Universal N64 flashcart menu for wide variety of devices
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Robin Jones 3b2fddcc2a
Fix Perfect Dark JP DB entry (#139)
<!--- Provide a general summary of your changes in the Title above -->

## Description
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Perfect Dark (JP) release.

## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Database entry (requires Expansion Pak).

## How Has This Been Tested?
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## Screenshots
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https://imgur.com/a/perfect-dark-without-expansion-vPOYVMB

## Types of changes
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the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)

## Checklist:
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that apply. -->
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- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.

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Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Added detailed match information for the game "Perfect Dark,"
enhancing recognition and handling by the system.
- **Improvements**
- Updated the entry for "Perfect Dark" to improve database organization
and clarity.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-09-02 19:06:51 +01:00
.devcontainer Use stdio calls for file/directory interaction instead of fatfs (#95) 2024-04-24 02:45:09 +02:00
.github Update build.yml 2024-08-04 20:28:03 +01:00
assets Moved assets to the DragonFS 2023-12-08 19:49:50 +01:00
docs Improve docs (#131) 2024-08-04 19:50:12 +01:00
filesystem Use stdio calls for file/directory interaction instead of fatfs (#95) 2024-04-24 02:45:09 +02:00
libdragon@af650428e9 Update libdragon submodule (#102) 2024-05-19 14:57:12 +01:00
src Fix Perfect Dark JP DB entry (#139) 2024-09-02 19:06:51 +01:00
tools/sc64 Moved assets to the DragonFS 2023-12-08 19:49:50 +01:00
.clang-format clang-format WIP 2024-04-26 23:04:19 +02:00
.gitattributes Mark src/libs folder as vendored code 2023-07-26 12:43:18 +02:00
.gitignore Improve documentation (#128) 2024-08-04 17:56:54 +01:00
.gitmodules Use stdio calls for file/directory interaction instead of fatfs (#95) 2024-04-24 02:45:09 +02:00
Doxyfile Improve documentation (#128) 2024-08-04 17:56:54 +01:00
localdeploy.bat Added USB debug commands handling + file_get_sectors refactor 2023-09-04 21:09:46 +02:00
Makefile Cheats support (backend only) (#94) 2024-05-05 00:19:20 +02:00
README.md Improve docs (#131) 2024-08-04 19:50:12 +01:00
remotedeploy.sh Added USB debug commands handling + file_get_sectors refactor 2023-09-04 21:09:46 +02:00

Build

N64 Flashcart Menu

An open source menu for N64 flashcarts.

Supported Flashcarts

Fully supported

  • SummerCart64
  • 64Drive

Work in Progress

  • ED64
  • ED64P

Current (notable) menu features

  • Fully Open Source.
  • Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
  • Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
  • Emulator support (NES, SNES, GB, GBC) ROMs.
  • N64 ROM box image support.
  • Background image (PNG) support.
  • Comprehensive ROM save database (including HomeBrew headers).
  • Comprehensive ROM information display.
  • Real Time Clock support.
  • Music playback (MP3).

Documentation

Video showcase (as of Oct 12 2023)

N64FlashcartMenu Showcase

Aims

  • Support as many N64 FlashCarts as possible.
  • Be open source, using permissive licensed third party licensed libraries.
  • Be testable, using unit and smoke tests in ares emulated environment.
  • Encourage active development from community members and N64 FlashCart owners.
  • Support as many common mods and features as possible.

Experimental features

These features are subject to change:

ROM Boxart

To use boxart, you need to place png files of size 158x112 in the folder /menu/boxart on the SD card. Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type. i.e. for GoldenEye 2 letters, this would be GE.png. i.e. for GoldenEye 3 letters, this would be NGE.png. A known set of PNG files using 2 letter ID's can be downloaded here.

Menu Settings

The Menu creates a config.ini file in sd:/menu/ which contains various settings that are used by the menu. If required, you can manually adjust the file on the SD card using your computer.

Flashcart specific

SC64

  • Ensure the cart has the latest firmware installed.
  • Download the latest sc64menu.n64 file from the releases page, then put it in the root directory of your SD card.

64drive

  • Ensure the cart has the latest firmware installed.
  • Download the latest menu.bin file from the releases page, then put it in the root directory of your SD card.

ED64 & ED64P

Currently not supported, but work is in progress (See PR's).

The aim is to replace Altra64 and ED64-UnofficialOS.

Open source software and licenses used