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<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Allow realtime setting changes for SFX in menu. Add note that the PAL60 setting still requires a reboot. ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> The sfx setting previously required a flashcart reboot. ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> ## Screenshots <!-- (if appropriate): --> ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [x] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
33 lines
541 B
C
33 lines
541 B
C
/**
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* @file sound.h
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* @brief Menu Sound
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* @ingroup menu
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*/
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#ifndef SOUND_H__
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#define SOUND_H__
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#include <stdbool.h>
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#define SOUND_MP3_PLAYER_CHANNEL (0)
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#define SOUND_SFX_CHANNEL (2)
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typedef enum {
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SFX_CURSOR,
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SFX_ERROR,
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SFX_ENTER,
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SFX_EXIT,
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SFX_SETTING,
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} sound_effect_t;
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void sound_init_default (void);
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void sound_init_mp3_playback (void);
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void sound_init_sfx (void);
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void sound_use_sfx(bool);
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void sound_play_effect(sound_effect_t sfx);
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void sound_deinit (void);
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void sound_poll (void);
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#endif
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