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<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Changed the ROM file that provides the "override" settings to be a more generic file that is able to handle more situations related to the ROM information. The file can now contain the ROM description, and also contains whether the ROM enables GS and patch support (for future use). To use it, a "group name" needs adding to the ROM specific `ini`: ``` [metadata] desscription=This is the description of the ROM I wish to load. ``` which if availiable, is added to the ROM load screen. NOTE: the underlying file parser only supports `LF` line endings. `CRLF` line endings will not work. Old ROM ini files will probably be broken as the `override` parameters have also been added to a "group name" `[custom_boot]`, so you would either need to manually adjust the file or re 'set' the overridden parameters in the menu. ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Works towards a "descriptive" ROM load system. ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> Locally on an SC64. ## Screenshots <!-- (if appropriate): -->    ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [x] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [x] Breaking change (breaking change) - [ ] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Enhanced ROM information handling with new metadata fields including description, cheats enabled, and patches enabled. - Improved display of ROM metadata in the user interface, showing dynamic descriptions and the status of cheats and patches. - **Bug Fixes** - Resolved issues with displaying static ROM descriptions by implementing dynamic formatting. - **Documentation** - Updated comments and structure definitions to clarify the purpose of new fields and functions. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
N64 Flashcart Menu
An open source menu for N64 flashcarts.
Supported Flashcarts
Fully supported
- SummerCart64
- 64Drive
Work in Progress
- ED64
- ED64P
Current (notable) menu features
- Fully Open Source.
- Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
- Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
- Emulator support (NES, SNES, GB, GBC, SMS, GG, CHF) ROMs.
- N64 ROM box image support.
- Background image (PNG) support.
- Comprehensive ROM save database (including HomeBrew headers).
- Comprehensive ROM information display.
- Real Time Clock support.
- Music playback (MP3).
- Menu sound effects.
- N64 ROM autoload.
Documentation
Video showcase (as of Oct 12 2023)
Aims
- Support as many N64 FlashCarts as possible.
- Be open source, using permissive licensed third party licensed libraries.
- Be testable, using unit and smoke tests in ares emulated environment.
- Encourage active development from community members and N64 FlashCart owners.
- Support as many common mods and features as possible.
Experimental features
These features are subject to change:
ROM Info descriptions
To add a ROM description (shown when loading a ROM), add a file with the content
[metadata]
Description=This is the ROM description that does X Y Z.
The file line endings must use the linux LF
endings only (CRLF is not supported).
N64 ROM autoload
To use the autoload function, while on the N64 ROM information
display, press the R
button on your joypad and select the Set ROM to autoload
option. When you restart the console, it will now only load the selected ROM rather than the menu.
The autoload setting is stored in config.ini
and persists until changed. This feature may slightly increase boot time as the menu needs to check for the Start button state.
NOTE: To return to the menu, hold the joypad Start
button while powering on the console.
GamePak sprites
To use N64 GamePak sprites, place PNG files within the sd:/menu/boxart/
folder.
Supported sprites
These must be PNG
files that use the following dimensions:
- Standard N64 GamePak boxart sprites: 158x112
- Japanese N64 GamePak boxart sprites: 112x158
- 64DD boxart sprites: 129x112
Supported PNG formats:
- RGB/RGBA color formats
- 8-bit color depth
They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
i.e. for GoldenEye NTSC USA (NGEE), this would be sd:/menu/boxart/N/G/E/E/boxart_front.png
.
i.e. for GoldenEye PAL (NGEP), this would be sd:/menu/boxart/N/G/E/P/boxart_front.png
.
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead:
i.e. for GoldenEye, this would be sd:/menu/boxart/N/G/E/boxart_front.png
.
Warning: Excluding the region ID may show the wrong boxart. Note: For future support, boxart sprites should also include:
boxart_back.png
boxart_top.png
boxart_bottom.png
boxart_left.png
boxart_right.png
As a starting point, here is a link to a boxart pack following the new structure, including boxart_front.png
and failback images:
Compatibilty mode
If you cannot yet satisfy the correct boxart layout, The menu still has deprecated support for filenames containing the Game ID.
Note: This will add a noticeable delay for displaying parts of the menu.
Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order). i.e.
- for GoldenEye 4 letters, this would be
sd:/menu/boxart/NGEE.png
and/orsd:/menu/boxart/NGEP.png
. - for GoldenEye 3 letters, this would be
sd:/menu/boxart/NGE.png
. - for GoldenEye 2 letters, this would be
sd:/menu/boxart/GE.png
.
As a starting point, here are some links to boxart packs:
Menu Settings
The Menu creates a config.ini
file in sd:/menu/
which contains various settings that are used by the menu.
If required, you can manually adjust the file on the SD card using your computer.
Flashcart specific
SC64
- Ensure the cart has the latest firmware installed.
- Download the latest
sc64menu.n64
file from the releases page, then put it in the root directory of your SD card.
64drive
- Ensure the cart has the latest firmware installed.
- Download the latest
menu.bin
file from the releases page, then put it in the root directory of your SD card.
ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK
Currently not supported, but work is in progress (See PR's). Warning: The menu may be able to load ROMs but cannot guarantee save functionality. Existing saves may be corrupted.
ED64 (Vseries)
The aim is to reach feature parity with ED64-UnofficialOS / ED64-OfficialOS.
Download the OS64.v64
ROM from the latest [action run - assets] and place it in the /ED64
folder.
ED64 (X series)
X Series support is currently awaiting fixes. Please use the official OS for now.
ED64 (P clone)
Download the OS64P.v64
ROM from the latest [action run - assets] and place it in the /ED64P
folder.
The aim is to reach feature parity with Altra64
Open source software and licenses used
- libdragon (UNLICENSE License)
- libspng (BSD 2-Clause License)
- mini.c (BSD 2-Clause License)
- minimp3 (CC0 1.0 Universal)
- miniz (MIT License)
Sounds
See License for the following sounds:
- Cursor sound by Skyscraper_seven (Free to use)
- Actions (Enter, back) sound by Liecio (Free to use)
- Error sound by Universfield (Free to use)