PROJECT_NAME = N64FlashcartMenu .DEFAULT_GOAL := $(PROJECT_NAME) SOURCE_DIR = src ASSETS_DIR = assets BUILD_DIR = build OUTPUT_DIR = output include $(N64_INST)/include/n64.mk N64_CFLAGS += -iquote $(SOURCE_DIR) -I $(SOURCE_DIR)/libs $(FLAGS) N64_LDFLAGS += --wrap asset_load SRCS = \ main.c \ boot/boot.c \ boot/crc32.c \ boot/ipl2.S \ flashcart/flashcart.c \ flashcart/sc64/sc64_internal.c \ flashcart/sc64/sc64.c \ libs/libspng/spng/spng.c \ libs/mini.c/src/mini.c \ libs/miniz/miniz_tdef.c \ libs/miniz/miniz_tinfl.c \ libs/miniz/miniz_zip.c \ libs/miniz/miniz.c \ menu/actions.c \ menu/assets.c \ menu/menu.c \ menu/mp3_player.c \ menu/path.c \ menu/png_decoder.c \ menu/rom_database.c \ menu/settings.c \ menu/views/browser.c \ menu/views/credits.c \ menu/views/error.c \ menu/views/fault.c \ menu/views/file_info.c \ menu/views/fragments/fragments.c \ menu/views/fragments/widgets.c \ menu/views/image_viewer.c \ menu/views/load.c \ menu/views/music_player.c \ menu/views/startup.c \ menu/views/system_info.c \ utils/fs.c ASSETS = \ FiraMono-Bold.ttf OBJS = $(addprefix $(BUILD_DIR)/, $(addsuffix .o,$(basename $(SRCS) $(ASSETS)))) MINIZ_OBJS = $(filter $(BUILD_DIR)/libs/miniz/%.o,$(OBJS)) SPNG_OBJS = $(filter $(BUILD_DIR)/libs/libspng/%.o,$(OBJS)) $(MINIZ_OBJS): N64_CFLAGS+=-DMINIZ_NO_TIME -fcompare-debug-second $(SPNG_OBJS): N64_CFLAGS+=-isystem $(SOURCE_DIR)/libs/miniz -DSPNG_USE_MINIZ -fcompare-debug-second $(BUILD_DIR)/FiraMono-Bold.o: MKFONT_FLAGS+=-c 0 --size 16 -r 20-7F -r 2000-206F $(BUILD_DIR)/%.o: $(ASSETS_DIR)/%.ttf @echo " [FONT] $@" @$(N64_MKFONT) $(MKFONT_FLAGS) -o $(ASSETS_DIR) "$<" @$(N64_OBJCOPY) -I binary -O elf32-bigmips -B mips4300 $(basename $<).font64 $@ @rm $(basename $<).font64 $(BUILD_DIR)/$(PROJECT_NAME).elf: $(OBJS) $(PROJECT_NAME).z64: N64_ROM_TITLE=$(PROJECT_NAME) $(PROJECT_NAME): $(PROJECT_NAME).z64 $(shell mkdir -p $(OUTPUT_DIR)) $(shell mv $(PROJECT_NAME).z64 $(OUTPUT_DIR)) sc64_minify: $(PROJECT_NAME) $(shell python3 ./tools/sc64/minify.py $(BUILD_DIR)/$(PROJECT_NAME).elf $(OUTPUT_DIR)/$(PROJECT_NAME).z64 $(OUTPUT_DIR)/sc64menu.n64) all: sc64_minify .PHONY: all clean: $(shell rm -rf ./$(BUILD_DIR) ./$(OUTPUT_DIR)) .PHONY: clean run: $(PROJECT_NAME) ./remotedeploy.sh # FIXME: improve ability to deploy. # if devcontainer, use remotedeploy.sh, else # $(shell sc64deployer --boot direct-rom %~dp0$(OUTPUT_DIR))\$(PROJECT_NAME).z64) .PHONY: run run-debug: $(PROJECT_NAME) ./remotedeploy.sh -d .PHONY: run-debug # test: # TODO: run tests -include $(wildcard $(BUILD_DIR)/*.d)