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<div id="projectname">N64FlashcartMenu
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<div><div class="header">
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<div class="headertitle"><div class="title">First time setup of SD card</div></div>
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</div><!--header-->
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<div class="contents">
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<div class="textblock"><p><a class="anchor" id="autotoc_md32"></a> </p>
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<h2><a class="anchor" id="autotoc_md33"></a>
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Flashcarts</h2>
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<p>Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart. <b>warning</b> Filenames are expected to be part of the ASCII character set. Unicode characters are not fully supported and may cause a crash screen.</p>
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<h3><a class="anchor" id="autotoc_md34"></a>
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SC64</h3>
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<ul>
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<li>FAT32 and EXFAT are fully supported.</li>
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<li>An SD formatted with 128 kiB cluster size is recommended.</li>
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<li>Download the latest <code>sc64menu.n64</code> (assuming you are using an <em>sc64</em>) file from the <a href="https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/">releases</a> page, then put it in the root directory of your SD card.</li>
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<li>Create a folder in the root of your SD card called <code>menu</code>.</li>
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<li>Place your ROMs on the SD Card, in any folder (<b>except for <code>menu</code></b>).</li>
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</ul>
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<h3><a class="anchor" id="autotoc_md35"></a>
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Other supported flashcarts</h3>
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<ul>
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<li>FAT32 recommended.</li>
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<li>An SD formatted with default cluster size is recommended.</li>
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</ul>
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<h2><a class="anchor" id="autotoc_md36"></a>
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Emulator support</h2>
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<p>Emulators should be added to the <code>/menu/emulators</code> directory on the SD card.</p>
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<p>Menu currently supports the following emulators and associated ROM file names:</p><ul>
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<li><b>NES</b>: <a href="https://github.com/hcs64/neon64v2/releases">neon64v2</a> by <em>hcs64</em> - <code>neon64bu.rom</code></li>
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<li><b>SNES</b>: <a href="https://github.com/Hydr8gon/sodium64/releases">sodium64</a> by <em>Hydr8gon</em> - <code>sodium64.z64</code></li>
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<li><b>Game Boy</b> / <b>GB Color</b>: <a href="https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html">gb64</a> by <em>lambertjamesd</em> - <code>gb.v64</code> / <code>gbc.v64</code> ("Download Emulator" button)</li>
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<li><b>SMS</b> / <b>GG</b>: <a href="https://github.com/fhoedemakers/smsplus64/releases">smsPlus64</a> by <em>fhoedmakers</em> - <code>smsPlus64.z64</code></li>
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<li><b>Fairchild Channel F</b>: <a href="https://github.com/celerizer/Press-F-Ultra/releases">Press-F-Ultra</a> by <em>celerizer</em> - <code>Press-F.z64</code></li>
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</ul>
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<h2><a class="anchor" id="autotoc_md37"></a>
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64DD disk support</h2>
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<p>For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the <code>/menu/64ddipl</code> folder on the SD card. For more details, follow <a href="https://64dd.org/tutorial_sc64.html">this guide on the 64dd.org website</a>.</p>
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<h3><a class="anchor" id="autotoc_md38"></a>
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So what would the layout of the SD Card look like?</h3>
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<div class="fragment"><div class="line">SD:\</div>
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<div class="line">│</div>
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<div class="line">├── sc64menu.n64</div>
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<div class="line">│</div>
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<div class="line">│</div>
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<div class="line">├── menu\</div>
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<div class="line">│ │</div>
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<div class="line">│ │</div>
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<div class="line">│ ├── 64ddipl\</div>
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<div class="line">│ │ ├── NDDE0.n64</div>
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<div class="line">│ │ ├── NDDJ2.n64</div>
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<div class="line">│ │ └── NDXJ0.n64</div>
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<div class="line">│ │ </div>
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<div class="line">│ └── emulators\</div>
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<div class="line">│ ├── neon64bu.rom</div>
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<div class="line">│ ├── sodium64.z64</div>
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<div class="line">│ ├── gb.v64</div>
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<div class="line">│ ├── gbc.v64</div>
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<div class="line">│ ├── smsPlus64.z64</div>
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<div class="line">│ └── Press-F.z64</div>
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<div class="line">│</div>
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<div class="line">├── (a rom).z64</div>
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<div class="line">├── (a rom).n64</div>
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<div class="line">├── (some folder with roms)\</div>
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<div class="line"> │ └── (some folder with roms)\</div>
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<div class="line"> | └── (Some supported ROM files)</div>
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<div class="line"> │</div>
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<div class="line"> ├── (Some supported ROM files)</div>
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<div class="line"> |</div>
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<div class="line"> └── (Some folder with 64DD disk images)\</div>
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<div class="line"> └── (Some 64DD disk images)</div>
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</div><!-- fragment --><h1><a class="anchor" id="autotoc_md39"></a>
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Save Files</h1>
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<p>All save files (whether <code>FlashRam</code>, <code>SRAM</code> or <code>EEPROM</code>) use the <code>.sav</code> extension and match the filename of a ROM.</p>
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<p>Each save file can be found in the <code>/saves</code> folder located in the <b>same directory</b> as the ROM and shares the same file name, apart from the extension. These files are created and modified when a "game" saves.</p>
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<div class="fragment"><div class="line">├── (some folder with roms)\</div>
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<div class="line"> ├── a_rom.z64</div>
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<div class="line"> ├── b_rom.n64</div>
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<div class="line"> └── saves\</div>
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<div class="line"> ├── a_rom.sav</div>
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<div class="line"> └── b_rom.sav</div>
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</div><!-- fragment --><h2><a class="anchor" id="autotoc_md40"></a>
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Transfering saves from an ED64</h2>
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<p>If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to <code>sav</code>.</p>
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<p>i.e. for <code>Glover (USA).eep</code> you would need to change the extension to <code>Glover (USA).sav</code></p>
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<p>You may also need to pad/trim the files to their original size:</p><ul>
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<li>For EEPROM 4Kbit games, remove the padding.</li>
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<li>For others, use a tool such as Ninjiteu's N64 Save converter.</li>
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</ul>
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<p><b>NOTE:</b> certain emulator saves or saves created for a different ROM version or region may be incompatible. </p>
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