.devcontainer | ||
.github | ||
assets | ||
filesystem | ||
libdragon@8dd362b8d8 | ||
src | ||
tools/sc64 | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
Doxyfile | ||
localdeploy.bat | ||
Makefile | ||
README.md | ||
remotedeploy.sh |
N64 Flashcart Menu
An open source menu for N64 flashcarts.
Supported Flashcarts
Fully supported
- SummerCart64
- 64Drive
Work in Progress
- ED64
- ED64P
Current (notable) menu features
- Fully Open Source.
- Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
- Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
- Emulator support (NES, SNES, GB, GBC) ROMs.
- N64 ROM box image support.
- Background image (PNG) support.
- Comprehensive ROM save database (including HomeBrew headers).
- Comprehensive ROM information display.
- Real Time Clock support.
- Music playback (MP3).
Video showcase (as of Oct 12 2023)
Aims
- Support as many N64 FlashCarts as possible.
- Be open source, using permissive licensed third party licensed libraries.
- Be testable, using unit and smoke tests in ares emulated environment.
- Encourage active development from community members and N64 FlashCart owners.
- Support as many common mods and features as possible.
Getting started
Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances).
Save files
By default, all save files (whether FlashRam
, SRAM
or EEPROM
) use the .sav
extension and match the filename of the ROM.
Each save file can be found in the /saves
folder located in the same directory as the ROM and shares the same file name, apart from the extension.
If transfering a file from a different flashcart such as the ED64, it will be necessary to change the extension of the file to sav
.
i.e. for Glover (USA).eep
you would need to change the extension to Glover (USA).sav
NOTE: certain emulator saves or saves created for a different ROM version or region may be incompatible.
ROM Boxart
To use boxart, you need to place png files of size 158x112 in the folder /menu/boxart
on the SD card.
Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type.
i.e. for GoldenEye 2 letters, this would be GE.png
.
i.e. for GoldenEye 3 letters, this would be NGE.png
.
A known set of PNG files using 2 letter ID's can be downloaded here.
Emulator support
Emulators should be added to the /menu/emulators
directory on the SD card.
Menu currently supports the following emulators and associated ROM file names:
- NES: neon64v2 by hcs64 -
neon64bu.rom
- SNES: sodium64 by Hydr8gon -
sodium64.z64
- Game Boy / GB Color: gb64 by lambertjamesd -
gb.v64
/gbc.v64
- Sega Master System / Sega Game Gear / Sg1000: TotalSMS -
TotalSMS.z64
(Currently broken)
Menu Settings
The Menu creates a config.ini
file in sd:/menu/
which contains various settings that are used by the menu.
Currently these are read-only (can be viewed in the menu by pressing L
on the Joypad).
If required, you can manually adjust the file on the SD card using your computer.
SC64 Specific
- Ensure the cart has the latest firmware installed.
- Download the latest
sc64menu.n64
file from the releases page, then put it in the root directory of your SD card.
64DD disk support
For the ability to load and run 64DD disk images, you need to place required 64DD IPL dumps in the /menu/64ddipl
folder on the SD card.
For more details follow this guide on the 64dd.org website.
Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the R
button.
64drive Specific
- Ensure the cart has the latest firmware installed.
- Download the latest
menu.bin
file from the releases page, then put it in the root directory of your SD card.
ED64 & ED64P Specific
Currently not supported, but work is in progress (See PR's).
The aim is to replace Altra64 and ED64-UnofficialOS.
Developer documentation
You can use a dev container in VSCode to ease development.
To deploy:
SC64
- Download the deployer here
- Extract and place
sc64deployer.exe
in thetools/sc64
directory.
Make sure that your firmware is compatible (currently v2.18.0+) See: here
From the devcontainer
It is not currently possible to directly communicate with USB devices.
BUT, as a work around you can use a proxy TCP/IP connection
Set up a proxy: open a terminal window, cd ./tools/sc64
and then ./sc64deployer.exe server
Then in the dev container, use make run
or make run-debug
From your host (Windows) OS
- Run
./localdeploy.bat
from the terminal
Toggle the N64 power switch to load the ROM.
ms-vscode.makefile-tools
will help (installed automatically in dev container).
TODO: it does not yet work with F5
: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
WORKAROUND: in the dev container terminal, use make directly, i.e.: make
The ROM can be found in the output
directory.
NOTE: a "release" version of the SC64 menu is called sc64menu.n64
and can be created for when you want to add it directly to the SDCard. This is generated by running make all
or running make sc64
.
Others
- Add the required file to the correct folder on your SD card.
Update Libdragon submodule
This repo currently uses the unstable
branch as a submodule at a specific commit.
To update to the latest version, use git submodule update --remote
from the terminal.
Generate documentation
Run doxygen
from the dev container terminal.
Make sure you fix the warnings before creating a PR!
Generated documentation is located in output/docs
folder and auto published to the gh-pages
branch when merged with main
.
Once merged, they can be viewed here