![Build](https://github.com/polprzewodnikowy/N64FlashcartMenu/actions/workflows/build.yml/badge.svg) # N64 Flashcart Menu An open source menu for N64 flashcarts. ## Supported Flashcarts ### Fully supported * SummerCart64 * 64Drive ### Work in Progress * ED64 * ED64P ## Current (notable) menu features * Fully Open Source. * Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)). * Fully emulates the 64DD and loads 64DD disks (SummerCart64 only). * Emulator support (NES, SNES, GB, GBC, SMS, GG, CHF) ROMs. * N64 ROM box image support. * Background image (PNG) support. * Comprehensive ROM save database (including HomeBrew headers). * Comprehensive ROM information display. * Real Time Clock support. * Music playback (MP3). * Menu sound effects. * N64 ROM autoload. ## Documentation * [Getting started guide](./docs/00_getting_started_sd.md) * [Menu controls](./docs/01_menu_controls.md) * [Menu customizations](./docs/07_menu_customizations.md) * [Developer guide](./docs/99_developer_guide.md) ## Video showcase (as of Oct 12 2023) [![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)") ## Aims * Support as many N64 FlashCarts as possible. * Be open source, using permissive licensed third party licensed libraries. * Be testable, using unit and smoke tests in ares emulated environment. * Encourage active development from community members and N64 FlashCart owners. * Support as many common mods and features as possible. ## Experimental features These features are subject to change: ### N64 ROM autoload To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu. NOTE: to return to the menu, hold joypad `start` button whilst powering on the console. ### GamePak sprites To use N64 `GamePak` sprites, place `PNG` files within the `sd:/menu/boxart/` folder. #### Supported sprites These must be `PNG` files that use the following dimensions: * Standard N64 GamePak boxart sprites: 158x112 * Japanese N64 GamePak boxart sprites: 112x158 * 64DD boxart sprites: 129x112 They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information). i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`. i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`. To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead: i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`. **Note1:** Excluding the region ID may show the wrong boxart. **Note2:** For future support, boxart sprites should also include: `boxart_back.png`, `boxart_top.png`, `boxart_bottom.png`, `boxart_left.png`, `boxart_right.png`. As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and failback images: * [Link](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link) #### Compatibilty mode If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID. **Note:** This will add a noticeable delay for displaying parts of the menu. Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order). i.e. * for GoldenEye 4 letters, this would be `sd:/menu/boxart/NGEE.png` and/or `sd:/menu/boxart/NGEP.png`. * for GoldenEye 3 letters, this would be `sd:/menu/boxart/NGE.png`. * for GoldenEye 2 letters, this would be `sd:/menu/boxart/GE.png`. As a starting point, here are some links to boxart packs: * [Japan Boxart](https://mega.nz/file/KyJR0B6B#ERabLautAVPaqJTIdBSv4ghbudNhK7hnEr2ZS1Q6ub0) * [American Boxart](https://mega.nz/file/rugAFYSQ#JHfgCU2amzNVpC4S6enP3vg--wtAAwsziKa7cej6QCc) * [European Boxart](https://mega.nz/file/OmIV3aAK#kOWdutK1_41ffN64R6thbU7HEPR_M9qO0YM2mNG6RbQ) * [64DD Boxart](https://mega.nz/file/ay5wQIxJ#k3PF-VMLrZJxJTr-BOaOKa2TBIK7c2t4zwbdshsQl40) ### Menu Settings The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu. If required, you can manually adjust the file on the SD card using your computer. ## Flashcart specific ### SC64 * Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed. * Download the latest `sc64menu.n64` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card. ### 64drive * Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed. * Download the latest `menu.bin` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card. ### ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK Currently not supported, but work is in progress (See [PR's](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls)). NOTE: The menu may be able to load ROM's but not perform saves and may break existing ones.. #### ED64 (Vseries) The aim is to reach feature parity with [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries) / [ED64-OfficialOS](https://krikzz.com/pub/support/everdrive-64/v2x-v3x/os-bin/). Download the `OS64.v64` ROM from the latest [action run - assets] and place it in the `/ED64` folder. #### ED64 (X series) X Series support is currently awaiting fixes, in the meantime use the official [OS](https://krikzz.com/pub/support/everdrive-64/x-series/OS/) instead. #### ED64 (P clone) Download the `OS64P.v64` ROM from the latest [action run - assets] and place it in the `/ED64P` folder. The aim is to reach feature parity with [Altra64](https://github.com/networkfusion/altra64) # Open source software and licenses used * [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License) * [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License) * [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License) * [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal) * [miniz](https://github.com/richgel999/miniz) (MIT License) ## Sounds See [License](https://pixabay.com/en/service/license-summary/) for the following sounds: * [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use) * [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use) * [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)