Universal N64 flashcart menu for wide variety of devices
Go to file
2023-07-28 21:24:47 +02:00
.devcontainer Changed config library from toml to mini.c 2023-07-11 18:00:18 +02:00
.github Fix CI (https://github.com/devcontainers/ci/issues/252) 2023-07-28 12:20:49 +02:00
assets Menu improvements (#9) 2023-07-09 00:52:39 +02:00
docs Documentation improvements (#6) 2023-02-22 19:11:49 +01:00
libdragon@1c35500e78 Add N64 ROM boxart capability (#16) 2023-07-26 17:55:23 +02:00
src PNG decode speed up 2023-07-28 21:24:47 +02:00
tools/sc64 ROM DB additions (#12) 2023-07-16 12:27:56 +02:00
.gitattributes Mark src/libs folder as vendored code 2023-07-26 12:43:18 +02:00
.gitignore Menu improvements (#9) 2023-07-09 00:52:39 +02:00
.gitmodules PNG decoder + reduced number of directory entries + external libs header cleanup 2023-07-25 19:20:29 +02:00
Doxyfile Menu improvements (#9) 2023-07-09 00:52:39 +02:00
localdeploy.bat Improve dev container (#4) 2023-06-04 16:57:31 +01:00
Makefile Use libcart to detect flashcart model instead of USB subsystem 2023-07-26 12:36:39 +02:00
README.md Update menu views (#19) 2023-07-26 18:43:08 +02:00
remotedeploy.sh Improve dev container (#4) 2023-06-04 16:57:31 +01:00

N64FlashcartMenu

This repo and its documentation is currently experimental and subject to change without notice.

Aims

  • Support as many N64 FlashCarts as possible.
  • Be open source using preferably MIT licensed third party licensed libraries where possible.
  • Be testable, where possible using CTest, but if not, in an emulated environment.
  • Encourage active development from community members and N64 FlashCart owners.
  • Support PixelFX N64Digital

Basic usage

SC64

Download the sc64menu.n64 ROM from the latest action run assets. Add it to the root folder on your SD card.

ROM Boxart

To use boxart, you need to place png files of size 158x112 in the folder sd://menu/boxart/ Each file must be named according to the 2 letter ROM ID. e.g. for goldeneye, this would be GE.png A known set of PNG files can be downloaded from https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w

Save types

0 = NONE 1 = EEPROM_4K 2 = EEPROM_16K 3 = SRAM 4 = SRAM_BANKED 5 = SRAM_128K 6 = FLASHRAM 15 = CART_HEADER

ED64

Currently not supported, but there is an aim to do so. The aim is to replace Altra64 and ED64-UnofficialOS.

Developer documentation

Work in progress!

You can use a dev container in VSCode to ease development.

To deploy:

  • Download the deployer here
  • Extract and place sc64deployer.exe in the tools/sc64 directory.

Make sure that your firmware is compatible (currently v2.16.0+) See: https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.16.0/docs/00_quick_startup_guide.md#firmware-backupupdate

From the devcontainer

It is not currently possible to directly communicate with USB devices. BUT, as a work around you can use a proxy TCP/IP connection Set up a proxy: open a terminal window, cd ./tools/sc64 and then ./sc64deployer.exe server

Then in the dev container, use ./remotedeploy.sh

From your host (Windows) OS

  • Run ./localdeploy.bat from the terminal

Toggle the N64 power switch to load the ROM.

ms-vscode.makefile-tools will help (installed automatically in dev container). TODO: it does not yet work with F5: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/ WORKAROUND: in the dev container terminal, use make directly, i.e.: make The ROM can be found in the output directory.

NOTE: a "release" version of the SC64 menu is called sc64menu.n64 and can be created for when you want to add it directly to the SDCard. This is generated by running make all or running make sc64_minify.

Update Libdragon submodule

This repo currently uses the unstable branch as a submodule at a specific commit. To update to the latest version, use git submodule update --remote from the terminal.

Generate documentation

Run doxygen from the dev container terminal. Make sure you fix the warnings before creating a PR!

OSS licenses used for libraries

  • UNLICENSE (libdragon)
  • BSD 2-Clause (libspng)
  • CC0 1.0 Universal (minimp3)
  • Permissive, unspecific (miniz)