# N64 Flashcart Menu An open source menu for N64 flashcarts. ## Aims * Support as many N64 FlashCarts as possible. * Be open source, using permissive licensed third party licensed libraries. * Be testable, using unit and smoke tests in ares emulated environment. * Encourage active development from community members and N64 FlashCart owners. * Support as many common mods and features as possible. ## Current (notable) menu features * Fully Open Source. * Loads all known N64 games (including iQue and byteswapped ROMs). * Emulator support (GB, GBC, NES) ROMs. * N64 ROM box image support. * Background image (PNG) support. * Comprehensive ROM save database (including HomeBrew headers). * Comprehensive ROM information display. * Real Time Clock support. * Music playback (MP3). ## Getting started ### SC64 Ensure the cart is running the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) Download the `sc64menu.n64` ROM from the latest action run assets. Add it to the root folder on your SD card. ### ED64 & ED64P Currently not supported, but there is an aim to do so. The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries). ### Common to all #### ROM Boxart To use boxart, you need to place png files of size 158x112 in the folder `sd://menu/boxart/` Each file must be named according to the 2 letter ROM ID. e.g. for goldeneye, this would be `GE.png` A known set of PNG files can be downloaded from https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w #### Emulator support Emulators should be added to the `sd:/emulators/` folder The menu currently supports the following emulators and associated ROM's: * neon64v2 (https://github.com/hcs64/neon64v2) - emu.nes * gb64 (https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) - emu.gb, emu.gbc # Developer documentation **Work in progress!** You can use a dev container in VSCode to ease development. ## To deploy: ### SC64 * Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.16.0/sc64-deployer-windows-v2.16.0.zip) * Extract and place `sc64deployer.exe` in the `tools/sc64` directory. Make sure that your firmware is compatible (currently v2.16.0+) See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.16.0/docs/00_quick_startup_guide.md#firmware-backupupdate #### From the devcontainer It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server` Then in the dev container, use `make run` or `make run-debug` #### From your host (Windows) OS * Run `./localdeploy.bat` from the terminal Toggle the N64 power switch to load the ROM. `ms-vscode.makefile-tools` will help (installed automatically in dev container). TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/ WORKAROUND: in the dev container terminal, use make directly, i.e.: `make` The ROM can be found in the `output` directory. NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`. # Update Libdragon submodule This repo currently uses the `unstable` branch as a submodule at a specific commit. To update to the latest version, use `git submodule update --remote ` from the terminal. # Generate documentation Run `doxygen` from the dev container terminal. Make sure you fix the warnings before creating a PR! Generated documentation is located in `output/docs` folder. # OSS licenses used for libraries * UNLICENSE (libdragon) * BSD 2-Clause (libspng) * CC0 1.0 Universal (minimp3) * Permissive, unspecific (miniz)