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make sure gOverlayFrame is valid
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@ -72,6 +72,9 @@ void drawScreenshotSavedTexture2(GX2ColorBuffer *colorBuffer, GX2ScanTarget scan
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}
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static void TryAddFromQueue() {
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if (!gOverlayFrame) {
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return;
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}
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std::lock_guard overlay_lock(gOverlayFrameMutex);
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// Add notification that had been called before the overlay was ready
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for (const auto ¬ification : gOverlayQueueDuringStartup) {
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