Run `./localdeploy.bat` from the terminal Toggle the N64 power switch to load the ROM. `ms-vscode.makefile-tools` will help (installed automatically in dev container). TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/ WORKAROUND: in the dev container terminal, use make directly, i.e.: `make` The ROM can be found in the `output` directory. NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`. ### Ares Emulator For ease of development and debugging, the menu ROM is able to run in the Ares emulator (without most flashcart features). * Ensure you have the Ares emulator on you computer. * Load the `N64FlashcartMenu.n64` ROM. ### Others * Add the required file to the correct folder on your SD card. # Update Libdragon submodule This repo currently uses the `preview` branch as a submodule at a specific commit. To update to the latest version, use `git submodule update --remote ` from the terminal. # Generate documentation Run `doxygen` from the dev container terminal. Make sure you fix the warnings before creating a PR! Generated documentation is located in `output/docs` folder and auto published to the `gh-pages` branch when merged with `main`. Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/) # Open source software and licenses used - [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License) - [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License) - [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License) - [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal) - [miniz](https://github.com/richgel999/miniz) (MIT License) ## Sounds See [License](https://pixabay.com/en/service/license-summary/) for the following sounds: - [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use) - [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use) - [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)