mirror of
https://github.com/wiiu-env/NotificationModule.git
synced 2024-11-27 05:54:14 +01:00
Save Notifications in a queue until the overlay has been initialized
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@ -8,6 +8,8 @@
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void ExportCleanUp() {
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std::lock_guard<std::mutex> lock(gNotificationListMutex);
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gNotificationList.clear();
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std::lock_guard overlay_lock(gOverlayFrameMutex);
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gOverlayQueueDuringStartup.clear();
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}
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NotificationModuleStatus NMAddStaticNotification(const char *text,
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@ -18,9 +20,6 @@ NotificationModuleStatus NMAddStaticNotification(const char *text,
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NMColor backgroundColor,
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void (*finishFunc)(NotificationModuleHandle, void *context),
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void *context) {
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if (!gOverlayFrame) {
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return NOTIFICATION_MODULE_RESULT_OVERLAY_NOT_READY;
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}
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NotificationStatus status;
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switch (type) {
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@ -46,7 +45,14 @@ NotificationModuleStatus NMAddStaticNotification(const char *text,
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return NOTIFICATION_MODULE_RESULT_ALLOCATION_FAILED;
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}
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gOverlayFrame->addNotification(notification);
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{
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std::lock_guard lock(gOverlayFrameMutex);
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if (gOverlayFrame) {
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gOverlayFrame->addNotification(std::move(notification));
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} else {
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gOverlayQueueDuringStartup.push_back(std::move(notification));
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}
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}
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return NOTIFICATION_MODULE_RESULT_SUCCESS;
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}
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@ -70,9 +76,6 @@ NotificationModuleStatus NMAddDynamicNotification(const char *text,
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return NOTIFICATION_MODULE_RESULT_INVALID_ARGUMENT;
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}
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*outHandle = 0;
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if (!gOverlayFrame) {
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return NOTIFICATION_MODULE_RESULT_OVERLAY_NOT_READY;
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}
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auto notification = make_shared_nothrow<Notification>(
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text,
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@ -91,8 +94,15 @@ NotificationModuleStatus NMAddDynamicNotification(const char *text,
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{
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std::lock_guard<std::mutex> lock(gNotificationListMutex);
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*outHandle = notification->getHandle();
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{
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std::lock_guard overlay_lock(gOverlayFrameMutex);
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if (gOverlayFrame) {
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gOverlayFrame->addNotification(notification);
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gNotificationList.push_front(notification);
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} else {
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gOverlayQueueDuringStartup.push_back(notification);
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}
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}
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gNotificationList.push_front(std::move(notification));
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}
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return NOTIFICATION_MODULE_RESULT_SUCCESS;
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@ -110,12 +110,19 @@ bool drawScreenshotSavedTexture(const GX2ColorBuffer *colorBuffer, GX2ScanTarget
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DECL_FUNCTION(void, GX2Init, uint32_t attributes) {
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real_GX2Init(attributes);
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if (!gOverlayInitDone) {
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std::lock_guard overlay_lock(gOverlayFrameMutex);
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DEBUG_FUNCTION_LINE_VERBOSE("Init Overlay");
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gOverlayFrame = new (std::nothrow) OverlayFrame(1280.0f, 720.0f);
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if (!gOverlayFrame) {
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OSFatal("Failed to alloc gOverlayFrame");
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}
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// Add notification that had been called before the overlay was ready
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for (const auto ¬ification : gOverlayQueueDuringStartup) {
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gOverlayFrame->addNotification(notification);
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}
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gOverlayQueueDuringStartup.clear();
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// Allocate shader.
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ColorShader::instance();
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Texture2DShader::instance();
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@ -4,6 +4,8 @@ GX2SurfaceFormat gTVSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
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GX2SurfaceFormat gDRCSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
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GX2ContextState *gContextState = nullptr;
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GX2ContextState *gOriginalContextState = nullptr;
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std::mutex gOverlayFrameMutex = {};
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std::vector<std::shared_ptr<Notification>> gOverlayQueueDuringStartup = {};
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OverlayFrame *gOverlayFrame = nullptr;
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SchriftGX2 *gFontSystem = nullptr;
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bool gOverlayInitDone = false;
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@ -7,6 +7,8 @@ extern GX2SurfaceFormat gTVSurfaceFormat;
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extern GX2SurfaceFormat gDRCSurfaceFormat;
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extern GX2ContextState *gContextState;
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extern GX2ContextState *gOriginalContextState;
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extern std::mutex gOverlayFrameMutex;
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extern std::vector<std::shared_ptr<Notification>> gOverlayQueueDuringStartup;
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extern OverlayFrame *gOverlayFrame;
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extern SchriftGX2 *gFontSystem;
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extern bool gOverlayInitDone;
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