/** * @file components.h * @brief Menu Components * @ingroup menu */ #ifndef COMPONENTS_H__ #define COMPONENTS_H__ #include #include "menu_state.h" /** * @addtogroup * @{ menu_components */ void component_box_draw (int x0, int y0, int x1, int y1, color_t color); void component_border_draw (int x0, int y0, int x1, int y1); void component_layout_draw (void); void component_progressbar_draw (int x0, int y0, int x1, int y1, float progress); void component_seekbar_draw (float progress); void component_loader_draw (float position); void component_scrollbar_draw (int x, int y, int width, int height, int position, int items, int visible_items); void component_file_list_scrollbar_draw (int position, int items, int visible_items); void component_dialog_draw (int width, int height); void component_messagebox_draw (char *fmt, ...); void component_main_text_draw (rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...); void component_actions_bar_text_draw (rdpq_align_t align, rdpq_valign_t valign, char *fmt, ...); void component_background_init (char *cache_location); void component_background_free (void); void component_background_replace_image (surface_t *image); void component_background_draw (void); void component_file_list_draw (entry_t *list, int entries, int selected); typedef struct { int count; int selected; bool hide_pending; struct { const char *text; void (*action) (menu_t *menu); } list[]; } component_context_menu_t; #define COMPONENT_CONTEXT_MENU_LIST_END { .text = NULL } void component_context_menu_init (component_context_menu_t *cm); void component_context_menu_show (component_context_menu_t *cm); bool component_context_menu_process (menu_t *menu, component_context_menu_t *cm); void component_context_menu_draw (component_context_menu_t *cm); typedef struct { bool loading; surface_t *image; } component_boxart_t; component_boxart_t *component_boxart_init (uint16_t id); void component_boxart_free (component_boxart_t *b); void component_boxart_draw (component_boxart_t *b); /** @} */ /* menu_components */ #endif