# N64FlashcartMenu **This repo and its documentation is currently experimental and subject to change without notice.** ## Aims * Support as many N64 FlashCarts as possible. * Be open source using preferably MIT licensed third party licensed libraries where possible. * Be testable, where possible using CTest, but if not, in an emulated environment. * Encourage active development from community members and N64 FlashCart owners. * Support [PixelFX N64Digital](https://gitlab.com/pixelfx-public/n64-game-id) ## Basic usage ### SC64 Download the `sc64menu.n64` ROM from the latest action run assets. Add it to the root folder on your SD card. (Optional): Create a file called `config.sc64.toml.txt` Add the following content, replacing the comments. ``` [last_rom] rom_path = "" save_path = "" save_type = auto_load = save_writeback = false [last_state] auto_load_last_rom = false current_directory = "sd://" [boot_params] device_type = 0; reset_type = 1; detect_tv_type = true; detect_cic_seed = true; ``` Save it to the root folder on your SD card. #### Save types `0` = NONE `1` = EEPROM_4K `2` = EEPROM_16K `3` = SRAM `4` = SRAM_BANKED `5` = SRAM_128K `6` = FLASHRAM ~~`15` = CART_HEADER~~ ### ED64 Not currently not supported, but there is an aim to do so. The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries). # Developer documentation **Work in progress!** You can use a dev container in VSCode to ease development. ## To deploy: * Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.15.1/sc64-deployer-windows-v2.15.1.zip) * Extract and place `sc64deployer.exe` in the `tools/sc64` directory. Make sure that your firmware is compatible (currently v2.15.1+) See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.15.1/docs/00_quick_startup_guide.md#firmware-backupupdate ### From the devcontainer It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server` Then in the dev container, use `./remotedeploy.sh` ### From your host (Windows) OS * Run `./localdeploy.bat` from the terminal Toggle the N64 power switch to load the ROM. `ms-vscode.makefile-tools` will help (installed automatically in dev container). TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/ WORKAROUND: in the dev container terminal, use make directly, i.e.: `make` The ROM can be found in the `output` directory. NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64_minify`. # Update Libdragon This repo currently uses the `unstable` branch as a submodule at a specific commit. To update to the latest version, use `git submodule update --remote ` from the terminal.